Tactical advantages (It's a long prompt)

(You may/may not have seen this on the wiki... sorry for the misunderstanding >_< .................................................please enjoy reading  :3:  )
Hey, bladers!
now, we all know the rock paper scissors gimmick that attack beats stamina, stamina beats defense, defense beats attack and balance has no advantages nor disadvantages; However, i was just thinking about tactics i used agenst my friend just last week in a bey war, here are some sucsesfull tactics dispite the advantage/disadvantage triangle:
(Before it goes on, these tactics may or may not work based on the bey's combo, the stadium you use, burst rate and blader strength in a launch)
1. Outstamina an attack type. This is unsurprizingly obvious; If you are a stamina type and the opponent is using attack, try using a bey with 4 or more agility to doge attacks. My friend was using Winning Valkerie stock combo and lost to this tactic

2. Use the sling shock based on your oponent. It's easy to remember that almost any performance tip can use the sling shock if a blader launches hard enough, but most underestimate or miscalculate the slingshock. If you are facing a defence type, you stand little to no chance if you go on the offencive, so try not to use it then. If you are agenst an attack type, try to counter them with a launch that either takes the center or even chases the opponent bey. If the opponent takes the center with a stamina type, use the sling shock ONLY if it is the railway/railrush stadium for mobile ability. Now, if your opponent uses a stamina type that has good aginity, as stated in number 1, then you most likely will use the slingshock for speed instead of attack.


3. Put pressure on a launch. As seen in episode 44, known as "Roar! Battle of the Beasts!" it is clear that the lower the launcher is to the stadium, the more it wobbles for atack. Now, if you are lucky, you may score a survivor or burst finish with a defence or stamina type, however, these are beys that have extra plastic at the top of the bey that are exelent for this kind of tactic: Caynox single layer, Arc Balkesh, Victory Valtriek, Nightmare Luinor, (insert all turbo beys) and Galaxy Zeutron.

4. Watch your launch power. It is important to launch with as much stamina as you can; however, in some battles you may or may not launch with so much force that your bey is so fast to the point that it does a self ring-out. Though it has no point awarded to the other blader, it almost always causes a self-ring-out causing bey penalty 4, no contact.

5. Create your own style. Though many may doubt it, your blading spirit counts. You need to have faith in winning and have fun when blading; because if you don't, you may find it as a waste of time. Make your own beyblade (with a name), Launch, Blader idenity (Example: My real name is Jeff, but i go by The Burst King) and battle strategy. This way, you have fun and stay posotive when blading

6. Be aware of your bey's power. Tough it may not look it, your bey's power counts as well. Ex: I'm using single layer Deathsyther (i am aware his name is japaneese and the rest are english ;P ) yet my opponent is Drain Fafnir's stock combo; Or something less obvious like my opponent is Arc Balkesh and I am using Kenetic Satomb, 6u, Iorn (Balkesh has the advantage in everything but attack).Create your bey wisley ok?

Edit from my old post that was on the wiki: 7. Have some sense in spin direction. Some beys that spin clockwise should spin counterclockwise and vise versa... also, dual sided and/or dual rotation is fine....Here's some of the beys that, in my opinion,MUST get changed:
1. Victory Valkerie should be left spin, His blades faceleft
2. Both the Unicrests should be left spin, their main attacking horn(s)face left
3. Giest Fafnir should spin clockwise because of the three blade directions
4 (This is the one i undoubtly belive should be changed) Nightmare Longinus (i am aware his name is japaneese and the rest are english ;P ) should spin right , His blades face right... also, his attack power is a nightmare when in left and he IS the nightmare in right spin (I tried it once, it was CRAZY powerfull!)
5. Z achelies should be dual rotation
6. Twin Noctemis should be dual rotation
7. Both Caynoxes... Caynoxs'... Caynie? Should be dual rotation
8. Balkesh should be right spin
(and i'm too lazy to make the rest)

and 8. Win! Win!! Win!!! Just don't loose, ok.  :3: 

Thanks for reading and may the bey keep spinning
Hilarious that I also believe in beyspirit on a realistic level. It can be applied to any sport or anything for that matter.

Also Valtryek and Fafnir's blades face the opposite direction so the edges don't always hit first and prevent contact with the rest of it. I can't think of another reason why they'd do that.
(Jan. 26, 2019  4:18 AM)Valtryek Aoi Wrote: Hilarious that I also believe in beyspirit on a realistic level. It can be applied to any sport or anything for that matter.

Also Valtryek and Fafnir's blades face the opposite direction so the edges don't always hit first and prevent contact with the rest of it. I can't think of another reason why they'd do that.

Their blades face the "wrong way" to reduce self-recoil. If they faced the other way they'd be at a hefty risk of self-bursting as the sharp edges catch on things, while the rounder edges are plenty effective at pushing opponents away and dealing burst damage without an insane amount of risk, but I've said most of that in this guy's other thread with even more of these sorts of reasons.

For the things unique to this thread, since 7 was already in that one...

1: The stats on the box mean nothing. They're a base guideline of what a stock combination might be capable of, but it is impossible to judge a random bey's performance by tallying up its numbers like this. You could easily have a bey with an agility of 3 or 4 that doesn't actually move because it's on Survive and gets those stats from its layer, disk, and frame for example.

2: The Slingshock modes are Hasbro-exclusive, and most of them just suck since the taller heights make them far less stable. Only a few actually have some use, but typically using the Slingshock mode is for fun, not actual competition.

3: Launching lower to the stadium doesn't actually affect wobbling, that's an Anime-fed lie along the lines of Unlock Unicorn's attack power from its horn. Launching angle will affect it a lot more, but wobbling in and of itself makes losses to bursts easier while decreasing Stamina and Defense (which is why Quarter is not good) and is just generally an easy way to lose. Wobbling more does increase burst attack, but this is mainly only usable with Sieg Xcaliber, using 1 or 1' to make it more unstable for maximum burst damage.

