Time to post what I think of the Burst beys I own:
-Dragoon Storm 5.M Loop: Not as much as a bey as a byproduct of my insight into Burst's random booster system (specifically, where the stickers are located, as my method of questionable legitimacy of determining what I was going to get was to look at the sticker sheet). The only notable parts of this bey are 5 and Meteor sadly; Loop isn't that good, and Dragoon S is just flimsy.
-Shelter Regulus 5.S Tower: If you're familiar with tropes, there should be one about girls that look beautiful but have the intelligence of a brick; Shelter Regulus is one of those beys. Tower doesn't even have the decency to at least sport an interesting gimmick (it's kinda like F from MFB, and I hated that thing because it would be knocked off balance whenever the sharp tip goes out), and Shelter Regulus, while sporting a very cool-looking color scheme, is all but useless. But hey, it's got 5, it's got the moderately useful Star diskframe, it looks really cool, and it's a rare bey.
-Nightmare Longinus. Ds: HOLY CARP. This was one of the two very first Burst beys I own, and mother of all bey-gods is it powerful. Destroy is awesome (Imagine F230CF from MFB and it's not very far; Destroy is alike) due to it's LAD capabilities and aggressive attack pattern (I presume it's going to be one of my more-used Drivers) which enables it to nudge out things from the arena. Nightmare Longinus, meanwhile, not only looks really cool, but hits hard (and bonus points for homage to Ryuga with the dragon theme, since he is amongst my favorite characters for his sheer power and audacious personality post-Metal Fusion era). It's a shame my Burst collection is only fledgling at this point, because these two parts could certainly be experimented with a lot more. Maybe next time.
-Spriggan Requeim 0.Zt: The other of my first two purchases is this bey. It's dual spin (although it uses a weird winder to switch directions; you have to disassemble the bey so in a tourney situation you can't switch spin direction between rounds, unlike MFB where all you need to do is use a left-spin launcher), steals spin like a boss (a bit like a combo between MLD/LDD and Gravity Perseus), and (while I have to yet test it) seems to have Attack potential. Definitely one of the better ones in my collection, and I am sure I'll be seeing more of Spriggan in the future.
-Storm Spriggan K.U: I bought it because the Unite driver reminded me of MFB's CS, which was quite good. Sadly, Knuckle is all but useless and so is Storm Spriggan. Unite has been my main defensive/balance Driver for my small, sub-10-bey collection, and I'm considering it for usage when I get Sieg Xcalibur. Maybe it would make a good, yet weirdly-concepted combo that is a combination of what was known as the HMS Re-bounder combo (Seagon Attacker, CWD Defense Ring, and Grip Sharp Core) and traditional stationary attack; where it uses the high smash, high recoil Layer to KO the opponent while relying on a grippy driver to avoid a similar fate.
-Alter Chronos 6M.T: The 6M.T combination was a clever joke by Takara, with the typical 6-speed manual transmission car. Anyway, this was my first bey with a defensive layer. I bought it because I needed exactly that; a Layer to test attack combos against (I usually use Alter Chronos 5Meteo Unite for this purpose). 6 I personally haven't used, so I don't know how it performs. Meteor is decent, although I know it won't hold anything to Cross once I get ahold of it. Trans, meanwhile, has been a good Driver for me, although I'm a bit frustrated at it's inability to hold a decent flower pattern in aggresive mode.
So that's it. I might consider getting Sieg XCalibur or Victory Valkyrie to obtain a non-plastic Attack driver, or Blaze Ragnaruk to get a useful Layer, Disk and Disk Frame for my local-condition-collection. I'll try and find a way to get Cho-Z beys on vacation (mainly Revive and Dead Phoenix since they're both awesome when I read about them) but until the time comes I have to make do with what I have and what I can get here.
-Dragoon Storm 5.M Loop: Not as much as a bey as a byproduct of my insight into Burst's random booster system (specifically, where the stickers are located, as my method of questionable legitimacy of determining what I was going to get was to look at the sticker sheet). The only notable parts of this bey are 5 and Meteor sadly; Loop isn't that good, and Dragoon S is just flimsy.
-Shelter Regulus 5.S Tower: If you're familiar with tropes, there should be one about girls that look beautiful but have the intelligence of a brick; Shelter Regulus is one of those beys. Tower doesn't even have the decency to at least sport an interesting gimmick (it's kinda like F from MFB, and I hated that thing because it would be knocked off balance whenever the sharp tip goes out), and Shelter Regulus, while sporting a very cool-looking color scheme, is all but useless. But hey, it's got 5, it's got the moderately useful Star diskframe, it looks really cool, and it's a rare bey.
-Nightmare Longinus. Ds: HOLY CARP. This was one of the two very first Burst beys I own, and mother of all bey-gods is it powerful. Destroy is awesome (Imagine F230CF from MFB and it's not very far; Destroy is alike) due to it's LAD capabilities and aggressive attack pattern (I presume it's going to be one of my more-used Drivers) which enables it to nudge out things from the arena. Nightmare Longinus, meanwhile, not only looks really cool, but hits hard (and bonus points for homage to Ryuga with the dragon theme, since he is amongst my favorite characters for his sheer power and audacious personality post-Metal Fusion era). It's a shame my Burst collection is only fledgling at this point, because these two parts could certainly be experimented with a lot more. Maybe next time.
-Spriggan Requeim 0.Zt: The other of my first two purchases is this bey. It's dual spin (although it uses a weird winder to switch directions; you have to disassemble the bey so in a tourney situation you can't switch spin direction between rounds, unlike MFB where all you need to do is use a left-spin launcher), steals spin like a boss (a bit like a combo between MLD/LDD and Gravity Perseus), and (while I have to yet test it) seems to have Attack potential. Definitely one of the better ones in my collection, and I am sure I'll be seeing more of Spriggan in the future.
-Storm Spriggan K.U: I bought it because the Unite driver reminded me of MFB's CS, which was quite good. Sadly, Knuckle is all but useless and so is Storm Spriggan. Unite has been my main defensive/balance Driver for my small, sub-10-bey collection, and I'm considering it for usage when I get Sieg Xcalibur. Maybe it would make a good, yet weirdly-concepted combo that is a combination of what was known as the HMS Re-bounder combo (Seagon Attacker, CWD Defense Ring, and Grip Sharp Core) and traditional stationary attack; where it uses the high smash, high recoil Layer to KO the opponent while relying on a grippy driver to avoid a similar fate.
-Alter Chronos 6M.T: The 6M.T combination was a clever joke by Takara, with the typical 6-speed manual transmission car. Anyway, this was my first bey with a defensive layer. I bought it because I needed exactly that; a Layer to test attack combos against (I usually use Alter Chronos 5Meteo Unite for this purpose). 6 I personally haven't used, so I don't know how it performs. Meteor is decent, although I know it won't hold anything to Cross once I get ahold of it. Trans, meanwhile, has been a good Driver for me, although I'm a bit frustrated at it's inability to hold a decent flower pattern in aggresive mode.
So that's it. I might consider getting Sieg XCalibur or Victory Valkyrie to obtain a non-plastic Attack driver, or Blaze Ragnaruk to get a useful Layer, Disk and Disk Frame for my local-condition-collection. I'll try and find a way to get Cho-Z beys on vacation (mainly Revive and Dead Phoenix since they're both awesome when I read about them) but until the time comes I have to make do with what I have and what I can get here.