As part of a random idea, I decided to test a randomised theory about friction allowing a beyblade travelling faster than its maximum allowed speed to increase the beyblade’s spin speed.
All I really had to do was use an easy to pick up stadium like the Epic Rivals Stadium, Hasbro’s Spryzen S2.K.U (Mainly Unite) and a Shu’s Ultra Counter Break strength launch.
The launch was relatively easy to do as I had a Ripcord Launcher (Hasbro) and it would allow Spryzen to go up to the rim of the stadium and ride from there, increasing traversal speed.
Next, I simply pick up the stadium as flat as possible, move it in a 360 direction and watch as Spryzen’s rubber noise slowly yet sharply gains a higher pitch, incidicating that friction has caught the beyblade travelling way faster than it’s allowed to at its current rpm, now friction is beginning to do the reverse action of slowing the beyblade down. Instead, it’s catching onto the stadium floor like a gear and spinning in proportion to it, allowing such Beyblades to last much longer than normal and keep its own speed or increase it by a slight amount, while in real life, such capabilities are miniscule.
This must be why Victory Valtryek as Valt’s bey had kept its original speed for such a long time instead of rapidly wearing off like a regular frictionful beyblade, it’s utilising the three heavy recoil wings to bounce off of walls and reach a speed that goes slightly above the maximum allowed traversal speed akin to its rpm, allowing friction to catch the stadium and roll faster along it. This results in Victory Valtryek aggressively maintaining its speed without losing it too quickly. Eventually friction will take its toll as not travelling faster than the maximum allowed traversal speed for a brief amount of time will cause frciction to do what it’s intended to do, slow Valtryek down.
To be honest I thought of this idea randomly. This has no relation to Drain Fafnir achieving more spin thanks to beyblades getting anchored to the rubber like a gear and making Fafnir spin faster along with it, but you can think of it as that if you want.
All I really had to do was use an easy to pick up stadium like the Epic Rivals Stadium, Hasbro’s Spryzen S2.K.U (Mainly Unite) and a Shu’s Ultra Counter Break strength launch.
The launch was relatively easy to do as I had a Ripcord Launcher (Hasbro) and it would allow Spryzen to go up to the rim of the stadium and ride from there, increasing traversal speed.
Next, I simply pick up the stadium as flat as possible, move it in a 360 direction and watch as Spryzen’s rubber noise slowly yet sharply gains a higher pitch, incidicating that friction has caught the beyblade travelling way faster than it’s allowed to at its current rpm, now friction is beginning to do the reverse action of slowing the beyblade down. Instead, it’s catching onto the stadium floor like a gear and spinning in proportion to it, allowing such Beyblades to last much longer than normal and keep its own speed or increase it by a slight amount, while in real life, such capabilities are miniscule.
This must be why Victory Valtryek as Valt’s bey had kept its original speed for such a long time instead of rapidly wearing off like a regular frictionful beyblade, it’s utilising the three heavy recoil wings to bounce off of walls and reach a speed that goes slightly above the maximum allowed traversal speed akin to its rpm, allowing friction to catch the stadium and roll faster along it. This results in Victory Valtryek aggressively maintaining its speed without losing it too quickly. Eventually friction will take its toll as not travelling faster than the maximum allowed traversal speed for a brief amount of time will cause frciction to do what it’s intended to do, slow Valtryek down.
To be honest I thought of this idea randomly. This has no relation to Drain Fafnir achieving more spin thanks to beyblades getting anchored to the rubber like a gear and making Fafnir spin faster along with it, but you can think of it as that if you want.