4: Launch power matters a lot more than that. As a left-spin bey, launching slower than your opponent actually makes burst finishes easier to achieve while increasing your own burst resistance. Really, you need to aim for a power level that takes into account your bey's capabilities to maintain control of your bey, while also keeping your opponent and their strategies in mind, especially concerning left-spin opponents.

5: This is mostly morale, which is always good. The first thing is that it should be fun for all, but don't get too caught up in things that don't matter like monikers.

6: As I said above, always keep both your bey and your opponents bey into consideration.

8: Winning isn't everything. Winners may reap victory, but losers often times learn more from their loss than winners do from their success. The troubles in life, losing included, are how we truly grow ourselves into better people.
(Jan. 26, 2019  5:38 AM)MagikHorse Wrote:
(Jan. 26, 2019  4:18 AM)Valtryek Aoi Wrote: Hilarious that I also believe in beyspirit on a realistic level. It can be applied to any sport or anything for that matter.

Also Valtryek and Fafnir's blades face the opposite direction so the edges don't always hit first and prevent contact with the rest of it. I can't think of another reason why they'd do that.

Their blades face the "wrong way" to reduce self-recoil. If they faced the other way they'd be at a hefty risk of self-bursting as the sharp edges catch on things, while the rounder edges are plenty effective at pushing opponents away and dealing burst damage without an insane amount of risk, but I've said most of that in this guy's other thread with even more of these sorts of reasons.

For the things unique to this thread, since 7 was already in that one...

1: The stats on the box mean nothing. They're a base guideline of what a stock combination might be capable of, but it is impossible to judge a random bey's performance by tallying up its numbers like this. You could easily have a bey with an agility of 3 or 4 that doesn't actually move because it's on Survive and gets those stats from its layer, disk, and frame for example.

2: The Slingshock modes are Hasbro-exclusive, and most of them just suck since the taller heights make them far less stable. Only a few actually have some use, but typically using the Slingshock mode is for fun, not actual competition.

3: Launching lower to the stadium doesn't actually affect wobbling, that's an Anime-fed lie along the lines of Unlock Unicorn's attack power from its horn. Launching angle will affect it a lot more, but wobbling in and of itself makes losses to bursts easier while decreasing Stamina and Defense (which is why Quarter is not good) and is just generally an easy way to lose. Wobbling more does increase burst attack, but this is mainly only usable with Sieg Xcaliber, using 1 or 1' to make it more unstable for maximum burst damage.

4: Launch power matters a lot more than that. As a left-spin bey, launching slower than your opponent actually makes burst finishes easier to achieve while increasing your own burst resistance. Really, you need to aim for a power level that takes into account your bey's capabilities to maintain control of your bey, while also keeping your opponent and their strategies in mind, especially concerning left-spin opponents.

5: This is mostly morale, which is always good. The first thing is that it should be fun for all, but don't get too caught up in things that don't matter like monikers.

6: As I said above, always keep both your bey and your opponents bey into consideration.

8: Winning isn't everything. Winners may reap victory, but losers often times learn more from their loss than winners do from their success. The troubles in life, losing included, are how we truly grow ourselves into better people.

Well, I have a few things to counter this reply...
1. Strange... I never mentioned box stats... Though they mainly are false, some of them are pretty accurate like Balkesh, Surge Xcalius and even Twin Noctimes in the battle tower set.

2. Well, The sling shock is used as a speed advantage. Idk, i jst never thought making your bey higher would serve no perpose exept for making you hit both the metal and blade (Kind of like double and tripple saber in the anime, it works irl too)

3. True, the anime exaderates, however I did the experement with the quest driver (loaned to me about say a month ago) and it works (I also tried it with a sucseed with Sword, Gard, Fusion, Edge and Hunter which i own exept for hunter Smile

4. Well, i have to level with you, Left spin at a slow launch IS effective, but the off-chance that you would not get attacked is, well, undoubtedly high for stamina types with attack tips, attack tops with Edge, attack tops with Flugel or flugel-S, and Yegdrion (seeing as he is the most agile bey behind Legend Spryzen who can be classified as an attack type)

5 and 6, no comment

8. Well, true... but if you were to battle in say a tornement and/or bet it does matter. Other than that, losing is only morale if it effects/affects the blader
But why? Why would you used Edge, Flugel or Flugel-S. They're all horrible tips that are completely outclassed by nearly everything else. Here are some tips I'd use over those ones: Bearing, Eternal, Revolve, Orbit, Survive, Atomic, Xtend+. Oh and another thing, If you put a stamina layer on an attack tip and that results in it moving around at high speeds and attacking the other beyblade, that's classified as an attack type. But if you put a stamina layer on a tip that is classified as attack but truly is only used to outspin the other beyblade, that's more accurately described as Stamina or Mobile-Stamina. Some times, what the box classifies the bey as doesn't represent the actual performance; and mirroring Magik, having an agility stat of '4 or higher' doesn't really matter either, it's about what actually occurs
Anyway, slow spinning an opposite-spin bey is always optimal, because if you end up spinning slower than the other bey, there's a high likelyhood of the other bey bursting. Now I won't get into the specifics of why, because tbh I don't know too much about physics and all that mallarky, but basically, since they spin in opposite directions, the slower bey catches on to contact points of the other and will 'push' off those, forcing clicks or (in Hasbro terms) sliding the layer off resulting in a burst

