I'm not the biggest fan of the string launchers. They lack that same feel I get from ripcords, and I'm not very good or consistent trying advanced techniques like the Sliding Shoot with them. Burst just hasn't had much luck in this regard, although I admittedly don't have the LR launcher to try it out. Probably beats the 3 TT string launchers I've got (Heavy, Speed, and Regular) and the Hasbro string launcher with the golden Xcalius.
I did have a string launcher I really liked from Metal Fight that was dual-spin. I remember it coming with a grip and had a cap over the unused end, and that thing was the boss. I could rip that like nothing else, leaving my Hasbro light launchers in its dust. Sadly, the handhold on the string shattered, so I'd need to make a new handhold to actually use it instead of trying to rip by holding onto the knot at the end of the string. Trust me when I say that's really, really painful to do for long. If I cared more for Metal fight, I'd probably try and replace it sometime, but I'm much more of a Burst fan right now.
Max-power Left-spin launches aren't usually my cup of tea either, barring maybe Spriggan Requiem in a Defense/Stamina setup as it's not quite as good at stealing spin as Drain Fafnir and that extra consistency helps, but since I usually battle myself I need every bit of power I can get to keep things balanced. More spin just means more time to launch the second bey without causing issues, whether right or left spin. It also doesn't help that I usually roll dice to make random beys, so sometimes you just get Left-spin "defenders" that just really want as much spin as possible to dull blows.
I did have a string launcher I really liked from Metal Fight that was dual-spin. I remember it coming with a grip and had a cap over the unused end, and that thing was the boss. I could rip that like nothing else, leaving my Hasbro light launchers in its dust. Sadly, the handhold on the string shattered, so I'd need to make a new handhold to actually use it instead of trying to rip by holding onto the knot at the end of the string. Trust me when I say that's really, really painful to do for long. If I cared more for Metal fight, I'd probably try and replace it sometime, but I'm much more of a Burst fan right now.
Max-power Left-spin launches aren't usually my cup of tea either, barring maybe Spriggan Requiem in a Defense/Stamina setup as it's not quite as good at stealing spin as Drain Fafnir and that extra consistency helps, but since I usually battle myself I need every bit of power I can get to keep things balanced. More spin just means more time to launch the second bey without causing issues, whether right or left spin. It also doesn't help that I usually roll dice to make random beys, so sometimes you just get Left-spin "defenders" that just really want as much spin as possible to dull blows.