"Build me a combo!" #2
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Well, any combinations to suggest? They don't have to be top tier, because I already have some metal fight combinations for limited and standard(e.g. burn bull GB 145 WD, duo bull B ), so this is more for fun. I want to make the best stamina/balance limited format beyblade with the zero g beyblades I have.
(May. 27, 2016 4:56 AM)Legend _pegasus Wrote: Hey,hows combo?phantom orion B +Scythe kronos?
@[Legend _pegasus] i would say it will be a very good combo but i never use sythe for stamina over phantom due to it's stamina is much less + it's very light weight. Try using Phantom 230SD it would be a good combo and Sythe 85EDS/WD
btw combo you used against me was actually better then it lol :p
Is the downforce effect of W145 actually noticeable? Does it actually have advantages over other tracks of that height?
(Jul. 07, 2016 1:20 PM)Timtomqwerty Wrote: Is the downforce effect of W145 actually noticeable? Does it actually have advantages over other tracks of that height?
Wing tracks don't have a significant effect on down force (there's just not that much surface area and it's spinning nowhere near fast enough to do much), but W145 is still the best 145-height Stamina track out there. It's most likely due to the weight of the wings - that extra disk of plastic helps improve the flywheel effect of the Beyblade, keeping it spinning for longer.
From my personnal experience, W145's wings have definitely an effect on the beyblade's stability, and it have nothing do to with it their weight, which is completely negligible.
(Jul. 07, 2016 3:04 PM)Cake Wrote:(Jul. 07, 2016 1:20 PM)Timtomqwerty Wrote: Is the downforce effect of W145 actually noticeable? Does it actually have advantages over other tracks of that height?
Wing tracks don't have a significant effect on down force (there's just not that much surface area and it's spinning nowhere near fast enough to do much), but W145 is still the best 145-height Stamina track out there. It's most likely due to the weight of the wings - that extra disk of plastic helps improve the flywheel effect of the Beyblade, keeping it spinning for longer.
Wouldn't GB145 be a better choice for increasing the flywheel effect? And, it's heavier than W145 right, so wouldn't that make it better? Please correct me if I'm wrong
(Jul. 08, 2016 4:48 PM)Timtomqwerty Wrote:(Jul. 07, 2016 3:04 PM)Cake Wrote:(Jul. 07, 2016 1:20 PM)Timtomqwerty Wrote: Is the downforce effect of W145 actually noticeable? Does it actually have advantages over other tracks of that height?
Wing tracks don't have a significant effect on down force (there's just not that much surface area and it's spinning nowhere near fast enough to do much), but W145 is still the best 145-height Stamina track out there. It's most likely due to the weight of the wings - that extra disk of plastic helps improve the flywheel effect of the Beyblade, keeping it spinning for longer.
Wouldn't GB145 be a better choice for increasing the flywheel effect? And, it's heavier than W145 right, so wouldn't that make it better? Please correct me if I'm wrong
My statement that W145 is the best 145-height Stamina track wasn't really the best way to put it, sorry
Historically, AD145 was the go-to Track for mid-height Stamina; when W145 was released and subsequently tested, it was found to outclass AD145 slightly, and so W145 became the top-tier track.
There are three major factors to consider with Stamina - how well it spins by itself, how well it reacts to contact with the opponent, and how well it handles the last moments of a battle, where it is almost completely slowed down. I think that W145 is pretty thoroughly outclassed by another track, TR145, in each category. (We'll also compare GB145 to explain why it's not normally used for Stamina)
Spin times are measured across an average of 5 tests using Burn Cygnus ____ WD. Masses are from Beywiki.