btw this is just to help you, not to counter any points (except for that first part, DO NOT use Edge, Flugel, or Flugel-S if you have a choice)
(Jan. 26, 2019  5:36 PM)DaJetsnake Wrote: But why? Why would you used Edge, Flugel or Flugel-S. They're all horrible tips that are completely outclassed by nearly everything else. Here are some tips I'd use over those ones: Bearing, Eternal, Revolve, Orbit, Survive, Atomic, Xtend+. Oh and another thing, If you put a stamina layer on an attack tip and that results in it moving around at high speeds and attacking the other beyblade, that's classified as an attack type. But if you put a stamina layer on a tip that is classified as attack but truly is only used to outspin the other beyblade, that's more accurately described as Stamina or Mobile-Stamina. Some times, what the box classifies the bey as doesn't represent the actual performance; and mirroring Magik, having an agility stat of '4 or higher' doesn't really matter either, it's about what actually occurs
Anyway, slow spinning an opposite-spin bey is always optimal, because if you end up spinning slower than the other bey, there's a high likelyhood of the other bey bursting. Now I won't get into the specifics of why, because tbh I don't know too much about physics and all that mallarky, but basically, since they spin in opposite directions, the slower bey catches on to contact points of the other and will 'push' off those, forcing clicks or (in Hasbro terms) sliding the layer off resulting in a burst

btw this is just to help you, not to counter any points (except for that first part, DO NOT use Edge, Flugel, or Flugel-S if you have a choice)

Why you ask? Flugel and Flugel-S MAY be terrible at attack and maybe defence... but have you seen Maximus Garuda or used him? I have once. Flugel helps him to stay aejent in defence and stamina...also with his 8-Fmiddle,ifind it surprizung that Flow does not attack the opponent's bey, seeing that t takes up the space to be potantionaly attack usingFlow. Flugel S is bacicaly  Fusion but like wide defence from the Shotgun-steel/Fusion Era. Edge is a driver that not only is used for stamina, but it can be used for doging attacks............... oh, that reminds me, by the time this counter reply is posted, i'm workingon a post called "never use these tips in the slingshock"
Wait what, but why tho. Just use Bearing or Revolve, they're infinitely better at what you say Flugel does
(Jan. 26, 2019  6:10 PM)DaJetsnake Wrote: Wait what, but why tho. Just use Bearing or Revolve, they're infinitely better at what you say Flugel does

I agree with Bearing(If it hasn't attracted dirt or hair) but Revolve? Not in my books...
(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: Well, I have a few things to counter this reply...
1. Strange... I never mentioned box stats... Though they mainly are false, some of them are pretty accurate like Balkesh, Surge Xcalius and even Twin Noctimes in the battle tower set.
If you're gonna say "use an agility of 4 or more" you're referring to the box stats directly, so that's where that came from. Even then they still don't add up like they say they do, and a couple of exceptions do not break that.

(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: 2. Well, The sling shock is used as a speed advantage. Idk, i jst never thought making your bey higher would serve no perpose exept for making you hit both the metal and blade (Kind of like double and tripple saber in the anime, it works irl too)
Being taller in Burst is not usually a desirable trait, since opponents start whacking your underbelly to push you over, which is made far easier by your extra height and makes it harder to recover. Some Slingshock drivers like Jolt-S or Hunter-S in particular don't gain anything from the extra height since it doesn't actually change their contact points with the stadium too, making that mode entirely useless.

(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: 3. True, the anime exaderates, however I did the experement with the quest driver (loaned to me about say a month ago) and it works (I also tried it with a sucseed with Sword, Gard, Fusion, Edge and Hunter which i own exept for hunter Smile
Quest sucks and wobbles in general, it's not your launch that's causing that as much as Quest's poor design, but it doesn't really have any offensive power to it to make that wobbling useful. Wobbling otherwise just messes with your attack patterns for offensive drivers and is a sign that you're completely unstable for Defense/Stamina drivers, neither which is good for you.

(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: 4. Well, i have to level with you, Left spin at a slow launch IS effective, but the off-chance that you would not get attacked is, well, undoubtedly high for stamina types with attack tips, attack tops with Edge, attack tops with Flugel or flugel-S, and Yegdrion (seeing as he is the most agile bey behind Legend Spryzen who can be classified as an attack type)
Stamina or Defense types on aggressive drivers, mostly Zephyr, is actually a tactic known as Mobile Defense, which alone is probably a sign that you need to launch harder to prevent them getting away with dodging you. This is just figuring out how to counter your opponent, and left spin beys will be able to meet these head-on presuming they spin right.

Attack beys on Edge are terrible, since Edge is one of the worst drivers released thus far and they're still not going anywhere since Edge gives absolutely no mobility unless unstable enough to be wobbling (and I've already said why that's bad), and the same applies to Flugel and Flugel-S (both which are outclassed by Orbit, Atomic, Revolve, and even Survive since it has a tighter spring lock and Flugel's gimmick does nothing noteworthy. It doesn't catch nearly enough air to do anything).

Yegdrion is a Stamina type layer, not an Attack type. It's merely a common choice for pre-Evolution Mobile Defense types in Hasbro's line.

(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: 8. Well, true... but if you were to battle in say a tornement and/or bet it does matter. Other than that, losing is only morale if it effects/affects the blader
Winning tournaments isn't everything. After all, only one person can do it out of the whole group. There is nothing wrong with losing, even in a tournament format, as it can help show you what you need to do to improve by watching everyone else. All that matters is that you had fun trying.

(Jan. 26, 2019  6:43 PM)Grimlock_Ollie Wrote: I agree with Bearing(If it hasn't attracted dirt or hair) but Revolve? Not in my books...
Revolve's plate helps it stay upright longer, and Flugel's wings don't catch enough air to actually do anything of note. Flugel spins for less overall time because of the plate advantage, although Survive is more common among Hasbro users since it has a stronger spring than Revolve and bolsters burst resistance because of that. Orbit and Atomic also both have incredible amounts of Stamina, and are generally pretty decent choices for Stamina even though they're meant for Defense.
(Jan. 26, 2019  7:21 PM)MagikHorse Wrote:
(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: Well, I have a few things to counter this reply...
1. Strange... I never mentioned box stats... Though they mainly are false, some of them are pretty accurate like Balkesh, Surge Xcalius and even Twin Noctimes in the battle tower set.
If you're gonna say "use an agility of 4 or more" you're referring to the box stats directly, so that's where that came from. Even then they still don't add up like they say they do, and a couple of exceptions do not break that.

