Since its release, Archer Hercules has dominated the competitive scene – particularly on Eternal. While it has become a staple in the meta, due to its strong teeth and resistance to bursts and KOs on Eternal, a possible ban on the layer in WBO organized play is currently being discussed. As we evaluate the risks that this part poses to the meta, it’s vital that we get
your tests and feedback to help make the decision easier.
Below is some of the aH testing that’s already been done, as well as a list of winning combos from tournaments since aH’s release.
Archer Hercules Tests
Lovesick’s Tests
Beylauncher LR B-09
NOTE: FOR SOME REASON, MY 0S PERFORM BETTER THAN MY 7S, HENCE WHY IM USING THE 0 DISK SO MUCH.
Stamina testing:
On Revolve:
Archer Hercules 0 Revolve vs Crash Ragnaruk 0 Revolve
10 rounds. Archer Hercules ALWAYS launched first. 0R swapped after 5 rounds.
AH: 7 wins (6OS, 1 BURST)
CR: 3 wins (3 OS)
2 ties
Notes: AH no clicks for all rounds. CR wins were 3 or fewer rotations. AH wins were a bit more than that.
Archer Hercules 0 Revolve vs Deep Chaos 0 Revolve (A mold GC)
10 rounds. Archer Hercules ALWAYS launched first. 0R swapped after 5 rounds.
AH: 10 wins (OS)
DC: nil
0 ties
Notes: DC was notably destabilized. AH spun longer after winning DC than CR. No clicks for AH.
AH 0R vs WV 7B At
AH launched first. 1 star 0, 1 star 7.
AH: 7 wins ( 2 bursts, 1 Ko, 4 OS)
WV: 3 wins (3 OS)
Remarks: WV was better at destabilizing AH as it has more smash, and could land some good hits which would be enough to put AH on its revolve ring. AH never lost more than 2 clicks. I personally would believe that if it were put on an atomic it might yield better results.
On Atomic:
AH 0B.At. vs CR 7R
Alternately launched first, one star 0, one star 7.
AH: 9 wins (9OS)
CR: 1 win (OS)
Remarks: I would personally NOT bank AH. AH doesn't regain its balance well after it is destabilized, and while it does have better stamina than CR all of it is wasted when it scrapes on the ring of At. By stalling, AH has more of a chance to not get destabilized on At.
On Eternal:
AH 0B.ET vs MG 7SO
AH launched first at all times.
AH: 10 wins (OS)
MG: 0 wins
Remarks: The 0 revolve variant of AH was unable to outspin MG with this kind of consistency. Putting on something lower like revolve prevented destabilization, and allowed continuous layer contact with MG. This depleted the stamina of MG pretty quickly, and AH was able to use bump to force smash it onto the stadium to cause MG to scrape in the final moments of the battle.
AH 0B.ET vs HS 0B.DS
Ah launched first on odd matches. 0B swapped after 5 rounds.
AH: 0 wins
HS: 10 wins (OS)
Remarks: Eternal just doesn't have enough precession as DS.
AH 0B.ET vs HS 0B.At
Ah launched first on odd matches. 0B swapped after 5 rounds.
AH: 0 wins
HS: 10 wins (OS)
Remarks: Slightly closer, but still not enough.
AH 0B.ET vs WV 0B.Jl
Ah launched first. 0B swapped after 5 rounds.
AH: 8 wins (2 bursts, 2 KO, 4 OS)
WV: 2 wins (KO)
Remarks: Don't think about bursting AH. KOs are the best way to land wins with WV.
AH 0B.At. vs CR 7R
Alternately launched first, one star 0, one star 7.
AH: 9 wins (9OS)
CR: 1 win (OS)
Remarks: I would personally NOT bank AH. AH doesn't regain its balance well after it is destabilized, and while it does have better stamina than CR all of it is wasted when it scrapes on the ring of At. By stalling, AH has more of a chance to not get destabilized on At.
AH 0R vs WV 7B At
AH launched first. 1 star 0, 1 star 7.
AH: 7 wins ( 2 bursts, 1 Ko, 4 OS)
WV: 3 wins (3 OS)
Remarks: WV was better at destabilizing AH as it has more smash, and could land some good hits which would be enough to put AH on its revolve ring. AH never lost more than 2 clicks. I personally would believe that if it were put on an atomic it might yield better results.
AH 0B.ET vs MG 7SO
AH launched first at all times.
AH: 10 wins (OS)
MG: 0 wins
Remarks: The 0 revolve variant of AH was unable to outspin MG with this kind of consistency. Putting on something lower like revolve prevented destabilization, and allowed continuous layer contact with MG. This depleted the stamina of MG pretty quickly, and AH was able to use bump to force smash it onto the stadium to cause MG to scrape in the final moments of the battle.
Whilst I might not have liked Eternal as much when I initially tried it due to its AH's slight imbalance on it compared to when AH was on one of my revolves (dunno why) I've found out that the slight imbalance helps it to regain its balance when destabilized. This helps resolve the destabilization problem that the revolve variant had. The shorter height also allows it to retain its balance more. Furthermore, whilst being shorter, the steepness of the ring is significantly shallower, enough that putting a frame like bump on it wouldn't obstruct its precession.