W145:
+ Great solo spin time (3:30)
+ Not very wide, so opponents can't hit it
* Provides no support against floor scrapes
- Not particularly heavy (2.2g)
TR145:
+ Better solo spin time (3:44)
+ Moderately heavy (Not available on Beywiki, I weighed mine a while ago but can't find my scale atm. Probably in the vicinity of 3.6g)
+ Circular shape and rollers reduce loss of spin when touching the floor
+ Circular shape and rollers reduce loss of spin when contacting opponents
GB145:
+ Very heavy (4.5 g)
+ Good solo spin time (3:21)
- Ball gimmick doesn't work properly; it amplifies wobbling if the Beyblade is spinning slowly
- Oval shape causes lots of recoil and loss of Stamina when scraping or hit
GB145 spins well, but the balls tend to shift at the last moments, which is also when the Beyblade is wobbling the most. That shift hurts its balance further, and GB145's oblong shape doesn't roll very well, so the Beyblade dies pretty quickly. Those few extra seconds are crucial for a Stamina type, so GB145's balance issues make it unsuitable for Stamina (though it's excellent for Attack).
TR145 outweighs W145, spins longer on its own, and does better in its last moments than W145, making it at the very least an excellent pick against opposite-spin opponents. I like to use it whenever possible, just for the bonus weight and spin time.
Is Dark Deathscyther Gravity Orbit a good defense combo? Should I put Wild Wyvern or Kerbeus instead? Should I switch Orbit with Defence?
(Jul. 08, 2016 8:56 PM)ThaKingTai Wrote: Is Dark Deathscyther Gravity Orbit a good defense combo? Should I put Wild Wyvern or Kerbeus instead? Should I switch Orbit with Defence?
D2GO is for destabilizing Revolve-based combos. If you are going for Defense, go for Wyvern (or Neptune) _____ Revolve. Kerbeus is outclassed, and W2 bursts too easily. Defense isn't bad, either, but Revolve does have more LAD.
(Jul. 08, 2016 9:08 PM)Hato Wrote:(Jul. 08, 2016 8:56 PM)ThaKingTai Wrote: Is Dark Deathscyther Gravity Orbit a good defense combo? Should I put Wild Wyvern or Kerbeus instead? Should I switch Orbit with Defence?
D2GO is for destabilizing Revolve-based combos. If you are going for Defense, go for Wyvern (or Neptune) _____ Revolve. Kerbeus is outclassed, and W2 bursts too easily. Defense isn't bad, either, but Revolve does have more LAD.
What about putting Deatscyther on Revolve?
(Jul. 08, 2016 9:41 PM)ThaKingTai Wrote:(Jul. 08, 2016 9:08 PM)Hato Wrote:(Jul. 08, 2016 8:56 PM)ThaKingTai Wrote: Is Dark Deathscyther Gravity Orbit a good defense combo? Should I put Wild Wyvern or Kerbeus instead? Should I switch Orbit with Defence?
D2GO is for destabilizing Revolve-based combos. If you are going for Defense, go for Wyvern (or Neptune) _____ Revolve. Kerbeus is outclassed, and W2 bursts too easily. Defense isn't bad, either, but Revolve does have more LAD.
What about putting Deatscyther on Revolve?
DeathScyther is stamina, and would (most likely) get bursted easier than the other Defensive Layers I listed. But it does have better stamina (if that is what you are going for).
Anyone who can suggest me a combo from salamander warrior wheel ?? I mean a synchrom
It's not the best Chrome Wheel by any means, but MSF/-H Leviathan Salamander E230RB would be a fairly good Defense type in the standard MFB format. The Genbu and Kraken Chrome Wheels would both be much better substitutes for Salamander, though.
