Launch Technique Discussion (Not Anime)

I have noticed there is a severe lack of discussion and knowledge out there on Launching techniques. A quick search of this forum shows there is a severe lack of up to date, relevant information on the subject UNLESS it's on the sliding shot, the only launching technique I feel is ever discussed. I've noticed there has been several attempts to explain the basics, but there isn't anything solid and because of this I feel beginners are expected to learn by themselves via practice and practice only. I want to help fix that. 

Now I want to make a video on this subject using my Beyblade Tournaments Australia youtube channel as a sort of level up reference, but to do this I need to gather information on the subject. So with this topic, I wish to gather all the launch techniques I can and put them in this OP.

Guidelines for what can be considered a "New" method:
-If from the anime, MUST be broken down into relevant, launch effect changing elements, what about the launch changes the Beyblade's movement. Please cut out of the method anything about the launch that does not affect the Beyblade in any way (For Example, Nightmare launch's arm movement before gripping the launcher's cord is completely pointless).
-Test your method, PREFERABLY in a tournament regulation stadium for any format. For a method that is meant for attack type movement, please use a rubber flat tip for your testing, however, any flat tip will be accepted. If your method is for a specific part, mention this and test with it.
-Provide a FULL description of the method and how it affects the Beyblade. You may use terminology in the methods outlined in this post, but this is not required for the initial outline.
-Double check that this isn't already a method outlined in this post.

So here is the current list of Burst Launch techniques basics that I have down so far. I will update this with any information I have gathered from here and other resources.

Terminology
Banking: Angeling the launcher so the Beyblade is parallel to the stadium floor (tip flat to the stadium slope).
Catapault: Moving the launcher away from the ripcord while pulling the ripcord during the launch.
Effect: How the Beyblade moves after launching.
Flower Pattern: The effect of an attack type Beyblade moving towards the stadium before moving back out while still moving around the stadium, much like the petals on a flower.

Launch Techniques
Standard Launch: Launching with a stable grip on the launcher without movement and parallel to the floor of the stadium. Used for Stamina and Defense types. Effect: regular spin to the center of the stadium when with defense or stamina. When used with attack types or high movement tips/drivers the bey spins around the stadium. Not recommended for use with Attack types (stationary attack types exempt) Variants: Hard Launch (pulling as hard as you can, used for the goal of outspin through sheer stamina), Soft Launch (Used in spin equalization battles and for high movement stamina/defense tips. Spin Stealing effect happens earlier, mitigates movement and burst rate)
Sliding Shot: Launching via performing Banking while Catapulting simultaneously. Used for regular Attack Types. Effect: Causes flower pattern movement in attack types, allowing easy hits for attack types. Can be difficult to learn, if not performed correctly the desired flower pattern effect does not occur.
Bank Down Shot: Angling the launcher down into the stadium and catapulting. Used for attack types. Somewhat easy to perform. Effect: Triggers desired flower pattern in attack types. Often weaker than the sliding shot and not as strong flower pattern effect as sliding shot. Non-rubber attack tips break flower pattern more often than the sliding shoot.
Flash Shoot: Without catapulting, launch the Beyblade angeling the launcher down so the tip of the Beyblade is parallel to the stadium floor closest to you. Effect: A high-speed circular movement in attack types, often faster than standard launching, to catch and knock out Beyblades that circle the stadium. 
Snipe Launches or Gattayaki: Delayed Launching (while still being within the legal launch time of "go shoot" or "let it rip") while predicting the opponent's launch to cause a direct knock out by hitting the opposing Beyblade as fast as possible. Recommended you catapult shoot for this method. Extremely difficult to perform and risky. Used by all types, better with heavier Beyblades. A similar effect can be gained by launching higher than your opponent with a Standard Launch. Effect: Fast and effective victory that makes up for bad match ups. 
Additional note - There is some discussion going around on the Gattayaki term. For now, I'm using the term interchangeably with Snipe Launching here, but I will personally avoid using this term in regular discussion. If you wish to help clear this up, check this topic out - https://worldbeyblade.org/Thread-Unanswe...-Gattayaki

