World Beyblade Organization by Fighting Spirits Inc.

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. But I had made that tag from scratch Pinching_eyes_2 ,maybe your mistaken.

: I didn't made those C4D's , I downloaded them from Deviantart.
It doesn't blend right. Flow is good, but it doesn't have any depth. You should consider those stuff Uncertain

also, fix your light source
Thanks DeX but the light source are already fixed Uncertain with adjustment layers.
can someone teach me how to do video editing..........
that's far from GFX. GFX is for photo manipulations, not video.

Not sure on this, though :[
isnt it the same, its moving image manipluation....
Videos do not require graphics most of the time. That is really off-topic.
Can any of you help me I want to put my brush white but make it glow a diffirent color
Just change the colour of the outer glow while you're in blending properties.
where is that
First of all, what program are you using?



Question time! It's GFX related, so no sweat. What's the hardest part in making a piece?

For me, it's finding a render/stock. I usually think of ideas as final products, with the exact render I want and how I want it to look. But, finding the render... So hard; I can never find the right pose, quality, or look.
(Sep. 23, 2011  1:38 AM)NoodooSoup Wrote: [ -> ]First of all, what program are you using?



Question time! It's GFX related, so no sweat. What's the hardest part in making a piece?

For me, it's finding a render/stock. I usually think of ideas as final products, with the exact render I want and how I want it to look. But, finding the render... So hard; I can never find the right pose, quality, or look.

Text. I really want my text to match my signatures exactly, so whenever I can't get it right, I just don't put any. :\
I never know my final product before actually making it, so renders aren't really a big deal to me. Just as long as they're good quality.
NoodooSoup Wrote:For me, it's finding a render/stock. I usually think of ideas as final products, with the exact render I want and how I want it to look. But, finding the render... So hard; I can never find the right pose, quality, or look.

The solution to that is that, when you create a graphic, you should always find a picture first, and then you find all the ideas to form an oustanding piece around it. Thus, knowing what is available to me in terms of pictures or animations I can make, thinking of an intelligent concept is what takes longer, but everything gets shaped around that image in the end.
(Sep. 23, 2011  1:38 AM)NoodooSoup Wrote: [ -> ]Question time! It's GFX related, so no sweat. What's the hardest part in making a piece?
Probably rendering an image (i'm getting better XD) and render placement. I don't get how to cut a perfect render...

(Sep. 23, 2011  7:56 AM)taj12 Wrote: [ -> ]
(Sep. 23, 2011  1:38 AM)NoodooSoup Wrote: [ -> ]Question time! It's GFX related, so no sweat. What's the hardest part in making a piece?
Probably rendering an image (i'm getting better XD) and render placement. I don't get how to cut a perfect render...
SO do I. It always seems to have abit mistake. well nothing is perfect.
(Sep. 23, 2011  8:22 AM)Tyler Le Wrote: [ -> ]
(Sep. 23, 2011  7:56 AM)taj12 Wrote: [ -> ]
(Sep. 23, 2011  1:38 AM)NoodooSoup Wrote: [ -> ]Question time! It's GFX related, so no sweat. What's the hardest part in making a piece?
Probably rendering an image (i'm getting better XD) and render placement. I don't get how to cut a perfect render...
SO do I. It always seems to have abit mistake. well nothing is perfect.

I tend to use magic wand, quick selection tool and all thre lasoos (on photoshop) they make it loads easier for me and for me render placement is only a problem in small sized templates such as the ones we use for sigs
(Sep. 23, 2011  1:38 AM)NoodooSoup Wrote: [ -> ]

Question time! It's GFX related, so no sweat. What's the hardest part in making a piece?

For me, it's finding a render/stock. I usually think of ideas as final products, with the exact render I want and how I want it to look. But, finding the render... So hard; I can never find the right pose, quality, or look.

hmm nice question dude according to me the hardest part is to think of an awesome idea or creating a image of what will be the result everything else is fine and also when i create a sig i become nervous whether people will going to like it or not.
^Same with me here , some people like my style and some don't.

Although I think the hardest part in a tag would be the text , most professional GFX-ers don't use text imo. The placement is very hard and if it goes wrong then it would detract too much from the overall piece.
^With text, its best to use something thin small and not too eyecatching, a bit like tomato sauce in a burger. You can't really see it but it tastes good all the same. I begun to use text like a filling to take up unwanted space.
Hm...probably the concept. For my tags, I normally look at stuff around me to get an idea of what I'm going to do. Sometimes, I look up the sky and reach out my hand...I see where the lighting is from and every detail. I try to think of a concept first before everything..
For me,I tend to just make stuff up as I go along (I know that is disorganized, but hey, I am a bad visualizer). It is mostly finding the right effects and how to use them for me. Renders are also hard to find.

Also, I made this for TanithElite. It is a tut on how to make spinning animations. it was a bit rushed and I got lazy at the end but it may help those slightly newer GFX's out there.

The hardest part for me is creating a Background good thing I'm patient because when i move the mouse it super slow and i would be mashing on it already.
SD: make the spinning longer, it will look nicer.

For me, the theme is the hardest. I was planning smudge, yet it didn't work for my entry. I am going to try vector, hopefully mixing the theme
How"s my new avatar? Plz comment. Here's the full size image
a bit too basic, however don't use neon glow on that kind of form