(You may/may not have seen this on the wiki... sorry for the misunderstanding >_< .................................................please enjoy reading :3: )
Hey, bladers!
now, we all know the rock paper scissors gimmick that attack beats stamina, stamina beats defense, defense beats attack and balance has no advantages nor disadvantages; However, i was just thinking about tactics i used agenst my friend just last week in a bey war, here are some sucsesfull tactics dispite the advantage/disadvantage triangle:
(Before it goes on, these tactics may or may not work based on the bey's combo, the stadium you use, burst rate and blader strength in a launch)
1. Outstamina an attack type. This is unsurprizingly obvious; If you are a stamina type and the opponent is using attack, try using a bey with 4 or more agility to doge attacks. My friend was using Winning Valkerie stock combo and lost to this tactic
2. Use the sling shock based on your oponent. It's easy to remember that almost any performance tip can use the sling shock if a blader launches hard enough, but most underestimate or miscalculate the slingshock. If you are facing a defence type, you stand little to no chance if you go on the offencive, so try not to use it then. If you are agenst an attack type, try to counter them with a launch that either takes the center or even chases the opponent bey. If the opponent takes the center with a stamina type, use the sling shock ONLY if it is the railway/railrush stadium for mobile ability. Now, if your opponent uses a stamina type that has good aginity, as stated in number 1, then you most likely will use the slingshock for speed instead of attack.
3. Put pressure on a launch. As seen in episode 44, known as "Roar! Battle of the Beasts!" it is clear that the lower the launcher is to the stadium, the more it wobbles for atack. Now, if you are lucky, you may score a survivor or burst finish with a defence or stamina type, however, these are beys that have extra plastic at the top of the bey that are exelent for this kind of tactic: Caynox single layer, Arc Balkesh, Victory Valtriek, Nightmare Luinor, (insert all turbo beys) and Galaxy Zeutron.
4. Watch your launch power. It is important to launch with as much stamina as you can; however, in some battles you may or may not launch with so much force that your bey is so fast to the point that it does a self ring-out. Though it has no point awarded to the other blader, it almost always causes a self-ring-out causing bey penalty 4, no contact.
5. Create your own style. Though many may doubt it, your blading spirit counts. You need to have faith in winning and have fun when blading; because if you don't, you may find it as a waste of time. Make your own beyblade (with a name), Launch, Blader idenity (Example: My real name is Jeff, but i go by The Burst King) and battle strategy. This way, you have fun and stay posotive when blading
6. Be aware of your bey's power. Tough it may not look it, your bey's power counts as well. Ex: I'm using single layer Deathsyther (i am aware his name is japaneese and the rest are english ;P ) yet my opponent is Drain Fafnir's stock combo; Or something less obvious like my opponent is Arc Balkesh and I am using Kenetic Satomb, 6u, Iorn (Balkesh has the advantage in everything but attack).Create your bey wisley ok?
Edit from my old post that was on the wiki: 7. Have some sense in spin direction. Some beys that spin clockwise should spin counterclockwise and vise versa... also, dual sided and/or dual rotation is fine....Here's some of the beys that, in my opinion,MUST get changed:
1. Victory Valkerie should be left spin, His blades faceleft
2. Both the Unicrests should be left spin, their main attacking horn(s)face left
3. Giest Fafnir should spin clockwise because of the three blade directions
4 (This is the one i undoubtly belive should be changed) Nightmare Longinus (i am aware his name is japaneese and the rest are english ;P ) should spin right , His blades face right... also, his attack power is a nightmare when in left and he IS the nightmare in right spin (I tried it once, it was CRAZY powerfull!)