First Video: https://www.youtube.com/watch?v=TCrDJFh1...e=youtu.be

I do feel we should focus on Burst format for this discussion, but anything we can get for other formats should be at least noted for future reference. I want this to be a resource that we can just give to new players who at least know how to get a Beyblade into a stadium and customize their tops, but know absolutely nothing about metagaming Beyblade.
isnt the snipe launch known as gattayaki?

i think i read it somewhere in the wiki a few years back
Very nice, I've been working on collecting similar knowledge that doesn't get really discussed. Hadn't made my way to launches yet.

(Jul. 17, 2018  7:46 AM)Giraton Wrote: Standard Launch: Launching Hard with a stable grip

I'm not sure if a standard launch and a hard launch are necessarily the same thing?

You might find this discussion helpful: https://worldbeyblade.org/Thread-Hard-La...ght-Launch

(Jul. 18, 2018  11:46 PM)@ya.dama Wrote: isnt the snipe launch known as gattayaki?

i think i read it somewhere in the wiki a few years back

According to this thread, it sounds like it's delayed launching where you specifically try to land your bey on top of the opponent's. But then, this one says it's launching so that you hit the opponent while in the air, before both meet the stadium floor.

The wiki seems to side with the former, but spells it Gattyaki.

Anyone have any idea of where the word comes from? Doesn't seem to be a Japanese word, unless it's slang, some portmanteau, or misspelled.

Here's the wiki's listing of launching techniques: http://beyblade.wikia.com/wiki/Category:...Techniques
(Jul. 19, 2018  1:45 AM)Frostic Fox Wrote: Very nice, I've been working on collecting similar knowledge that doesn't get really discussed. Hadn't made my way to launches yet.

(Jul. 17, 2018  7:46 AM)Giraton Wrote: Standard Launch: Launching Hard with a stable grip

I'm not sure if a standard launch and a hard launch are necessarily the same thing?

You might find this discussion helpful: https://worldbeyblade.org/Thread-Hard-La...ght-Launch

(Jul. 18, 2018  11:46 PM)@ya.dama Wrote: isnt the snipe launch known as gattayaki?

i think i read it somewhere in the wiki a few years back

According to this thread, it sounds like it's delayed launching where you specifically try to land your bey on top of the opponent's. But then, this one says it's launching so that you hit the opponent while in the air, before both meet the stadium floor.

The wiki seems to side with the former, but spells it Gattyaki.

Anyone have any idea of where the word comes from? Doesn't seem to be a Japanese word, unless it's slang, some portmanteau, or misspelled.

Here's the wiki's listing of launching techniques: http://beyblade.wikia.com/wiki/Category:...Techniques

i was talking about the former one, sorry i misspelled it hehe
Thanks for the help, Frostic Fox. This will be incredibly helpful. I was questioning the use of techniques used in the anime due to well, anime logic applying to them, but I read through the flash shoot and I think it actually has something based in reality there. Went and tried it and yeah, compared to just launching it as what I would consider normal (I'll get to that) or just catapult shooting forward, it does actually cause a fast moving circular motion, and that honestly surprised me. If this was MFB I would have found such a launch to be almost useless outside of attack matchups, but with the mass use of Atomic and other defense designed drivers with high movement, it seems like a legit launch strategy to me. I must say kudos to whoever on the Beyblade burst writing team for getting that right.