(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: 2. Well, The sling shock is used as a speed advantage. Idk, i jst never thought making your bey higher would serve no perpose exept for making you hit both the metal and blade (Kind of like double and tripple saber in the anime, it works irl too)
Being taller in Burst is not usually a desirable trait, since opponents start whacking your underbelly to push you over, which is made far easier by your extra height and makes it harder to recover. Some Slingshock drivers like Jolt-S or Hunter-S in particular don't gain anything from the extra height since it doesn't actually change their contact points with the stadium too, making that mode entirely useless.

(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: 3. True, the anime exaderates, however I did the experement with the quest driver (loaned to me about say a month ago) and it works (I also tried it with a sucseed with Sword, Gard, Fusion, Edge and Hunter which i own exept for hunter Smile
Quest sucks and wobbles in general, it's not your launch that's causing that as much as Quest's poor design, but it doesn't really have any offensive power to it to make that wobbling useful. Wobbling otherwise just messes with your attack patterns for offensive drivers and is a sign that you're completely unstable for Defense/Stamina drivers, neither which is good for you.

(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: 4. Well, i have to level with you, Left spin at a slow launch IS effective, but the off-chance that you would not get attacked is, well, undoubtedly high for stamina types with attack tips, attack tops with Edge, attack tops with Flugel or flugel-S, and Yegdrion (seeing as he is the most agile bey behind Legend Spryzen who can be classified as an attack type)
Stamina or Defense types on aggressive drivers, mostly Zephyr, is actually a tactic known as Mobile Defense, which alone is probably a sign that you need to launch harder to prevent them getting away with dodging you. This is just figuring out how to counter your opponent, and left spin beys will be able to meet these head-on presuming they spin right.

Attack beys on Edge are terrible, since Edge is one of the worst drivers released thus far and they're still not going anywhere since Edge gives absolutely no mobility unless unstable enough to be wobbling (and I've already said why that's bad), and the same applies to Flugel and Flugel-S (both which are outclassed by Orbit, Atomic, Revolve, and even Survive since it has a tighter spring lock and Flugel's gimmick does nothing noteworthy. It doesn't catch nearly enough air to do anything).

Yegdrion is a Stamina type layer, not an Attack type. It's merely a common choice for pre-Evolution Mobile Defense types in Hasbro's line.

(Jan. 26, 2019  5:25 PM)Grimlock_Ollie Wrote: 8. Well, true... but if you were to battle in say a tornement and/or bet it does matter. Other than that, losing is only morale if it effects/affects the blader
Winning tournaments isn't everything. After all, only one person can do it out of the whole group. There is nothing wrong with losing, even in a tournament format, as it can help show you what you need to do to improve by watching everyone else. All that matters is that you had fun trying.

(Jan. 26, 2019  6:43 PM)Grimlock_Ollie Wrote: I agree with Bearing(If it hasn't attracted dirt or hair) but Revolve? Not in my books...
Revolve's plate helps it stay upright longer, and Flugel's wings don't catch enough air to actually do anything of note. Flugel spins for less overall time because of the plate advantage, although Survive is more common among Hasbro users since it has a stronger spring than Revolve and bolsters burst resistance because of that. Orbit and Atomic also both have incredible amounts of Stamina, and are generally pretty decent choices for Stamina even though they're meant for Defense.

Ok

1. Yes, I was refering to scaling, But not box scaling. I'm saying on personal scaling. Ex: I estimate that Yesdrion's stock combo has about 5.5 agility. I estimate that Drain fafnir had 9 stamina. etc.

2. Yep, which is why i never use slingshock beys...but that isnot the point. The point is that if you attack with the metal,it can have a heavy-weight attack.

3. Quest can be used in a number of good ways. 1. If you find a way to lauch onthe side or wall of the stadium with a light combo, you could possibly win 2. If you are in the center, you could use a countercloskwise spinning bey like Fafnir or Balkesh 3. If you ever launch low to the stadium wall, it has more agility chance etc.

4. No comment

where's 5-7?

