Okay, I'm having a bit of fun here - but hey, old school combo thread shenanigans!*
MagikHorse off-handedly mentioned that Chaos is a hell of a layer but really struggles to keep itself together. This got me thinking. I tried something, and quickly mentioned it to someone who I knew (kinda inadvertently) had the parts as well as plenty of knowledge of the format, Broyeeto. From there, he and I have been testing (and as of today, test-driving) this goofy looking abomination unto the format for a little while (enough to wear out the teeth on mine and break his original one ).
See, Classic isn't home to many Dash-Springed Stamina Drivers, but one has recently made its way in... High Xtend+'. As you see from the image above, HXt+' doesn't look that imposing, it's tall but classic is not really friendly to super tall drivers... And with most Classic Layers, it really isn't an issue.
Chaos though. Chaos, when it keeps itself together, not only has a fantastic Weight Distribution and overall great Stamina, but it also has the ability to smack opposing layers into bursting with shocking consistency. Together, these two outsider-pick parts become a lot more than the sum of their parts - with just enough LAD and Force Smash to trouble Dragooon, the ability to burst anything that can OS it, and the ability to OS anything it can't burst, this nasty little set-up, when balanced and launched properly, matches up impressively well against pretty much any opposing passive combo in the format (60-90% across every notable stamina combo I put together with a broad range of drivers), as well as forcing ties via double-burst against a lot of Burst Attackers (not shown in my tests because it's a right pain to redo rounds that much) and with some clever banking (and some burst victories) it can be somewhat annoying for attack, though this is its best counter.
Obviously, totally disrupting the intricate stamina sub-meta of Burst Classic is a big claim. As such, I've come not only bearing tests, but Broyeeto, my "co-conspirator" also took the combo for a spin today in Pick 3, Choose Attack! in Maryland - going solo with it the entire thing, and winning the tournament with only 2 losses! Big shout out to him for helping try it out after my quick initial impression and encouraging me to really dive in deep with this one.
First off, as you can see from the results in Maryland today, where it only lost to attack but stomped (most) stamina and stallers*, it works well in an actual Tournament (turns out testing can be an indicator of this, crazy!). But the tests are pretty imposing, especially as I only did the formal testing of this combo after hundreds of rounds of informal testing, and being on a strong Dash driver the whole time has lead to tooth wear on my Chaos. As such, some of the results below are sort of a "worst case", when the teeth were in better condition, especially against Neptune, the bursts would usually either not happen or go the other way.
*A loss to Yegdrion Heavy Yard-S was a surprise, but Chaos won the rematch.
Missing Tests
Deathscyther Heavy Revolve - Yes this is the premier stamina combo of the format and no I don't have the tests here. Broyeeto did do preliminary testing using Gravity on Chaos on this but broke his layer before we could do full testing, and my Deathscyther's teeth are shot. Generally it comfortably wins against this via burst primarily.
Part Condition
For optimal performance, Chaos needs to be in good condition. Its short teeth don't wear fast but hundreds of rounds will do it. When a beyblade loses burst resistance like that, the slipping past a click also reduces its ability to burst opponents, and this becomes quite an issue for Chaos, especially against things like Neptune, Odin, and Orpheus O2. Also like many Classic combos, C.H.HXt+' needs to be balance tuned for proper effectiveness (though Broyeeto has had some more luck with it being somewhat off, I find this loses key OS victories).
Alternative Parts
Gravity can give Chaos more KO Defense. Hasbro's Heavier version of Yell can do similar, though does have some stamina trade-off. Low hanging disks can be used (Down is interesting), and Quarter can do some interesting things. Overall though, Heavy is the best option for Stamina, which ends up being the most important thing here. Other Stamina layers don't tend to make good enough use of HXt+' to get the Bursts, though Psychic Phantom can be interesting with its underside slopes. The combo also works okay on Wave', though the stamina isn't quite enough to secure key victories it still makes for quite a respectable combination and may be decent should HXt+' get the axe. Chaos will generally work well on any Dash-equipped Stamina Driver (eg Zn'+Z using the Hasbro Z chip is also quite imposing, were it legal), meaning these are something to be wary of allowing into Burst Classic. It may be worth testing Caynox on something like Revolving-SPM in case it is one of the weirdly tight layers on it.
