(Mar. 30, 2013 9:25 PM)burnldrago0325 Wrote:(Mar. 29, 2013 12:55 PM)burnldrago0325 Wrote: Recoil isn't always bad I had this combo variares d125 mf that got hit to a wall and bounced back on the bey that hit it and that between went flying
my parts are
er: gasher, lyre, striker x2, destroyer, lacerta, aries, pegasus v. 3, bxyis, uranus, bull, striker v. 2, destructor x2, and variares
Fw: cosmic, l drago x 2, duo, thermal, storm, gravity, torch, Ray x 2, inferno x 2, and forbidden
St: 230, ed145, wd145, d125
Continued
D125, 125, sw 145, ch 120, df 105,wa 130, lw105, and ad145
Pt: cs, cs, sf, lf, wd x2,d, rs, mf, hf, and ds
4d bottoms: fd, fs, and dd
14 facebolts
I now have kreis cygnus 145 wd
what made the VariAres bounce back from the wall to the stadium wasnt recoil, it was its smash. recoil is bad, is like firing a gun that will also damage you.
anyways, in official play once the bey exits the stadium it counts as KO even is it comes back its no longer in play.
the best combos "i think":
Attack:
Cosmic Striker CH120LF
Gravity Destroyer (counter mode) CH120LF should get a RF/R2F and also Flash
Defense:
Duo Gasher/Cygnus SW145RS Should get a DB145
track is up to choice since they are all equally outclassed for defense
Stamina:
Duo? Cygnus AD145WD
Spin equalizer:
Gravity Destroyer (defense mode?) CH120WD on left spin