(Apr. 20, 2020 6:22 AM)Shindog Wrote:(Apr. 20, 2020 5:27 AM)AirKingNeo Wrote: Well we don't have control over the WBBA (TT), but we do over the WBO. I'd say we improve the WBO.
Now, I don't think any parts need to be banned right now (only because Sparking is now changing the meta, but otherwise I would like to have seen a meta with Xtend+, Bearing, Lord, and Judgement banned. Think that would be interesting).
Specifically, what type of improvements should the WBO make?
You said we can’t controll TT and I agree. So the only thing WBO can control are WBO rules and WBO bans I think? Or maybe there is something that I missed. What do you think we should do now? You just said you don’t think anything needs to be banned right now. So that leaves rule change? What improvements can the WBO make?
Well, I meant that Burst Standard format did not need any banlist changes. However, there's also changes necessary that would fall outside rules and bans.
First of all, the WBO needs to create criteria on what constitutes a part being banned. Without banlist criteria, discussion about banned parts and banning a part become extremely difficult because we have no standards. There's also a lack of accountability when parts get banned or don't get banned because there's no standard for Committee members to be held to. A specific example of nonsense with banlist management was Outer, which was unbanned for becoming more widely available and NOT because it was proven to be no longer overpowered (or else it probably would have been unbanned earlier), otherwise the announcement of its unban would cite some testing showing it is balanced. This leads into the next point after this. Now, while a part being rare as a reason to ban might be considered disagreeable, never were Level Chips or the Goku layer weight banned for being rare. I know the reason Outer was banned is because it was overpowered upon release, but it seems completely backwards to unban it on the basis of no longer being rare.
Secondly, the explanation of part bans and unbans need to be more in-depth. Like I said, there's no accountability with the current set up on how Committee decides on whether parts gets banned/unbanned. Even if we had a criteria for a banlist, we would still need some explanation on how that criteria is met. Bans/unbans should cite testing. An example where WBO lack of explanation leads to things not making sense is the ban of Assault' in Burst Classic, where the part was banned after only a few tournaments while Trans', a driver that performs similarly, saw more tournament results and more representation in winning combos.
Thirdly, the WBO should be more proactive in trying to use the banlist to keep the metagame healthy. I can only argue from hindsight on this one since the meta has already passed, but aH-hS-rP meta should have had those layers banned to reset the meta into a more healthy state.
Lastly, parts should not be banned or unbanned without testing to prove so. My specific example is Atomic-Slingshock and Destroy' being banned in Classic. Atomic-Slingshock was banned completely without any performed testing. Destroy' was banned under the presumption that because Accel'/Zephyr'/Blow' were overpowered in tornado stalling, that Destroy' (much worse at it) should also be banned. Also banning parts to "simplify the banlist" just seems dumb to me, but I guess that's a personal preference.
So what banlist and rule changes would I actually like to see? I think a test of the Knockout rule this thread is all about should be tested. I'd like to see actual testing to prove banning or not banning Destroy', Atomic-S, Assault', and Trans' in Classic. The systematic changes I listed above are things I'd like implemented.