Hey there, so I just got a bunch of MFB stuff and was wondering what kind of combos I could use with it all once I start going to MFB standard/limited tournaments... Parts I have are as follows:
Face Bolts:
28x standard MFB/4D face bolts
0x Zero G face bolts
Clear Wheels:
3x Leone I
5x Pegasis I
2x Capricorne
1x Phoenix
1x Unicorno
2x Lacerta
1x Libra
3x Perseus
1x Serpent
2x Aries
3x Bull
1x Aquario
1x Gemios
1x Cancer
1x Virgo
1x Pisces
1x Kerbecs
2x Sagittario I
1x Cetus
Metal Wheels:
4x Thermal
2x Dark
2x Rock
1x Hell
2x Burn
1x Killer
1x Ray
3x Flame
1x Posion
3x Gravity
2x Earth
1x Wing(hasbro, so not 4D)
3x Storm
1x Midnight
1x Fury
1x Torch
1x Grand
1x Diablo(4D)
Tracks:
3x 105
2x WA130
1x T125
1x C145
1x D125
1x SW145
1x ED145
1x BD145
2x AD145
2x 125
2x DF145
2x H145(mold 2)
2x 145
1x LW105
1x R145
1x 135
1x WD145
Bottoms:
3x F
2x D
1x CS
2x BS
3x HF
3x WD
1x JB
2x SD
1x SF
1x MS
1x S
1x ES
1x RF
1x RS
1x DS
1x B
1x WB
Face Bolts:
28x standard MFB/4D face bolts
0x Zero G face bolts
Clear Wheels:
3x Leone I
5x Pegasis I
2x Capricorne
1x Phoenix
1x Unicorno
2x Lacerta
1x Libra
3x Perseus
1x Serpent
2x Aries
3x Bull
1x Aquario
1x Gemios
1x Cancer
1x Virgo
1x Pisces
1x Kerbecs
2x Sagittario I
1x Cetus
Metal Wheels:
4x Thermal
2x Dark
2x Rock
1x Hell
2x Burn
1x Killer
1x Ray
3x Flame
1x Posion
3x Gravity
2x Earth
1x Wing(hasbro, so not 4D)
3x Storm
1x Midnight
1x Fury
1x Torch
1x Grand
1x Diablo(4D)
Tracks:
3x 105
2x WA130
1x T125
1x C145
1x D125
1x SW145
1x ED145
1x BD145
2x AD145
2x 125
2x DF145
2x H145(mold 2)
2x 145
1x LW105
1x R145
1x 135
1x WD145
Bottoms:
3x F
2x D
1x CS
2x BS
3x HF
3x WD
1x JB
2x SD
1x SF
1x MS
1x S
1x ES
1x RF
1x RS
1x DS
1x B
1x WB
Combos for Standard MFB:
- Diablo Kerbecs BD145RF (Attack-Defense hybrid)
Combos for Limited:
- Earth Cancer/Aquario 105/AD145WD (Stamina)
- Earth Aquario/Bull/Kerbecs 105RS (Defense)
I'd recommend you try to get a 230 Track and some Metal Faces next for Limited. With those, you could make MF Earth/Flame Cancer/Aquario 230CS, a Stamina-Defense hybrid, or Earth Cancer/Aquario 230D, another Stamina type.
For Standard, you'd need to make at least several more purchases, but Flash Sagittario would be decent to start with. You'd get Flash, which you could then use in the Attack type combo MF Flash [Attack Mode] Pisces AD145RF, and also the 230 Track at the same time.
- Diablo Kerbecs BD145RF (Attack-Defense hybrid)
Combos for Limited:
- Earth Cancer/Aquario 105/AD145WD (Stamina)
- Earth Aquario/Bull/Kerbecs 105RS (Defense)
I'd recommend you try to get a 230 Track and some Metal Faces next for Limited. With those, you could make MF Earth/Flame Cancer/Aquario 230CS, a Stamina-Defense hybrid, or Earth Cancer/Aquario 230D, another Stamina type.
For Standard, you'd need to make at least several more purchases, but Flash Sagittario would be decent to start with. You'd get Flash, which you could then use in the Attack type combo MF Flash [Attack Mode] Pisces AD145RF, and also the 230 Track at the same time.
Anything good, please.
Hell Kerbecs BD145DS
Fang Leone 130W2D
Big Bang Pegasis F
Burn Phoenix 135MS
Meteo L-Drago LW105LF
Cyclone Herculeo 105F
Earth Virgo GB145BS
HASBRO Blitz Striker 100SF
Gravity Perseus AD145WD
Lightning L-Drago 100HF
Rock Zurafa R145WB
Killer Beafowl UW145EWD
Storm Pegasis 105RF
Torch Gemios W105CS
Dark Bull H145SD
Storm Aquario 100HF/S
And a couple metal faces.
Thanks!