Ok so let's go over what I have learned here:
Standard Launch and Hard Launch: Ok so I consider the basic launch as hard as you can while having the launcher directly over the stadium with no adjustment to the launcher during the launch and launching at your absolute hardest to be the bog standard launch. That's the launch most people immediately do when learning the game, and the one that is the easiest to do. I feel naming it a hard launch is a little misleading in a way as it implies some form of added technique to the launch. I think for the purposes of teaching, naming that the standard launch is most effective. If there is someway you add to it to make it stronger, like adding the catapult launch to it in some way, then it can be named something other than standard. Additionally, the bey wiki mentions "Standard launching" in the weak launch method. If the hard launch is a method, I think it needs to be separate from standard launching in some way. I don't think there is any way to judge medium launches either, as even remotely trying to slow down your launch often ends up creating a weak launch anyway, so hard to make anything that isn't standard or weak a defined launch style.
Sniping and Gattyaki: There are definitely two methods here, launching higher than your opponent, and launching a fraction latter/predicting your opponent's launch and attempting mid-air collision. This is a little tricky, cause we either combine both methods of this strategy as one "Launch technique" or we name them separately. Now I have only ever heard of Gattyaki once before this discussion, and it was referring to the high drop method. Sniping, however, I have heard a lot more often and it definitely seems to be more focused on either predicting or legally late shooting to perform a knockout. I think that these should be considered separate methods and named accordingly.
Pull Strength and Launcher Changes: I have been made keenly aware of arm positioning in this discussion, but I don't know how maximizing pull strength works, or how launchers and their configuration can affect this pull strength. I don't think many people do, and just launch to what is comfortable to them, and I feel there is something about the human body that should theoretically say otherwise. I feel like research on this part of the topic is required, maybe not for my video, but possibly as a skill players should eventually learn.

Thanks for everyone's contributions to the discussion, this feels like it should be way more important as a topic than it is so the discussion here is exciting.
wait isnt gattyaki predicting or legally late shooting to perform a knockout and vice versa for snipe launch?

idk i might be wrong heh
Has anybody forgotten ' NIGHTMARE SHOOT ' ( Just do exactly like what Lui did )
(Jul. 20, 2018  2:50 PM)GOD CHIPS Wrote: Has anybody forgotten ' NIGHTMARE SHOOT ' ( Just do exactly like what Lui did )

I do not know this launch, this will need to be explained. I do not watch the anime.
(Jul. 20, 2018  5:03 PM)Giraton Wrote:
(Jul. 20, 2018  2:50 PM)GOD CHIPS Wrote: Has anybody forgotten ' NIGHTMARE SHOOT ' ( Just do exactly like what Lui did )

I do not know this launch, this will need to be explained. I do not watch the anime.
Have the hand you pull the ripcord with do a large slow circle. Then launch as hard as possible. In the anime after the large slow circle he then spins once and launches. Watch the third to final episode of season 1 to see the launch.
but is the nightmare launch viable ? if it isnt might as well dont put.
(Jul. 21, 2018  1:24 AM)@ya.dama Wrote: but is the nightmare launch viable ? if it isnt might as well dont put.
It’s a launch that could work but you sacrifice control for power for the real life version.
(Jul. 21, 2018  3:56 AM)Jetty Wrote:
(Jul. 21, 2018  1:24 AM)@ya.dama Wrote: but is the nightmare launch viable ? if it isnt might as well dont put.
It’s a launch that could work but you sacrifice control for power for the real life version.

control is better than power imo
That just seems incredibly gimmicky and have no real benefit to anything for real life. In fact, I just tried it and if anything it makes your launch weaker and have less control cause that large circle doesn't add to anything and your rush to launch gives your arm no preparation in the launch, which is what I expected from an anime style almost as gimmicky as Tyson's jump launch from the original series.
(Jul. 21, 2018  4:54 AM)Giraton Wrote: That just seems incredibly gimmicky and have no real benefit to anything for real life. In fact, I just tried it and if anything it makes your launch weaker and have less control cause that large circle doesn't add to anything and your rush to launch gives your arm no preparation in the launch, which is what I expected from an anime style almost as gimmicky as Tyson's jump launch from the original series.