~Mana~’s Test
LC Z Achilles 7 Xtreme vs Archer Hercules 0 Eternal
zA: 9 (8 BF, 1 KO)
aH: 11 (11 OS)
Win rate: 45%
Average aH clicks: 3.15
It's definitely burstable. Less KOable, but Burstable for sure. zA definitely feels a lot more consistent with a Level Chip as well, though I'll save that discussion for another time.
I started a wV test as well, but I've suspended it for now. Started using a new wV Layer for this (shiny white/gold one from the RBV!), but it was getting shredded from the impacts, so I've stopped. I'll pick that up again another time, but the test above proves the point that it's possible, haha.
Kei’s Tests
Testing Conditions:
- BeyLauncher for both Beyblades
- LC zA.7.X: always launched first
- LC zA.7.X: First set of results and second set of results use a different zA, 7, and X. First Xtreme is a bit more worn but still good condition and the Xtreme from the second set is relatively new.
- LC zA.7.X vs. aH.0.Et: In the first set of results I launched aH a little bit harder than I did in the second set.
- hS.0.Et vs. aH.0.Et: Alternating launches, Disk/Driver swapped half way through
- Sr.0L.At vs. aH.0.Et: Alternating launches, Sr banked to avoid self-KOing
LC Zet Achilles 7 Xtreme vs Archer Hercules 0 Eternal
LC zA.7.X: 0 wins
aH.0.Et: 15 wins (15 OS)
zA Win rate: 0%
Average aH clicks: 1.15
LC Zet Achilles 7 Xtreme vs Archer Hercules 0 Eternal
LC zA.7.X: 3 wins (3 KO)
aH.0.Et: 12 wins (4 KO, 8 OS)
zA Win rate: 20%
Average aH clicks: 0.53
The difference between the two Xtreme Drivers was pretty interesting. The newer one definitely had better KO power, but I felt like the first one held the flower pattern better and got more hits (hence the higher loss of clicks on average for aH in the first set of results). Nevertheless, aH never got close to bursting unlike in ~Mana~'s tests and ultimately dominated.
Hell Salamander 0 Eternal vs Archer Hercules 0 Eternal
hS.0.Et: 9 wins (9 OS)
aH.0.Et: 11 wins (11 OS)
6 Draws
hS Win rate: 45%
This match up seems to be like I predicted ("might have a lot to do with combo/part balance"). It can go either way, so I wouldn't rely on hS.0.Et to beat aH.0.Et.
Spriggan Requiem 0 Lift Atomic (Right-Spin) vs Archer Hercules 0 Eternal
Sr.0L.At: 4 wins (4 OS)
aH.0.Et: 6 wins (4 OS, 1 BF, 1 KO)
Sr Win rate: 40%
Random match-up I recorded just to see how Sr was doing ... Like the rP At vs. aH Et match-up, this one also feels pretty launch dependent.
Wombat’s Tests
Winning Valkyrie 8Vortex Xtreme vs Archer Hercules 7 Eternal
wV.8V.X: 11 wins (9 KO, 2 burst)
aH.7.Et: 9 wins (7 OS, 1 KO, 1 burst)
1 tie (double KO)
wV.8V.X win rate: 55%
Winning Valkyrie 8Vortex Xtreme vs Hell Salamander 0Glaive Atomic
wV.8V.X: 6 wins (all KO)
aH.7.Et: 14 wins (13 OS, 1 burst)
wV.8V.X win rate: 30%
Winning Combos (Month of July)
Put Your Camera Down - 7/6/2018
Toronto, Ontario, Canada - Burst Format
1st: 1234beyblade
Twin Nemesis 0 Bump Bearing
Hell Salamander (Level Chip) 0 Bump Atomic
Hell Salamander (Level Chip) 0 Bump Bearing
Deep Chaos 5 Eternal (Deck Format Finals Only)
Winning Valkyrie 7 Meteor βite (Deck Format Finals Only)
Winning Valkyrie 7 Meteor Jolt (Deck Format Finals Only)
2nd: Kei
Archer Hercules (Level Chip) 7 Eternal
Hell Salamander (Level Chip) 0 Bump Bearing
Winning Valkyrie 5 Star Bearing (Deck Format Finals Only)
3rd: Cam77
Hell Salamander 0 Bump Bearing
Archer Hercules 7 Eternal
Archer Hercules (Level Chip) 7 Eternal
Hell Salamander (Level Chip) 0 Bump Atomic
Hell Salamander 0 Bump Atomic
HIGH PARK THROWDOWN 10 [BST] - 7/14/2018
Toronto, Ontario, Canada - Burst Format
1st: 1234beyblade
Winning Valkyrie 7 Meteor βite
Winning Valkyrie 0 Bump Bearing