Hell Kerbecs BD145DS
Fang Leone 130W2D
Big Bang Pegasis F
Burn Phoenix 135MS
Meteo L-Drago LW105LF
Cyclone Herculeo 105F
Earth Virgo GB145BS
HASBRO Blitz Striker 100SF
Gravity Perseus AD145WD
Lightning L-Drago 100HF
Rock Zurafa R145WB
Killer Beafowl UW145EWD
Storm Pegasis 105RF
Torch Gemios W105CS
Dark Bull H145SD
Storm Aquario 100HF/S
And a couple metal faces.
Thanks!
(Jul. 14, 2016 8:08 PM)Denarlexar Wrote: Anything good.
(list)
And a couple MFs
STANDARD
Attack: MF Big Bang/Fang Unicorno R145/UW145/GB145 RF (meh)
Stamina: Hell Kerbecs BD145 WD/EWD (meh)
LIMITED
Attack: MF Lightning L-Drago 100/LW105 RF
Defense: MF Earth Kerbecs/Pegasis III R145/GB145 CS/WB
Stamina: Burn/Earth Virgo/Gemios/Pegasis III 100/AD145 WD/EWD
Stamina (Spin-Steal): Meteo L-Drago II UW145/R145 EWD
Balance (Tornado Stall): Burn/Rock Virgo/Gemios/Pegasis III 100/105 HF
There's also Gravity Perseus R145/100/LW105 RF for Limited Attack once it gets unbanned (which is likely soon).
Here are my brothers pieces.
Aquila
Libra
Virgo
Gemios
Byxis
Orso
Cetus
Pegasis I
Earth
Flame
Night
Rock
Thunder
Basalt
Storm
Cyber
Torch
Hyper
Grand
145, T125, DF145, WD145, 105, 230
WD, ES, WB, D, CS, S, JB, B, BS. F, HF
Metal Faces
He wants very badly to beat me ;D
Best attempt is Basalt Orso 230CS
Also Aquario and Bull are better than Virgo and Pegasis III for sure, right?
Aquila
Libra
Virgo
Gemios
Byxis
Orso
Cetus
Pegasis I
Earth
Flame
Night
Rock
Thunder
Basalt
Storm
Cyber
Torch
Hyper
Grand
145, T125, DF145, WD145, 105, 230
WD, ES, WB, D, CS, S, JB, B, BS. F, HF
Metal Faces
He wants very badly to beat me ;D
Best attempt is Basalt Orso 230CS
Also Aquario and Bull are better than Virgo and Pegasis III for sure, right?
Question: What's the best way to get paint off of a Beyblade (other than battling with them a lot)? I would like to get as much (if not all) of the paint thats on my Hasbro Nemesis-X, Orochi, and Bahamoote Wheels. Would it also be able to get Sharpie Marker off of them? And, if I wanted to paint them myself, what should I use that would stick on it (once dry) for a long time with wear-and-tear, and wouldn't alter the weight so I could still use them in official tournaments?
I know this isn't the specific topic for this, but I don't know where to post this to.
I know this isn't the specific topic for this, but I don't know where to post this to.
(Jul. 14, 2016 9:00 PM)Beybladerocx2 Wrote: Question: What's the best way to get paint off of a Beyblade (other than battling with them a lot)? I would like to get as much (if not all) of the paint thats on my Hasbro Nemesis-X, Orochi, and Bahamoote Wheels. Would it also be able to get Sharpie Marker off of them? And, if I wanted to paint them myself, what should I use that would stick on it (once dry) for a long time with wear-and-tear, and wouldn't alter the weight so I could still use them in official tournaments?
I know this isn't the specific topic for this, but I don't know where to post this to.
This isn't quite the best place to ask. The best place is this thread here: Ask a question get an answer.
Though, to answer your question, I would say the safest routes would be either nail polish or acetone (yet they're still pretty chemically and you should have proper ventilation and possibly gloves). You can watch a video here on how to do it. They're slower to take them off but it's a lot safer than your other option which is paint thinner. Either option will remove paint and sharpie.
You shouldn't paint them if you are planning to battle them. There is no lasting paint material that can withstand such abrasive battles. And it would make them illegal for tournament use if apply so much paint that it makes it heavier or modifies it's performance. It's safer to just not paint them. The removal of paint is not illegal so as long as it doesn't alter the performance of the piece.
