WBO Organized Play Official Rules & Discussion

Kei, 1$=~0,8€
So, let me reiterate what I have gathered:

- during the first stage of the tournament, you can use 1 single bey, and you would attempt to win 3 points to complete the match.

- Once you reach the final stage, each player builds a deck for that specific opponent, and wins when you reach 5 points.

is that correct?
Also another question: For the first stage of the tournament, are you able to change your combination for each opponent? Or do you have to stick with one bey throughout the first stage?


I feel it is unclear that the first stage involves 1 bey. So i think it would be more clear if there were sections for first stage and final stage,clearly explaining that there are two stages to a tournament. (The number of players needed to start the final stage is clearly listed, and that is good)
It is also not clear that you are able to change decks for each opponent.

This might be because I am coming from a Trading Card Game background where we have to turn in decklists at the start, and cannot change the deck throughout the whole tournament.

If you can change the document to incorporate those changes, that would be greatly appreciated!

also, are Spryzen Requiem and Garuda G3 still banned?? I couldn't find it anywhere on the list.
edit: i found the post regarding that
gxpt2000, yes, in first stage, you use only one beyblade and you need 3 points to win. And final stage you build Deck where is 3 beyblade and you need 5 points to win.

In first stage you can use different beyblade each opponent.
Another question I have is regarding mode changing.
According to the rule book, dual spin spriggans are not able to switch spin between rounds (does this apply to legend spriggan?)
So can the switch be done right before both players launch? Or do you have to decide what spin to use prior to seeing what your opponent is using?(I’m assuming it’s prior to seeing since there aren’t a lot of winnng requiem combos)

Also regarding Frames for Core disks, are they able to be removed as a form change before launch, after seeing what bey you are going against?(japan and Taiwan regions are able to)

I just need some more clarification on those rules, both for future reference and the rule book.
(Jan. 19, 2019  6:43 AM)gxpt2000 Wrote: Another question I have is regarding mode changing.
According to the rule book, dual spin spriggans are not able to switch spin between rounds (does this apply to legend spriggan?)
So can the switch be done right before both players launch? Or do you have to decide what spin to use prior to seeing what your opponent is using?(I’m assuming it’s prior to seeing since there aren’t a lot of winnng requiem combos)

Also regarding Frames for Core disks, are they able to be removed as a form change before launch, after seeing what bey you are going against?(japan and Taiwan regions are able to)

I just need some more clarification on those rules, both for future reference and the rule book.

Legend Spriggan Is Allowed to change Spin- But once a battle. When You announce your beyblade, You are not able to switch anything after that. There were Sr combos in it's time, a lot, it spammed.
Frames are part of combo, you cannot change them after announcing your combo.
Kinda obligatory comment to mention the rules appendix needs to be updated to include rulings brought about by Dead Phoenix (Dead armor clause, using Dead Armor on rP, and Revive Armor on dP).

Though a good question I have is why are you only allowed to have 1 launcher per spin direction? I'd like to be allowed to use a string launcher for my non-attack beys while being able to use a Sword launcher for my attack beys.
(Jan. 30, 2019  9:53 PM)AirKingNeo Wrote: Kinda obligatory comment to mention the rules appendix needs to be updated to include rulings brought about by Dead Phoenix (Dead armor clause, using Dead Armor on rP, and Revive Armor on dP).

Though a good question I have is why are you only allowed to have 1 launcher per spin direction? I'd like to be allowed to use a string launcher for my non-attack beys while being able to use a Sword launcher for my attack beys.

Yup, it will be posted soon. I commented it on here, though: https://worldbeyblade.org/Thread-About-Perfect-Phoenix

Just like Beyblade selection, we also believe launcher selection should be strategic and limited. If you're comfortable with one particular launcher for one type of Beyblade and are comfortable with another for a different Beyblade, you'll have to carefully consider what is most valuable to you when constructing your deck just as you do when you're selecting what combos to include. Although, the same can be applied for regular battles too if you're selecting a Beyblade with multiple modes (like Zeta, Trans, etc).

That, and it also keeps things simple. We don't want people fumbling around with six launchers throughout a match just because they feel like switching.