I've been thinking this over for the past few days, but I haven't quite been able to put my thoughts down into words. I think Beylon has said pretty much what I've been thinking.
- I simply can't see how hiding the combos helps in any way beyond making the first match of the game just as random and frustrating as picking can be in the current game, and making further matches more unpredictable.
- Time concerns shouldn't be an issue - thirty seconds should be more than enough for both Bladers to see each others' combos, and selection time can be reduced somewhat since they don't have to pick from their entire array of parts, just three combos; therefore there is little to no time needed for assembly, and the choice should be at least a little simpler for each Blader.
- Remember that Beyblade is primarily a rock-paper-scissors match; think of a rock-paper-scissors game where it's first to 5. If the winner has to play the same hand until they lose, whoever wins the first round will always win the whole thing. Now, also remember that because it's a blind pick, the first round is also the least predictable. It's a step up from when you were stuck with the same matchup for the whole match, but it's still worse than giving both players a chance to try and outplay one another.
there was something else I was going to say but I forgot it >.>
- I simply can't see how hiding the combos helps in any way beyond making the first match of the game just as random and frustrating as picking can be in the current game, and making further matches more unpredictable.
- Time concerns shouldn't be an issue - thirty seconds should be more than enough for both Bladers to see each others' combos, and selection time can be reduced somewhat since they don't have to pick from their entire array of parts, just three combos; therefore there is little to no time needed for assembly, and the choice should be at least a little simpler for each Blader.
- Remember that Beyblade is primarily a rock-paper-scissors match; think of a rock-paper-scissors game where it's first to 5. If the winner has to play the same hand until they lose, whoever wins the first round will always win the whole thing. Now, also remember that because it's a blind pick, the first round is also the least predictable. It's a step up from when you were stuck with the same matchup for the whole match, but it's still worse than giving both players a chance to try and outplay one another.
there was something else I was going to say but I forgot it >.>