Edited for clarity.
(Jul. 14, 2016 8:59 PM)Denarlexar Wrote: Here are my brothers pieces.
(list)
He wants very badly to beat me ;D
Best attempt is Basalt Orso 230CS
Also Aquario and Bull are better than Virgo and Pegasis III for sure, right?
Yeah, Aquario and Bull are miles better, but the original list didn't contain them as you edited the list after you posted it
STANDARD
Defense: MF Basalt ___ 230 CS
LIMITED
Defense: MF Earth ___ 230 CS
Stamina: Flame ___ 230 D/CS or Earth/Thunder ___ DF145 WD
Balance (Tornado Stall): Rock/Night ___ 105 HF
adding on what DFB3636 said [use his combos too btw]. @[Denarlexar]. here you go!!!
STD:-
MF Gravity Persus BD145HF/S in HF Mode [decent actually lol]
Basalt Tempo BD145HF/S:- Attack:- used to be top tier but had MF as tip instead.
MF Lighting L-Drago BD145RF:- Anti-Attack:- it seems old combo but it still match some non flash 4Ds]
MF Hades Kerbecs BD145CS:- Balance:- if you CS is aggrasive try attack mode of BD145 to use it as an attack type and defence for balance
Meteo/Grfavity LW105EWD :- Spin Stealer:- sounds weird but works
Gravity Persus F
LTD:-
Burn Virgo 100HF/S [F mode]
Cyclone Kerbecs 100HF [sound weird but yeah it did well for me]
MF Burn Aquario/Bull 230CS
STD:-
MF Gravity Persus BD145HF/S in HF Mode [decent actually lol]
Basalt Tempo BD145HF/S:- Attack:- used to be top tier but had MF as tip instead.
MF Lighting L-Drago BD145RF:- Anti-Attack:- it seems old combo but it still match some non flash 4Ds]
MF Hades Kerbecs BD145CS:- Balance:- if you CS is aggrasive try attack mode of BD145 to use it as an attack type and defence for balance
Meteo/Grfavity LW105EWD :- Spin Stealer:- sounds weird but works
Gravity Persus F
LTD:-
Burn Virgo 100HF/S [F mode]
Cyclone Kerbecs 100HF [sound weird but yeah it did well for me]
MF Burn Aquario/Bull 230CS
(Jul. 14, 2016 9:10 PM)juncction Wrote:(Jul. 14, 2016 9:00 PM)Beybladerocx2 Wrote: Question: What's the best way to get paint off of a Beyblade (other than battling with them a lot)? I would like to get as much (if not all) of the paint thats on my Hasbro Nemesis-X, Orochi, and Bahamoote Wheels. Would it also be able to get Sharpie Marker off of them? And, if I wanted to paint them myself, what should I use that would stick on it (once dry) for a long time with wear-and-tear, and wouldn't alter the weight so I could still use them in official tournaments?
I know this isn't the specific topic for this, but I don't know where to post this to.
@[Beybladerocx2] this isn't quite the best place to ask. The best place is this thread here: Ask a question get an answer.
Though, to answer your question, I would say the safest routes would be either nail polish or acetone (yet they're still pretty chemically and you should have proper ventilation and possibly gloves). You can watch a video here on how to do it. They're slower to take them off but it's a lot safer than your other option which is paint thinner. Either option will remove paint and sharpie.
You shouldn't paint them if you are planning to battle them. There is no lasting paint material that can withstand such abrasive battles. And yeah, it would make them illegal for tournament use if apply your own paint. The removal of paint is not illegal so as long as it doesn't alter the performance of the piece.
Thanks a lot. The nail polish remover thing sounds familiar. And I'm guessing the only way to "color customize" a Beyblade and still have it be legal for tournaments is Sharpie. Once again, thanks.
Paintedor dyed parts are legal in MFB, I believe, though recoloring Burst parts is not legal. Make sure that your coat of paint isn't so thick that it starts adding significant mass or changing the performance, because that makes it illegal - cosmetic changes only, no performance alterations.