This is related, so I'll post it here:
https://worldbeyblade.org/Thread-WBO-Org...re-BSC-Ban
Burst Format Deck KOs are now worth one point. We played using this new rule yesterday at
Papabey's Winter Solstice Classic. I'll have more to say about it when I write my tournament report on BeyBase, but suffice to say, it was a definite win in pretty much every way I thought it would be. The Deck Format battles were longer and more strategic and attack certainly didn't suffer. In fact, it thrived.
In addition to my post earlier in this thread, I talked about this change and the idea of removing the wall bounce rule in
post on BeyBase.
We will be discussing this more internally soon to make a decision, but I guess the last thing I'll say is this:
The wall bounce rule is to me an undeniable boost to attack types generally speaking. Competitively speaking, it is sound. However, while we pride ourselves on trying to promote Beyblade as a competitive game, in the end our responsibility ironically isn't just to make things "competitive", but to make them accessible, easy to understand, and to manage for players, organizers, judges, and the community.
As a result, especially because the game has changed since the rule was introduced (it was not introduced because of Judgment/Zwei/etc, but long before than as I mentioned before) to buff the strength of attack types considerably, I think the right thing to do is to remove the wall bounce rule.
If we do this, I understand that it would lower the power of attack types and create some undesirable situations for users of them. A good example for me came yesterday:
I was using a left-spin attack type against a left-spin Lord Xt+ combo. I knocked-out Lord and it bounced back in. We weren't 100% sure if it had hit the back wall, so we let the round play out and in the end Lord ended up bursting my combo at the very last second. Upon video review it was determined clearly that Lord was indeed knocked-out, so I got the round win. This was great for me as it helped me to avoid losing two points in what I would consider–competitively speaking–a pretty unfair way.
However, when you look at what we had to do to determine that from a judging perspective ... it's pretty ridiculous that the rule as it stands with the high-KO potential metagame we are in necessitates video review pretty often. I would have hated to lose that round by burst and think that losing the wall bounce rule does make it harder for attack types with lower burst resistance to be successful as the length of battles can be extended (allowing for more hits to be made to get them closer to bursting), but when looking at the grander scheme of things, it is probably going to be a positive to remove it.
And I believe this is true not necessarily because I think we need to be closer to what Japan does (although it is certainly worth studying what they do and taking it seriously) as our metagame is by definition different with the inclusion of Hasbro parts, but because it seems to be the right thing to do for the WBO.
In the end, no change is ever final, so we can always re-evaluate later if needed if the metagame steers back towards stamina/low-KO potential.