Look at brandbricks profile picture. You could just do that launch as hard as possible. It’s the final part of the Nightmare shoot.
(Jul. 19, 2018  3:46 PM)Giraton Wrote: Standard Launch and Hard Launch: Ok so I consider the basic launch as hard as you can while having the launcher directly over the stadium with no adjustment to the launcher during the launch and launching at your absolute hardest to be the bog standard launch. That's the launch most people immediately do when learning the game, and the one that is the easiest to do. I feel naming it a hard launch is a little misleading in a way as it implies some form of added technique to the launch. I think for the purposes of teaching, naming that the standard launch is most effective. If there is someway you add to it to make it stronger, like adding the catapult launch to it in some way, then it can be named something other than standard. Additionally, the bey wiki mentions "Standard launching" in the weak launch method. If the hard launch is a method, I think it needs to be separate from standard launching in some way. I don't think there is any way to judge medium launches either, as even remotely trying to slow down your launch often ends up creating a weak launch anyway, so hard to make anything that isn't standard or weak a defined launch style.

But "hard launching" and "soft/weak/light launching" come up very often. No one says "soft launch and standard launch" in discussions, far as I've seen. If you're building up actual terminology, you go by how they're actually used by people, right?

A standard launch may merely refer to the aspect of "Launching with a stable grip on the launcher without movement and parallel to the floor of the stadium." And then, it falls into types from there (hard or soft). That would make the most sense, in my opinion, with how people talk about launching.

Getting more input would probably be a good idea. (I can only share my own experiences and things I've heard/read.) But even if people equate a standard launch as being a hard launch, "hard launch" is used enough that it is worthy to note as a term of its own.

Not trying to be too tough on this, just want to help iron it out. If I'm wrong, I'm wrong, but if it helps make sure the term is right in the end, then hey.

(Jul. 19, 2018  3:46 PM)Giraton Wrote: Sniping and Gattyaki:

I really want info on the name origin of Gattyaki. Gattayaki makes more sense if it's of Japanese origin, even if it doesn't appear to be. I feel like it might be a butchered Japanese word all the same, or it's named after someone's username/nickname (which would make the wiki spelling make more sense).

Edit: Made a thread to try to get some backstory, maybe someone around knows something.
What about Shu's Crux boost? It proves pretty useful.
Can you tell how to do it,I forgot LOL ?
(Jul. 21, 2018  6:03 AM)Frostic Fox Wrote: But "hard launching" and "soft/weak/light launching" come up very often. No one says "soft launch and standard launch" in discussions, far as I've seen. If you're building up actual terminology, you go by how they're actually used by people, right?

A standard launch may merely refer to the aspect of "Launching with a stable grip on the launcher without movement and parallel to the floor of the stadium." And then, it falls into types from there (hard or soft). That would make the most sense, in my opinion, with how people talk about launching.
A fair point, but I barely see hard launch over standard launch myself, so I guess that's just a case of looking at different places (and you seem to scour a lot more so I am willing to concede standard launch on that factor). However, yeah, definitely using standard launch as a cover title then hard and soft as "subtypes" is a good way of doing it.
(Jul. 21, 2018  6:02 AM)Jetty Wrote: Look at brandbricks profile picture. You could just do that launch as hard as possible. It’s the final part of the Nightmare shoot.
Then why not just do a hard launch and call it a hard launch? Simpler and doesn't confuse people with random anime names that don't matter.
Shu's Crux boost? Looked it up, tested it, effect it creates is a weaker bank down or sliding shoot with less control. It works which was a surprise, but you are better off doing other methods.
I don't think Nightmare Shoot is useful. What does it do? You just wave your hand around in a circle and then launch. What does waving your hand around in a circle do? Also I don't think Crux Boost/Southern Cross Shoot does anything too. Just sacrifices consistency for a cool looking launch.
(Jul. 21, 2018  10:13 PM)ptf606 Wrote: I don't think Nightmare Shoot is useful. What does it do? You just wave your hand around in a circle and then launch. What does waving your hand around in a circle do? Also I don't think Crux Boost/Southern Cross Shoot does anything too. Just sacrifices consistency for a cool looking launch.