8. I have threecounters for this 1. Bey points (If they're even counted at all) 2. Rank status 3. Reputation

Flugel could be used like Cycle, with the little claw things scraping at the center, forcing the bey to stand back up. Defense tips aren't my thing, seeing as they could mess up agility and attack. The point off attack is to 1. Attack the opponent so they could lose stamina and 2. Attack towards the burst. Defence can count, but it could also lower these stats. I make burstable and unburstable combos that can peirce through defence and turn stamina into defence... so yeah, attack and stamina are key unless there'sa bey that can use defence as an upper hand in an attack battle. As for stamina, stamina is very important in a survivor finish or stamina battle. Attack is crutial because it can be used in many ways... But that's just my opinion here Smile
(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: 1. Yes, I was refering to scaling, But not box scaling. I'm saying on personal scaling. Ex: I estimate that Yesdrion's stock combo has about 5.5 agility. I estimate that Drain fafnir had 9 stamina. etc.
There is no valid scale for these things, that's my point. "An Agility of 5.5" means nothing, especially since a stock Yegdrion does not move under its own power and should therefore have an agility of 0. The numbers do not properly align with performance, nor is there a way to ever do so.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: 2. Yep, which is why i never use slingshock beys...but that isnot the point. The point is that if you attack with the metal,it can have a heavy-weight attack.
Disks are too far inset for that to work. You might hit the frame on occasion, but there hasn't been a frame released that actually has a good contact point and it's still going to send you toppling over anyways. This is not a workable strategy, especially since the fact that they're connected means you get the mass of the disk behind every single hit anyways even if you're not hitting things with the disk itself.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: 3. Quest can be used in a number of good ways. 1. If you find a way to lauch onthe side or wall of the stadium with a light combo, you could possibly win 2. If you are in the center, you could use a countercloskwise spinning bey like Fafnir or Balkesh 3. If you ever launch low to the stadium wall, it has more agility chance etc.
Quest has no Stamina or Attack potential to it, and is basically guaranteed to fall over sooner than anything else and therefore can't be used with Fafnir or Bahamut in a workable manner as they'll never gain enough spin to make up for the own loss caused by their own tip. It is simply unusable for everything.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: where's 5-7?
You gave me no comment on those to respond to. I can't respond to nothing, just like how I cut out 4 from this as another "no comment" response.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: 8. I have threecounters for this 1. Bey points (If they're even counted at all) 2. Rank status 3. Reputation
And none of that matters if you're having fun. This is super tryharding to put these above your own enjoyment.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: Flugel could be used like Cycle, with the little claw things scraping at the center, forcing the bey to stand back up. Defense tips aren't my thing, seeing as they could mess up agility and attack. The point off attack is to 1. Attack the opponent so they could lose stamina and 2. Attack towards the burst. Defence can count, but it could also lower these stats. I make burstable and unburstable combos that can peirce through defence and turn stamina into defence... so yeah, attack and stamina are key unless there'sa bey that can use defence as an upper hand in an attack battle. As for stamina, stamina is very important in a survivor finish or stamina battle. Attack is crutial because it can be used in many ways... But that's just my opinion here Smile
Flugel's wings are not large enough to scrape on the ground until it's fallen over completely and can't possibly recover, and Flugel-S is even worse at that since it's taller and its wings are no larger. Cycle isn't all that good either, as Revolve does the same thing far better and outclasses both with ease. You'd be better off using Revolve, Eternal, or Claw for that sort of strategy.

You've also forgotten that knocking opponents out is an even bigger strategy than "attacking so they lose stamina", which is not something that really works. Attack is useful, yes, but Defense and Stamina currently rule the game right now leaving Attack as the underdog to a small degree. Overall though, the game collapses entirely if any of these types becomes too powerful to counter, and you need a good balance of all types to both win and have a healthy and interesting game.
(Jan. 26, 2019  10:27 PM)MagikHorse Wrote:
(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: 1. Yes, I was refering to scaling, But not box scaling. I'm saying on personal scaling. Ex: I estimate that Yesdrion's stock combo has about 5.5 agility. I estimate that Drain fafnir had 9 stamina. etc.
There is no valid scale for these things, that's my point. "An Agility of 5.5" means nothing, especially since a stock Yegdrion does not move under its own power and should therefore have an agility of 0. The numbers do not properly align with performance, nor is there a way to ever do so.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: 2. Yep, which is why i never use slingshock beys...but that isnot the point. The point is that if you attack with the metal,it can have a heavy-weight attack.
Disks are too far inset for that to work. You might hit the frame on occasion, but there hasn't been a frame released that actually has a good contact point and it's still going to send you toppling over anyways. This is not a workable strategy, especially since the fact that they're connected means you get the mass of the disk behind every single hit anyways even if you're not hitting things with the disk itself.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: 3. Quest can be used in a number of good ways. 1. If you find a way to lauch onthe side or wall of the stadium with a light combo, you could possibly win 2. If you are in the center, you could use a countercloskwise spinning bey like Fafnir or Balkesh 3. If you ever launch low to the stadium wall, it has more agility chance etc.
Quest has no Stamina or Attack potential to it, and is basically guaranteed to fall over sooner than anything else and therefore can't be used with Fafnir or Bahamut in a workable manner as they'll never gain enough spin to make up for the own loss caused by their own tip. It is simply unusable for everything.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: where's 5-7?
You gave me no comment on those to respond to. I can't respond to nothing, just like how I cut out 4 from this as another "no comment" response.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: 8. I have threecounters for this 1. Bey points (If they're even counted at all) 2. Rank status 3. Reputation
And none of that matters if you're having fun. This is super tryharding to put these above your own enjoyment.

(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: Flugel could be used like Cycle, with the little claw things scraping at the center, forcing the bey to stand back up. Defense tips aren't my thing, seeing as they could mess up agility and attack. The point off attack is to 1. Attack the opponent so they could lose stamina and 2. Attack towards the burst. Defence can count, but it could also lower these stats. I make burstable and unburstable combos that can peirce through defence and turn stamina into defence... so yeah, attack and stamina are key unless there'sa bey that can use defence as an upper hand in an attack battle. As for stamina, stamina is very important in a survivor finish or stamina battle. Attack is crutial because it can be used in many ways... But that's just my opinion here Smile
Flugel's wings are not large enough to scrape on the ground until it's fallen over completely and can't possibly recover, and Flugel-S is even worse at that since it's taller and its wings are no larger. Cycle isn't all that good either, as Revolve does the same thing far better and outclasses both with ease. You'd be better off using Revolve, Eternal, or Claw for that sort of strategy.

You've also forgotten that knocking opponents out is an even bigger strategy than "attacking so they lose stamina", which is not something that really works. Attack is useful, yes, but Defense and Stamina currently rule the game right now leaving Attack as the underdog to a small degree. Overall though, the game collapses entirely if any of these types becomes too powerful to counter, and you need a good balance of all types to both win and have a healthy and interesting game.

Well, here's another counter...
1. Yegrion uses yeilding. as such, it is used for agility. Fafnir has Nothing, a stamina tip that is shockwave activated. I used these two as an example because i thought it was a good example... i guess not

2. Strange, I mentioned metal, not disks or frames...

3. Well, think of it as this; Attack beys attack the center multible times, Defence head dead center, Stamina can head dead center or move around and eventualy hit the center at a quick time. If you launch quest at the center, you are almost garuenteed victory with a left spin bey.

