Before anything this is quite,literally THE EXPERIMENTAL STAGE. Experiment with things. See if they’re a problem or not.
My 2 Cents on all this Stuff:
-First off just to get this outta the way, ban every chip sides Diabolos and Spriggan that has metal or rubber. Also ban metal chip cores.
-Curse: Great same spin. Good defense. Opposite spin I’m not too sure, Some say it could be a problem and others (like me) don’t. I’m unsure if it needs to be banned. This for me relies on its opposite spin. If it’s good in opposite spin, great in same spin, and is good for defense it’s a problem. But with the 5 bladed jagged design with the 5 somewhat flexible rings on each blade that literally decrease equalization I don’t see a problem. I simply see curse as a top tier defense/stamina hybrid that can still be beaten by raw attack types like judgement, still be outspun by the best stamina types, and is merely average in opposite spin.
-Abyss: I don’t have it so I can’t say as much. From what it seems it tanks judgement and can outspin tact. That’s a powerful combo, but how does it do against Zwei? How does it do against opposite spin? And could more than 1 or 2 people test this? Answer these questions and we’ll have a more firm grasp on this part
I do think overall GT is a very balanced system and especially with new parts. BUT, I do not want to make the same mistake as we have in limited for allowing layers like Geist Fafnir, Buster Xcaliber, and Artemis/apollos. We DO NOT want overpowered superking layers. Even if some see them as a problem or some don’t that doesn’t matter. We need to start at GT’s core. Ban all the superking bases and start there. As time goes on add things. Eventually this format can become ranked. Please, I literally beg, please don’t make the same mistake as limited. Ban what needs to be banned, but make sure it actually needs to be.
My 2 Cents on all this Stuff:
-First off just to get this outta the way, ban every chip sides Diabolos and Spriggan that has metal or rubber. Also ban metal chip cores.
-Curse: Great same spin. Good defense. Opposite spin I’m not too sure, Some say it could be a problem and others (like me) don’t. I’m unsure if it needs to be banned. This for me relies on its opposite spin. If it’s good in opposite spin, great in same spin, and is good for defense it’s a problem. But with the 5 bladed jagged design with the 5 somewhat flexible rings on each blade that literally decrease equalization I don’t see a problem. I simply see curse as a top tier defense/stamina hybrid that can still be beaten by raw attack types like judgement, still be outspun by the best stamina types, and is merely average in opposite spin.
-Abyss: I don’t have it so I can’t say as much. From what it seems it tanks judgement and can outspin tact. That’s a powerful combo, but how does it do against Zwei? How does it do against opposite spin? And could more than 1 or 2 people test this? Answer these questions and we’ll have a more firm grasp on this part
I do think overall GT is a very balanced system and especially with new parts. BUT, I do not want to make the same mistake as we have in limited for allowing layers like Geist Fafnir, Buster Xcaliber, and Artemis/apollos. We DO NOT want overpowered superking layers. Even if some see them as a problem or some don’t that doesn’t matter. We need to start at GT’s core. Ban all the superking bases and start there. As time goes on add things. Eventually this format can become ranked. Please, I literally beg, please don’t make the same mistake as limited. Ban what needs to be banned, but make sure it actually needs to be.