I have noticed there is a severe lack of discussion and knowledge out there on Launching techniques. A quick search of this forum shows there is a severe lack of up to date, relevant information on the subject UNLESS it's on the sliding shot, the only launching technique I feel is ever discussed. I've noticed there has been several attempts to explain the basics, but there isn't anything solid and because of this I feel beginners are expected to learn by themselves via practice and practice only. I want to help fix that.
Now I want to make a video on this subject using my Beyblade Tournaments Australia youtube channel as a sort of level up reference, but to do this I need to gather information on the subject. So with this topic, I wish to gather all the launch techniques I can and put them in this OP.
Guidelines for what can be considered a "New" method:
-If from the anime, MUST be broken down into relevant, launch effect changing elements, what about the launch changes the Beyblade's movement. Please cut out of the method anything about the launch that does not affect the Beyblade in any way (For Example, Nightmare launch's arm movement before gripping the launcher's cord is completely pointless).
-Test your method, PREFERABLY in a tournament regulation stadium for any format. For a method that is meant for attack type movement, please use a rubber flat tip for your testing, however, any flat tip will be accepted. If your method is for a specific part, mention this and test with it.
-Provide a FULL description of the method and how it affects the Beyblade. You may use terminology in the methods outlined in this post, but this is not required for the initial outline.
-Double check that this isn't already a method outlined in this post.
So here is the current list of Burst Launch techniques basics that I have down so far. I will update this with any information I have gathered from here and other resources.
Terminology
Banking: Angeling the launcher so the Beyblade is parallel to the stadium floor (tip flat to the stadium slope).
Catapault: Moving the launcher away from the ripcord while pulling the ripcord during the launch.
Effect: How the Beyblade moves after launching.
Flower Pattern: The effect of an attack type Beyblade moving towards the stadium before moving back out while still moving around the stadium, much like the petals on a flower.
Launch Techniques
Standard Launch: Launching with a stable grip on the launcher without movement and parallel to the floor of the stadium. Used for Stamina and Defense types. Effect: regular spin to the center of the stadium when with defense or stamina. When used with attack types or high movement tips/drivers the bey spins around the stadium. Not recommended for use with Attack types (stationary attack types exempt) Variants: Hard Launch (pulling as hard as you can, used for the goal of outspin through sheer stamina), Soft Launch (Used in spin equalization battles and for high movement stamina/defense tips. Spin Stealing effect happens earlier, mitigates movement and burst rate)
Sliding Shot: Launching via performing Banking while Catapulting simultaneously. Used for regular Attack Types. Effect: Causes flower pattern movement in attack types, allowing easy hits for attack types. Can be difficult to learn, if not performed correctly the desired flower pattern effect does not occur.
Bank Down Shot: Angling the launcher down into the stadium and catapulting. Used for attack types. Somewhat easy to perform. Effect: Triggers desired flower pattern in attack types. Often weaker than the sliding shot and not as strong flower pattern effect as sliding shot. Non-rubber attack tips break flower pattern more often than the sliding shoot.
Flash Shoot: Without catapulting, launch the Beyblade angeling the launcher down so the tip of the Beyblade is parallel to the stadium floor closest to you. Effect: A high-speed circular movement in attack types, often faster than standard launching, to catch and knock out Beyblades that circle the stadium.
Snipe Launches or Gattayaki: Delayed Launching (while still being within the legal launch time of "go shoot" or "let it rip") while predicting the opponent's launch to cause a direct knock out by hitting the opposing Beyblade as fast as possible. Recommended you catapult shoot for this method. Extremely difficult to perform and risky. Used by all types, better with heavier Beyblades. A similar effect can be gained by launching higher than your opponent with a Standard Launch. Effect: Fast and effective victory that makes up for bad match ups.
Additional note - There is some discussion going around on the Gattayaki term. For now, I'm using the term interchangeably with Snipe Launching here, but I will personally avoid using this term in regular discussion. If you wish to help clear this up, check this topic out - https://worldbeyblade.org/Thread-Unanswe...-Gattayaki
First Video: https://www.youtube.com/watch?v=TCrDJFh1...e=youtu.be
I do feel we should focus on Burst format for this discussion, but anything we can get for other formats should be at least noted for future reference. I want this to be a resource that we can just give to new players who at least know how to get a Beyblade into a stadium and customize their tops, but know absolutely nothing about metagaming Beyblade.
