I'm going to do some tests on RB Attack, since that's the tip I've had the most success with in the past (my RSF adamantly refuses to go aggro
)
First, a quick benchmark because it's been ages since I last played with Limited:
MF-H Libra GB145RSF vs
MF Lightning L-Drago 85RF
Libra wins: 9/20 (0 KO, 2 OS, 7 wins because LLD ran out of the stadium)
Lightning wins: 11/20 (9 KO, 2 OS)
Lightning %:
55%
Detailed results:
LLD KO
LLD self-KO
Tie redone; LLD self-KO
LLD self-KO
LLD KO
Tie redone; LLD KO
LLD self-KO
LLD KO
LLD self-KO
Tie redone; LLD KO
LLD OS
Libra OS
LLD OS
Tie redone; LLD self-KO
LLD KO
LLD KO
Libra OS
Tie redone; Tie redone AGAIN; LLD KO
LLD self-KO
Tie re-done; LLD KO
Clearly, my skills are pretty rusty. RF can be hard to control on lighter combos, which pretty much translates to "all of Limited". RB, on the other hand, is quite a bit easier to subdue.
Now, the same Libra combo against the same Lightning combo, but using RB instead of RF:
MF-H Libra GB145RSF vs
MF Lightning L-Drago 85RB
Libra wins: 4/20 (1 KO, 1 OS, 2 wins because LLD ran out of the stadium)
Lightning wins: 16/20 (8 KO, 8 OS)
Lightning %:
80%
Detailed results:
LLD OS
LLD KO
LLD self-KO
LLD OS
LLD KO
Libra KO
LLD KO
Tie re-done; LLD KO
LLD OS
Libra OS
LLD OS
LLD KO
LLD KO
LLD OS
LLD self-KO
LLD KO
LLD KO
LLD OS
LLD OS
LLD OS
At one point I had some tests that I was going to post in
this thread, but apparently I never actually posted them. I was going to cross-reference with them here, but since they don't exist, that won't be happening.
With RF, the challenge is toning down its inherent aggressiveness and forcing it into that nice tight flower pattern. With RB, you have the opposite challenge - take a tip that really isn't terribly interested in doing much moving around and get it to fly around the stadium as much as possible.
With RF, you typically control its movement by banking.
Beywiki Wrote:Banking is a type of shooting technique in which the launcher is positioned so that the base of your Beyblade is parallel with the angle of the Beystadium. Doing this will: increase the stability of the Beyblade, aid in maintaining an aggressive, flower-pattern movement and control Beyblades with fast moving tips from exiting the Beystadium.
With RB, banking your shot will generally cause it to Tornado Stall, or simply do nothing and slide to the center of the stadium. Instead, you want to do a reverse bank - angle your launcher so that the Beyblade lands on a point close to the edge of RB's rubber. This will translate your Beyblade's angular momentum into linear speed very effectively. However, you do need to get the angle right, as changing the angle will also change the direction of motion as soon as RB contacts the floor. For left-spin Beyblades like LLD, tilt your launcher back and to the left slightly. For right-spin, bank back and to the right. When done correctly, this should cause your Beyblade to shoot forwards through the center of the Stadium at high speed, then begin looping back before touching the wall, settling into a flower pattern.
I'm interested how other people who have had success with RB Attack perform their launches. ( @[Kei], maybe? ) Reverse banking is the best I've been able to come up with, but if there's a better method out there, I would like to know
Anyways, on to actually discussing the tests:
Comparing RF and RB, it's pretty clear that I had a much easier time handling RB. I got fewer KOs, sure, but with more practice I expect that both RF and RB would be getting a higher fraction of KOs. I doubt RB would ever have as many KOs as RF would (given an infinite data set), but where RB really shines is in its ability to
not kill itself all the time. Botch a launch with RF, and you are more than likely going to either self-KO or get OSed. Make a mistake with RB, and you probably won't go flying out of the stadium, and furthermore will have a pretty good chance of OSing your opponent anyways. Essentially, an RB/RSF attacker is trading a little bit of offensive effectiveness for relative safety against Defense.