I've finally gotten my hands on the new Superking beys, and pretty much instantly decided to take some photos to prove something.
Right: Super Hyperion 1S, Left: Glide Hyperion 1S
I'd heard on japanese Beyblade twitter that the Rings have the same intentionally designed looseness in order to reduce lock strength on Stamina/Defense Rings, much like the way it was done with Bases in GT. As you can see here, the Chip portion of the lock is flush with the teeth on Glide Hyperion, whereas it is sunken deeper on Super Hyperion. I assume there's some extra thickness between the Chip and the Chassis on the Attack/Balance rings in order to achieve this. The result of this is the looseness that has been documented with stock Glide Ragnaruk, and falsely blamed on the 1S Chassis.
Again, this is nothing new, and seems like a smart move on paper, but the fact this structural difference is being assigned by type and not by design means that pretty much every Stamina and Defense Ring is doomed to be easily burst, and any Attack or Balance rings that have designs that work better for Stamina/Defense (read: the inevitable Spriggan's Ring or any other defensive Balance-type Ring) may end up skirting this particular nerf in much the same way that Lord and Tact did. Though it is early in the series' lifespan and
they could easily start applying this to Rings like that, based on previous decisions this will likely be the case.
This is especially weird because essentially the Ring is the only part on the Layer now that is altering burst resistance, since the Chip comprises the part of the lock which holds the Driver, and the Chassis has the lock's teeth, but all the Chassis thus far have the same Dragon/Fafnir-style locks. It would be nice to see them reintroduce the more varied lock designs from GT, but I kinda like all of the Chassis having the default style of locks so they're all on an equal playing field, theoretically. It feels more consistent, I guess?
But now there are basically only two levels of burst resistance now, "good" for Attack and Balance Layers and "you barely feel the lock as you assemble the darn thing" for Stamina and Defense Layers. Of course that's not taking into account Double vs. Single Chassis or how god-awful the shape of the Layer is that would make it burst after one hit, but based on just assembling and disassembling the Bey, those are basically the two modes I felt testing all of the Chassis on Super vs. Glide, with Super always feeling decent and Glide just... gliding past the teeth. Hah.