Now I want to make a video on this subject using my Beyblade Tournaments Australia youtube channel as a sort of level up reference, but to do this I need to gather information on the subject. So with this topic, I wish to gather all the launch techniques I can and put them in this OP.
Guidelines for what can be considered a "New" method:
-If from the anime, MUST be broken down into relevant, launch effect changing elements, what about the launch changes the Beyblade's movement. Please cut out of the method anything about the launch that does not affect the Beyblade in any way (For Example, Nightmare launch's arm movement before gripping the launcher's cord is completely pointless).
-Test your method, PREFERABLY in a tournament regulation stadium for any format. For a method that is meant for attack type movement, please use a rubber flat tip for your testing, however, any flat tip will be accepted. If your method is for a specific part, mention this and test with it.
-Provide a FULL description of the method and how it affects the Beyblade. You may use terminology in the methods outlined in this post, but this is not required for the initial outline.
-Double check that this isn't already a method outlined in this post.
So here is the current list of Burst Launch techniques basics that I have down so far. I will update this with any information I have gathered from here and other resources.
Terminology
Banking: Angeling the launcher so the Beyblade is parallel to the stadium floor (tip flat to the stadium slope).
Catapault: Moving the launcher away from the ripcord while pulling the ripcord during the launch.
Effect: How the Beyblade moves after launching.
Flower Pattern: The effect of an attack type Beyblade moving towards the stadium before moving back out while still moving around the stadium, much like the petals on a flower.
Launch Techniques
Standard Launch: Launching with a stable grip on the launcher without movement and parallel to the floor of the stadium. Used for Stamina and Defense types. Effect: regular spin to the center of the stadium when with defense or stamina. When used with attack types or high movement tips/drivers the bey spins around the stadium. Not recommended for use with Attack types (stationary attack types exempt) Variants: Hard Launch (pulling as hard as you can, used for the goal of outspin through sheer stamina), Soft Launch (Used in spin equalization battles and for high movement stamina/defense tips. Spin Stealing effect happens earlier, mitigates movement and burst rate)
Sliding Shot: Launching via performing Banking while Catapulting simultaneously. Used for regular Attack Types. Effect: Causes flower pattern movement in attack types, allowing easy hits for attack types. Can be difficult to learn, if not performed correctly the desired flower pattern effect does not occur.
Bank Down Shot: Angling the launcher down into the stadium and catapulting. Used for attack types. Somewhat easy to perform. Effect: Triggers desired flower pattern in attack types. Often weaker than the sliding shot and not as strong flower pattern effect as sliding shot. Non-rubber attack tips break flower pattern more often than the sliding shoot.
Flash Shoot: Without catapulting, launch the Beyblade angeling the launcher down so the tip of the Beyblade is parallel to the stadium floor closest to you. Effect: A high-speed circular movement in attack types, often faster than standard launching, to catch and knock out Beyblades that circle the stadium.
Snipe Launches or Gattayaki: Delayed Launching (while still being within the legal launch time of "go shoot" or "let it rip") while predicting the opponent's launch to cause a direct knock out by hitting the opposing Beyblade as fast as possible. Recommended you catapult shoot for this method. Extremely difficult to perform and risky. Used by all types, better with heavier Beyblades. A similar effect can be gained by launching higher than your opponent with a Standard Launch. Effect: Fast and effective victory that makes up for bad match ups.
Additional note - There is some discussion going around on the Gattayaki term. For now, I'm using the term interchangeably with Snipe Launching here, but I will personally avoid using this term in regular discussion. If you wish to help clear this up, check this topic out - https://worldbeyblade.org/Thread-Unanswe...-Gattayaki
First Video: https://www.youtube.com/watch?v=TCrDJFh1...e=youtu.be
I do feel we should focus on Burst format for this discussion, but anything we can get for other formats should be at least noted for future reference. I want this to be a resource that we can just give to new players who at least know how to get a Beyblade into a stadium and customize their tops, but know absolutely nothing about metagaming Beyblade.