5. Z achelies should be dual rotation
6. Twin Noctemis should be dual rotation
7. Both Caynoxes... Caynoxs'... Caynie? Should be dual rotation
8. Balkesh should be right spin
(and i'm too lazy to make the rest)
and 8. Win! Win!! Win!!! Just don't loose, ok. :3:
Thanks for reading and may the bey keep spinning
Hey, bladers!
now, we all know the rock paper scissors gimmick that attack beats stamina, stamina beats defense, defense beats attack and balance has no advantages nor disadvantages; However, i was just thinking about tactics i used agenst my friend just last week in a bey war, here are some sucsesfull tactics dispite the advantage/disadvantage triangle:
(Before it goes on, these tactics may or may not work based on the bey's combo, the stadium you use, burst rate and blader strength in a launch)
1. Outstamina an attack type. This is unsurprizingly obvious; If you are a stamina type and the opponent is using attack, try using a bey with 4 or more agility to doge attacks. My friend was using Winning Valkerie stock combo and lost to this tactic
2. Use the sling shock based on your oponent. It's easy to remember that almost any performance tip can use the sling shock if a blader launches hard enough, but most underestimate or miscalculate the slingshock. If you are facing a defence type, you stand little to no chance if you go on the offencive, so try not to use it then. If you are agenst an attack type, try to counter them with a launch that either takes the center or even chases the opponent bey. If the opponent takes the center with a stamina type, use the sling shock ONLY if it is the railway/railrush stadium for mobile ability. Now, if your opponent uses a stamina type that has good aginity, as stated in number 1, then you most likely will use the slingshock for speed instead of attack.
3. Put pressure on a launch. As seen in episode 44, known as "Roar! Battle of the Beasts!" it is clear that the lower the launcher is to the stadium, the more it wobbles for atack. Now, if you are lucky, you may score a survivor or burst finish with a defence or stamina type, however, these are beys that have extra plastic at the top of the bey that are exelent for this kind of tactic: Caynox single layer, Arc Balkesh, Victory Valtriek, Nightmare Luinor, (insert all turbo beys) and Galaxy Zeutron.
4. Watch your launch power. It is important to launch with as much stamina as you can; however, in some battles you may or may not launch with so much force that your bey is so fast to the point that it does a self ring-out. Though it has no point awarded to the other blader, it almost always causes a self-ring-out causing bey penalty 4, no contact.
5. Create your own style. Though many may doubt it, your blading spirit counts. You need to have faith in winning and have fun when blading; because if you don't, you may find it as a waste of time. Make your own beyblade (with a name), Launch, Blader idenity (Example: My real name is Jeff, but i go by The Burst King) and battle strategy. This way, you have fun and stay posotive when blading
6. Be aware of your bey's power. Tough it may not look it, your bey's power counts as well. Ex: I'm using single layer Deathsyther (i am aware his name is japaneese and the rest are english ;P ) yet my opponent is Drain Fafnir's stock combo; Or something less obvious like my opponent is Arc Balkesh and I am using Kenetic Satomb, 6u, Iorn (Balkesh has the advantage in everything but attack).Create your bey wisley ok?
Edit from my old post that was on the wiki: 7. Have some sense in spin direction. Some beys that spin clockwise should spin counterclockwise and vise versa... also, dual sided and/or dual rotation is fine....Here's some of the beys that, in my opinion,MUST get changed:
1. Victory Valkerie should be left spin, His blades faceleft
2. Both the Unicrests should be left spin, their main attacking horn(s)face left
3. Giest Fafnir should spin clockwise because of the three blade directions
4 (This is the one i undoubtly belive should be changed) Nightmare Longinus (i am aware his name is japaneese and the rest are english ;P ) should spin right , His blades face right... also, his attack power is a nightmare when in left and he IS the nightmare in right spin (I tried it once, it was CRAZY powerfull!)
5. Z achelies should be dual rotation
6. Twin Noctemis should be dual rotation
7. Both Caynoxes... Caynoxs'... Caynie? Should be dual rotation
8. Balkesh should be right spin
(and i'm too lazy to make the rest)
and 8. Win! Win!! Win!!! Just don't loose, ok. :3:
Thanks for reading and may the bey keep spinning