Hell Salamander (Level Chip) 0 Bump Atomic
Hell Salamander (Level Chip) 0 Bump Bearing
Winning Valkyrie 5 Meteor Jolt (Deck Format Finals Only)
Emperor Forneus (Level Chip) 7 Star Bearing (Deck Format Finals Only)
Archer Hercules (Level Chip) 5 Eternal (Deck Format Finals Only)
2nd: OldSchool™
Archer Hercules (Level Chip) 7 Eternal
Hell Salamander (Level Chip) 0 Bump Orbit
Hell Salamander (Level Chip) 0 Bump Eternal
3rd: Kei
Archer Hercules (Level Chip) 7 Eternal
Archer Hercules 7 Eternal (Deck Format Finals Only)
Hell Salamander (Level Chip) 0 Bump Bearing (Deck Format Finals Only)
Common Pickles Birthday Bey Party – 7/15
First- Beymax
Archer Hercules Thirteen Eternal
Revive Phoenix Ten Friction
Second- @[Ardmore Bladers]
Archer Hercules Four Bump Destroy
Alter Chronos Zero Reach Bearing
Hell Samamander Five Glave Bearing
Archer Hercules (Level Chip) Seven Bump Atomic
Third- Ignitor1121
Revive Phoenix Ten Friction
Archer Thirteen Eternal
Winning Valkyrie Twelve Vortex Bearing
RVA Summer Series #2 – July 22nd
1st Place - Wombat
aH.7.Et
hS.0B.H
bL.5G.W (deck only)
wV.8V.X (deck only)
2nd Place - shu582
sX.4F.X
zA.0B.Ds
gZ.2.Nt
(Props to this kid for KOing me multiple times and being the only person I lost to in the tournament lol)
3rd Place - The Supreme One
eF.7.Br
hS.7G.Br
hS.7C.At / hS.0C.At (Deck Format Only)
aH.7.Et / aH.5.Et (Deck Format Only)
Achilles' Heel - 07/28/2018
Austin, Texas, USA - Burst Format
1st - XO Shock
Archer Hercules 13 Eternal
Hell Salamander 0Bump Atomic
2nd - TrainiacJ
(Level Chip) Archer Hercules 7 Eternal
(Level Chip) Archer Hercules 7 Atomic
3rd - Twin Destroyer
Archer Hercules 0Hit Eternal
Revival of the Phoenix - 7/29/2018
Toronto, Ontario, Canada - Burst Format
1st: Kei
Archer Hercules 10 Eternal
Revive Phoenix (Level Chip) 7 Bump Atomic
Archer Hercules (Level Chip) 0 Eternal
Hell Salamander (Level Chip) 0 Bump Bearing (Deck Format Finals Only)
Hell Salamander (Level Chip) 0 Bump Atomic (Deck Format Finals Only)
Revive Phoenix 7 Cross Destroy (Deck Format Finals Only)
2nd: Justin TC
Hell Salamander 0 Bump Atomic
Archer Hercules 10 Eternal (Deck Format Finals Only)
Revive Phoenix 7 Star Atomic (Deck Format Finals Only)
Hell Salamander (Level Chip) 0 Bump Bearing (Deck Format Finals Only)
3rd: OldSchool™
Hell Salamander 0 Eternal
Hell Salamander (Level Chip) 0 Bump Atomic
Hell Salamander 0 Bump Atomic
Archer Hercules (Level Chip) 7 Eternal
Archer Hercules 7 Eternal (Deck Format Finals Only)
Battle of the Legends – July 22nd
1st - Pratham
winning Valkyrie triple Xtreme
Hell salamander nine revolve
Victory Valkyrie boost variable
2nd - Adarsh Abhinav
Nightmare Longinus Destroy
Seig Xcalibur 0under Variable
Drain Fafnir 8 orbit
3rd - Aguynamedmobi
Zillion Zews Knuckle Orbit
Victory Valkyrie Magnum Iron
xeno Xcalibur nine Trans
REVIVE PHOENIX DOWN - Burst Format
Los Angeles, CA 7/28/2018
1st Place Shindog
LC Archer Hercules 7 Eternal
Hell Salamander 0 Bump Bearing
Revive Phoenix 10 Cross Octa
2nd Place JoJo [Jp0t]
Bloody Longinus 7 Under Orbit
Revive Phoenix 10 Bump Atomic
LC Hell Salamander 0 Flow Bearing
Winning Valkyrie 7 Vortex Revolve
3rd Place Alta
LC Hell Salamander 0 Flow Bearing
Revive Phoenix 10 Bump Atomic
Archer Hercules 7 Eternal
Summary:
Percent of winning combos that featured aH:
24/87 (27.59%)
Percent of winning combos that featured hS:
26/87 (29.89%)
Percent of tournament placers that used aH:
18/24 (75%)
Percent of tournament placers that used hS since aH’s release:
17/24 (70/83%)
Interestingly, hS appears more frequently in the winning combos for July than aH with an almost equal number of placers using it as those who used aH. Do you think aH deserves a ban? Why or why not?