4. I said no comment and there was no comment

5-7. My mistake

8. The definition of tornement is to head to the top. Rather if it is a "one fights a series of opponents" tornement or a "Bracket system" Tornemet... either paths spell out "win to advance"; and yes, 8. was just for comedy reasons, yet it should be taken seriously

Flugel is ok, so long as it can be used in a stamina or defencive way. Flugel-S is kind of terrible, i'll give you that; Cycle is bad at first; but think about it, you could use it in many diffrent ways to counter the bade with something like using left spin or using this in the slingshock or railway pockets.

Most of my posts are just my opinion... but this one was me being serious in some tactics that worked for me ._.
(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote:
(Jan. 26, 2019  10:27 PM)MagikHorse Wrote: There is no valid scale for these things, that's my point. "An Agility of 5.5" means nothing, especially since a stock Yegdrion does not move under its own power and should therefore have an agility of 0. The numbers do not properly align with performance, nor is there a way to ever do so.

Disks are too far inset for that to work. You might hit the frame on occasion, but there hasn't been a frame released that actually has a good contact point and it's still going to send you toppling over anyways. This is not a workable strategy, especially since the fact that they're connected means you get the mass of the disk behind every single hit anyways even if you're not hitting things with the disk itself.

Quest has no Stamina or Attack potential to it, and is basically guaranteed to fall over sooner than anything else and therefore can't be used with Fafnir or Bahamut in a workable manner as they'll never gain enough spin to make up for the own loss caused by their own tip. It is simply unusable for everything.

You gave me no comment on those to respond to. I can't respond to nothing, just like how I cut out 4 from this as another "no comment" response.

And none of that matters if you're having fun. This is super tryharding to put these above your own enjoyment.

Flugel's wings are not large enough to scrape on the ground until it's fallen over completely and can't possibly recover, and Flugel-S is even worse at that since it's taller and its wings are no larger. Cycle isn't all that good either, as Revolve does the same thing far better and outclasses both with ease. You'd be better off using Revolve, Eternal, or Claw for that sort of strategy.

You've also forgotten that knocking opponents out is an even bigger strategy than "attacking so they lose stamina", which is not something that really works. Attack is useful, yes, but Defense and Stamina currently rule the game right now leaving Attack as the underdog to a small degree. Overall though, the game collapses entirely if any of these types becomes too powerful to counter, and you need a good balance of all types to both win and have a healthy and interesting game.

Well, here's another counter...
1. Yegrion uses yeilding. as such, it is used for agility. Fafnir has Nothing, a stamina tip that is shockwave activated. I used these two as an example because i thought it was a good example... i guess not

2. Strange, I mentioned metal, not disks or frames...

3. Well, think of it as this; Attack beys attack the center multible times, Defence head dead center, Stamina can head dead center or move around and eventualy hit the center at a quick time. If you launch quest at the center, you are almost garuenteed victory with a left spin bey.

4. I said no comment and there was no comment

5-7. My mistake

8. The definition of tornement is to head to the top. Rather if it is a "one fights a series of opponents" tornement or a "Bracket system" Tornemet... either paths spell out "win to advance"; and yes, 8. was just for comedy reasons, yet it should be taken seriously

Flugel is ok, so long as it can be used in a stamina or defencive way. Flugel-S is kind of terrible, i'll give you that; Cycle is bad at first; but think about it, you could use it in many diffrent ways to counter the bade with something like using left spin or using this in the slingshock or railway pockets.

Most of my posts are just my opinion... but this one was me being serious in some tactics that worked for me ._.
Yedgrion has Edge Yedgrion Y2 has Survive Yggdrasil has Gyro Yaeger Yeggdrasil has Yielding
(Jan. 27, 2019  2:29 AM)CheetoBlader Wrote:
(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: Well, here's another counter...
1. Yegrion uses yeilding. as such, it is used for agility. Fafnir has Nothing, a stamina tip that is shockwave activated. I used these two as an example because i thought it was a good example... i guess not

2. Strange, I mentioned metal, not disks or frames...

3. Well, think of it as this; Attack beys attack the center multible times, Defence head dead center, Stamina can head dead center or move around and eventualy hit the center at a quick time. If you launch quest at the center, you are almost garuenteed victory with a left spin bey.

4. I said no comment and there was no comment

5-7. My mistake

8. The definition of tornement is to head to the top. Rather if it is a "one fights a series of opponents" tornement or a "Bracket system" Tornemet... either paths spell out "win to advance"; and yes, 8. was just for comedy reasons, yet it should be taken seriously

Flugel is ok, so long as it can be used in a stamina or defencive way. Flugel-S is kind of terrible, i'll give you that; Cycle is bad at first; but think about it, you could use it in many diffrent ways to counter the bade with something like using left spin or using this in the slingshock or railway pockets.

Most of my posts are just my opinion... but this one was me being serious in some tactics that worked for me ._.
Yedgrion has Edge Yedgrion Y2 has Survive Yggdrasil has Gyro Yaeger Yeggdrasil has Yielding

The variations of Yegdrion do matter, but i was refering to the anime/stock-combo variation for refrence
(Jan. 27, 2019  2:35 AM)Grimlock_Ollie Wrote:
(Jan. 27, 2019  2:29 AM)CheetoBlader Wrote: Yedgrion has Edge Yedgrion Y2 has Survive Yggdrasil has Gyro Yaeger Yeggdrasil has Yielding

The variations of Yegdrion do matter, but i was refering to the anime/stock-combo variation for refrence

Okay but in the Japanese Anime it is called Yggdrasil
(Jan. 27, 2019  2:38 AM)CheetoBlader Wrote:
(Jan. 27, 2019  2:35 AM)Grimlock_Ollie Wrote: The variations of Yegdrion do matter, but i was refering to the anime/stock-combo variation for refrence

Okay but in the Japanese Anime it is called Yggdrasil

ok
So you're saying that my Crash Rocktavor (Hasbro) Layer can go Kerbeus?! That's incredible!
(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: Well, here's another counter...
1. Yegrion uses yeilding. as such, it is used for agility. Fafnir has Nothing, a stamina tip that is shockwave activated. I used these two as an example because i thought it was a good example... i guess not
Yielding is also motionless under its own power unless unstable and should have 0 "agility", which is still a made up stat anyways. What it does have is heavily reduced Defensive capabilities, since its low grip due to the low-friction POM surface lets it be knocked around more easily while in turn reducing the recoil effect on the layer and therefore improving burst resistance.