If anything, Crux Boost guarantees that the rubber part of the driver hits the stadium first, leading to a massive burst of speed at the beginning of the battle, and in the anime, for a long while. Just hold your launcher’s prongs upward towards you then the moment before you finish ripping the string, you have to flick the launcher directly into a horizontal angle (most likely by the right hand). Nightmare Boost simply skips the rev-up sequence you usually get in every battle and turns it into intense speed, making your beyblade even more powerful from the start. While the anime wants you to wave your hand around your face and do a creepy smile in between it then spin just when you rip, you don’t really need to do that, what I do is, I hold my right hand on the launcher, and just as I rip, I simply move the launcher to the left, quickly.

And I do my sprint boost simply by rather than just going a far distance and jumping directly forwards three times and rip it, I just thrust my launcher forward and rip it. It simply skips the rev-up sequence you usually get in the beginning of every battle and turns it into fathomless power, allowing Valtryek (assuming you fully worn the Variable driver) to go as fast as you really want it to depending on how hard you rip the launcher. (coming with a risk of K.O. of course since people think choosing to use Variable in the fastest driver thread comes with a consequence and tell it to me but I already know) Aerial Boost is just too unsafe of a shot and requires you IN THE ANIME to jump higher than your legs allowed you to before during the last step of your anime sprint boost and rip at the peak of your jump, adding in the meteor looking spike that causes your opponent’s beyblade to unbalance before you go directly back to winged launch. In real life, you’re just standing up and doing a regular real life sliding shoot. Tried it before and it almost always jumps out the stadium due to how unpleasant the soft Hasbro rubber is. Even then, it’s just too unsafe to try because there’s a chance a full bodied beyblade could hit someone in the eye. In other words, even if it’s 1% controllable at times, it’s too unsafe because your opponent didn’t see it coming.
(Jul. 21, 2018  10:13 PM)ptf606 Wrote: I don't think Nightmare Shoot is useful. What does it do? You just wave your hand around in a circle and then launch. What does waving your hand around in a circle do? Also I don't think Crux Boost/Southern Cross Shoot does anything too. Just sacrifices consistency for a cool looking launch.

It’s just more used for a powerful launch which it can fail to do. If anything it’s kinda a gimmick but still can be used but to not much success.
I'm gonna update the OP with what has currently been learned, as well as some rules stating anime methods. Any further discussion relating to anime methods should follow those rules, or be given a new topic. This discussion was for finding all competitively relevant launching techniques, ones worth teaching and sharing, and while the anime certainly has given us good examples of launch technique in Valt's cases, most of the others give unnecessary steps to already solid methods outlined by WBO members and the bey wiki, or are just insane/dangerous in the case of Tyson's launch.
(Jul. 21, 2018  9:22 AM)Giraton Wrote: A fair point, but I barely see hard launch over standard launch myself, so I guess that's just a case of looking at different places (and you seem to scour a lot more so I am willing to concede standard launch on that factor). However, yeah, definitely using standard launch as a cover title then hard and soft as "subtypes" is a good way of doing it.

Yeah, I have seen "standard launch" used by itself. But when people start talking soft/weak/light, "hard launch" seems to be what's used for the other end. That's why it has never crossed my mind to think the standard launch and hard launch being the same thing.

And people talk about the consequences of launching too hard, so there is a level of control put there. (Too hard makes teeth skip. String launchers are better for heavier beys because the weight makes you feel you need to pull a ripcord launcher harder, going beyond its limit. Stuff like that.)

It may just be the confusion I experience in trying to learn from other people from what talk there is, and as you've pointed out, it's something that hasn't been laid out and discussed very clearly.