Anyway, onto the tests:
All tests are conducted in the Burst Standard Stadium using DB Custom Launchers with Power Gears and standard prongs. Same-Spin stamina matches were conducted using a T-Grip and a hard launch. For other tests, launch details are noted.
Vs Driger S Heavy Orbit (Takara)
Chaos Win Rate: 80% (5 OS, 3 Burst)
Driger S Win Rate: 20% (2 OS)
3 Double Bursts
Tests (Click to View)
Vs Yegdrion Spread Yard-S (Hasbro)
Chaos Win Rate: 90% (3 OS, 6 Burst)
Yegdrion Win Rate: 10% (1 OS)
2 Double Bursts
Tests (Click to View)
Vs Neptune Heavy Revolve (Takara)
Chaos Win Rate: 60% (3 OS, 3 Burst)
Neptune Win Rate: 40% (4 Burst)
2 Double Burst
Tests (Click to View)
Vs Odin Heavy Defense (Takara)
Chaos Win Rate: 70% (6 OS, 1 Burst)
Odin Win Rate: 30% (1 OS, 2 Burst)
Tests (Click to View)
Vs Acid Anubis Yell Orbit (Takara, with Hasbro W6 heavy Yell)
Chaos Win Rate: 90% (4 OS, 5 Burst)
A2 Win Rate: 10% (1 Burst)
Tests (Click to View)
Vs Dark Deathscyther Heavy Orbit (Takara)
Chaos Win Rate: 70% (3 OS, 1 KO, 3 Burst)
D2 Win Rate: 30% (2 OS, 1 Burst)
Tests (Click to View)
Vs Orpheus O2 Heavy Absorb-S (Hasbro)
Chaos Win Rate: 60% (3 OS, 3 Burst)
Orpheus Win Rate: 40% (3 OS, 1 Burst)
Tests (Click to View)
Vs Dranzer F Gravity Absorb-S (Hasbro)
Chaos Win Rate: 80% (6 OS, 1KO, 1 Burst)
Dranzer F Win Rate: 20% (2 Burst)
Tests (Click to View)
Vs Gigant Gaia Gravity Keep'
Chaos Win Rate: 70% (7 OS)
G2 Win Rate: 30% (3 Burst)
Tests (Click to View)
Vs Dragoon F Yell Zone'+Z (Takara)
Dragoon F launched about as hard as I could without it bursting on contact, with a bank to prevent stalling. Chaos launched at about 70% strength.
Chaos Win Rate: 70% (5 OS, 2 Burst)
Dragoon F Win Rate: 30% (1 OS, 1 KO, 1 Burst)
Tests (Click to View)
Vs Roktavor Heavy Survive (Hasbro)
Chaos was banked HARD for this match to help resist KO and burst a bit better
Chaos Win Rate: 70% (5 OS, 2 KO, 1 Burst)
Roktavor Win Rate: 30% (1 OS, 2 Burst)
Tests (Click to View)
Vs Victory Valkyrie Knuckle Xtreme' (Takara Tomy)
Chaos in imbalanced tuning, defense mode, harsh bank, in an attempt to get it to survive
Chaos Win Rate: 30% (2 OS, 1 Burst)
V2 Win Rate: 70% (5 KO, 2 Burst)
Tests (Click to View)
Overall, the combo poses a pretty severe threat to the balance of the Stamina sub-metagame, as well as a few other things. As Broyeeto showed today, it doesn't struggle to make the transition to a tournament setting like many other combos either, making for a bad time for those wanting to enjoy Burst Classic.
Seriously though, this is an homage to the combo threads full of hype and bluster we had a decade ago - where combo creation and thread-making was treated with the same level of competitiveness as actual tournament play. It's something I dearly miss so I figured I'd take the opportunity to sorta show people what used to make the WBO such an amazing and exciting place to be. I want to see this back - so, please, let's test some weird things?
The results are dead serious though - this thing is really strong. Too strong? I guess that isn't my place to say.