Nothing also has poor Stamina performance, since its shape lets it scrape on its edges pretty easily. Its gimmick isn't really helpful in combat.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 2. Strange, I mentioned metal, not disks or frames...
And what else on a bey is metal exactly beyond the disks? Just saying, that's the only "heavy metal" on Burst beys to make contact with. This is the only possibility that you could be referring to.

Before you just say "Super-Z layers have metal", all of the Super-Z beys have plastic in place to prevent metal-on-plastic or metal-on-metal contact, nor would increasing their height make contact with their metal more likely.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 3. Well, think of it as this; Attack beys attack the center multible times, Defence head dead center, Stamina can head dead center or move around and eventualy hit the center at a quick time. If you launch quest at the center, you are almost garuenteed victory with a left spin bey.
Quest doesn't work even on left spin. Drain Fafnir can't get steal enough spin to survive for long enough, and as soon as it starts to fall over can't steal any more spin at all. Bahamut doesn't have any better chances. Nightmare Longinus can't get strong enough attacks off without motion. Quest is among the worst drivers ever released, alongside the likes of Edge and Operate.

Also, you usually see more Defense and Balance types orbiting the center than Stamina. Stamina usually is the type that goes nowhere on its own and funnels straight to the center.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 4. I said no comment and there was no comment
Yes. Yes you did. What's the point of saying this again?

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 5-7. My mistake
Yes.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 8. The definition of tornement is to head to the top. Rather if it is a "one fights a series of opponents" tornement or a "Bracket system" Tornemet... either paths spell out "win to advance"; and yes, 8. was just for comedy reasons, yet it should be taken seriously
I think you need to learn the definition of "definition" if you think the definition of "tournament" is "to head to the top". That's the goal of going to a tournament, but winning should still never go above having a good time.

Also please learn how to spell "tournament".

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: Flugel is ok, so long as it can be used in a stamina or defencive way. Flugel-S is kind of terrible, i'll give you that; Cycle is bad at first; but think about it, you could use it in many diffrent ways to counter the bade with something like using left spin or using this in the slingshock or railway pockets.
"Okay" isn't "good", and if you're not using good parts you're gonna have a harder time winning instead of using the strictly superior options. Cycle still performs worse than Revolve 100% of the time, since its spinning piece gets more in its own way than it's worth.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: Most of my posts are just my opinion... but this one was me being serious in some tactics that worked for me ._.
It might work among your crew, but that doesn't mean it's actually good unless your opponents are a bunch of tournament players, which I highly doubt if you think Quest, Edge, Flugel, and Cycle are good, since every part is either bottom-of-the-barrel terrible or has significantly better alternatives.

(Jan. 27, 2019  3:57 PM)lilphilyb Wrote: So you're saying that my Crash Rocktavor (Hasbro) Layer can go Kerbeus?! That's incredible!
No, it can't. Crash Roktavor is better off either going for pure Stamina or a balance of Attack and Stamina. It's not good for Defense.
(Jan. 27, 2019  4:29 PM)MagikHorse Wrote:
(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: Well, here's another counter...
1. Yegrion uses yeilding. as such, it is used for agility. Fafnir has Nothing, a stamina tip that is shockwave activated. I used these two as an example because i thought it was a good example... i guess not
Yielding is also motionless under its own power unless unstable and should have 0 "agility", which is still a made up stat anyways. What it does have is heavily reduced Defensive capabilities, since its low grip due to the low-friction POM surface lets it be knocked around more easily while in turn reducing the recoil effect on the layer and therefore improving burst resistance.

Nothing also has poor Stamina performance, since its shape lets it scrape on its edges pretty easily. Its gimmick isn't really helpful in combat.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 2. Strange, I mentioned metal, not disks or frames...
And what else on a bey is metal exactly beyond the disks? Just saying, that's the only "heavy metal" on Burst beys to make contact with. This is the only possibility that you could be referring to.

Before you just say "Super-Z layers have metal", all of the Super-Z beys have plastic in place to prevent metal-on-plastic or metal-on-metal contact, nor would increasing their height make contact with their metal more likely.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 3. Well, think of it as this; Attack beys attack the center multible times, Defence head dead center, Stamina can head dead center or move around and eventualy hit the center at a quick time. If you launch quest at the center, you are almost garuenteed victory with a left spin bey.
Quest doesn't work even on left spin. Drain Fafnir can't get steal enough spin to survive for long enough, and as soon as it starts to fall over can't steal any more spin at all. Bahamut doesn't have any better chances. Nightmare Longinus can't get strong enough attacks off without motion. Quest is among the worst drivers ever released, alongside the likes of Edge and Operate.

Also, you usually see more Defense and Balance types orbiting the center than Stamina. Stamina usually is the type that goes nowhere on its own and funnels straight to the center.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 4. I said no comment and there was no comment
Yes. Yes you did. What's the point of saying this again?

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 5-7. My mistake
Yes.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: 8. The definition of tornement is to head to the top. Rather if it is a "one fights a series of opponents" tornement or a "Bracket system" Tornemet... either paths spell out "win to advance"; and yes, 8. was just for comedy reasons, yet it should be taken seriously
I think you need to learn the definition of "definition" if you think the definition of "tournament" is "to head to the top". That's the goal of going to a tournament, but winning should still never go above having a good time.

Also please learn how to spell "tournament".

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: Flugel is ok, so long as it can be used in a stamina or defencive way. Flugel-S is kind of terrible, i'll give you that; Cycle is bad at first; but think about it, you could use it in many diffrent ways to counter the bade with something like using left spin or using this in the slingshock or railway pockets.
"Okay" isn't "good", and if you're not using good parts you're gonna have a harder time winning instead of using the strictly superior options. Cycle still performs worse than Revolve 100% of the time, since its spinning piece gets more in its own way than it's worth.

(Jan. 27, 2019  2:22 AM)Grimlock_Ollie Wrote: Most of my posts are just my opinion... but this one was me being serious in some tactics that worked for me ._.
It might work among your crew, but that doesn't mean it's actually good unless your opponents are a bunch of tournament players, which I highly doubt if you think Quest, Edge, Flugel, and Cycle are good, since every part is either bottom-of-the-barrel terrible or has significantly better alternatives.

(Jan. 27, 2019  3:57 PM)lilphilyb Wrote: So you're saying that my Crash Rocktavor (Hasbro) Layer can go Kerbeus?! That's incredible!
No, it can't. Crash Roktavor is better off either going for pure Stamina or a balance of Attack and Stamina. It's not good for Defense.

Ok ma'am
(Jan. 27, 2019  4:41 PM)lilphilyb Wrote: Ok ma'am

I'm a guy, but you're welcome?
(Jan. 27, 2019  4:45 PM)MagikHorse Wrote:
(Jan. 27, 2019  4:41 PM)lilphilyb Wrote: Ok ma'am

I'm a guy, but you're welcome?

sorry dude
Gonna say this right now, if you are able to, go for the Takara Tomy Beyblade Burst products as they are much better, plus some of the Hasbro releases don't have the actual parts used for the beys that were released in the Japanese releases. Eternal, Revolve, Atomic, and Bearing are the best parts for stamina drivers, also never go with the stock setups as they are a mix of good and mediocre/terrible parts.
(Jan. 29, 2019  3:59 PM)Deathscyther04 Wrote: also never go with the stock setups as they are a mix of good and mediocre/terrible parts.

There are a few exceptions to this, but it's mostly just Nightmare Longinus, Archer Hercules (and even then 13 is on the weak side), and Revive Phoenix (with Friction on the weak side). All 3 of these are amazing in stock.
(Jan. 29, 2019  9:45 PM)MagikHorse Wrote:
(Jan. 29, 2019  3:59 PM)Deathscyther04 Wrote: also never go with the stock setups as they are a mix of good and mediocre/terrible parts.

There are a few exceptions to this, but it's mostly just Nightmare Longinus, Archer Hercules (and even then 13 is on the weak side), and Revive Phoenix (with Friction on the weak side). All 3 of these are amazing in stock.

Hence why I said that, and then there are beys like Hell Salamander which has a horrid disk and aboslutly trash driver, plus you kinda proved my point, nL doesn't count in that as it doesn't have a disk due to its more unique design.
(Jan. 26, 2019  9:46 PM)Grimlock_Ollie Wrote: 1. Yes, I was refering to scaling, But not box scaling. I'm saying on personal scaling. Ex: I estimate that Yesdrion's stock combo has about 5.5 agility. I estimate that Drain fafnir had 9 stamina. etc.

2. Yep, which is why i never use slingshock beys...but that isnot the point. The point is that if you attack with the metal,it can have a heavy-weight attack.

3. Quest can be used in a number of good ways. 1. If you find a way to lauch onthe side or wall of the stadium with a light combo, you could possibly win 2. If you are in the center, you could use a countercloskwise spinning bey like Fafnir or Balkesh 3. If you ever launch low to the stadium wall, it has more agility chance etc.

4. No comment

where's 5-7?

8. I have threecounters for this 1. Bey points (If they're even counted at all) 2. Rank status 3. Reputation

Flugel could be used like Cycle, with the little claw things scraping at the center, forcing the bey to stand back up. Defense tips aren't my thing, seeing as they could mess up agility and attack. The point off attack is to 1. Attack the opponent so they could lose stamina and 2. Attack towards the burst. Defence can count, but it could also lower these stats. I make burstable and unburstable combos that can peirce through defence and turn stamina into defence... so yeah, attack and stamina are key unless there'sa bey that can use defence as an upper hand in an attack battle. As for stamina, stamina is very important in a survivor finish or stamina battle. Attack is crutial because it can be used in many ways... But that's just my opinion here :)

1. you just don't wanna stop personalizing this game, do you. ok lets give you a shot. buy every part released so far, and give us their stats.
2. metal contact is scary because you can damage other people beys so please don't suggest our users especially new ones to do so(beyblades our expensive)
3. that all has been tried about quest. for once you would like to visit its testing thread. quest is one of the best drivers in terms of being the worst. but so far you seem to be wanting to use the bad drivers. go ahead.
4. this should be your response in everything. what you have said so far has been absolutely useless, this point and the previous one took the win for being the most useless.
5. if you honestly consider your opponents bey, then you wouldn't want to hit them with metal. you wouldn't want to spin beys in opposite direction to increase their attack get a little bit more consistent.
6. no you don't explanation above.
7. you forgot seven i think( in a rush??)
8. please don't preach, and please don't quote postcards. saying stuff like this sounds good when it comes from respecting people. you don't seem to respect our community since you made a new thread which contains mostly the same things as your old one, which was closed

oh man! this guy sure is triggering. please stop this and read a little about beyblade from our product threads and testing threads you might wanna go into the winning combinations thread too.
i read through the threads for five years before joining. even then i joined because i needed the community. you should really not just start pushing us with your ideas unless they are god tier. and your ideas, tactics, combos etc. having proven themselves, without any argument, are trash tier(no hate man, just a blunt truth)
even now though i have a fair idea about good parts and all that good stuff, i still don't post all too much in the parts, combinations, tactics etc. threads because there are people there who can do it better than me.