(May. 02, 2015 12:18 AM)Beylon Wrote: For the purposes of this discussion, consider how all Hasbro spin-offs are banned - they didn't get their own format. Is burst itself not just Takara's version of a spin-off? Are we really obliged to accommodate that by default?
Dedicated bladers today still want good games of Beyblade. Judging by many of the replies on this thread, I expect they want it more than novel gimmicks. Are these new tops really going to give you the solid gameplay structure you get from standard and limited?
It might seem obvious that a new Beyblade design from Takara-Tomy would definitely become a new format here on the WBO. It will, I'm sure. But honestly, I would not hold my breath waiting for results. Maybe the new format will linger for a while. But I think people need to be open minded about just exactly how much burst play will be happening in the tournament scene. Specially seeing as these won't officially hit the West for some time.
No, we aren't obligated to accommodate them, and no, judging by what we've seen so far, it doesn't look like the gameplay will be very solid, but we can't change the fact that, whether we like it or not, Beyblade Burst is likely going to become the new standard in competitive play, simply by virtue of its availability. It will likely overtake MFB, the same way MFB overtook Plastics and HMS.
If we want this community to grow, we're gonna have to appeal to a wider audience of bladers, and the best way to do that is to appeal to the new releases.
Plus, while there is a gimmick involved, I wouldn't call this a spinoff. At the very least, it's definitely nothing like the spinoffs Hasbro has come up with.
Again, I feel like we're kind of jumping the gun on this one, guys - I can understand being skeptical of this new style of gameplay (I definitely am), but we shouldn't toss the new system out the window before we've even tried it out.
I don't have a problem with Beyblades exploding. I actually think it's insanely cool, but there has to be an element of strategy involved. If Defense can't avoid exploding against Attack customs, or if Stamina customs explode on contact with Defense customs, the game will be ruined. If however, that element of strategy can be maintained, this could be a really cool new format.
Here's the only way I could think of that this new system could retain an element of competitiveness: Attack is designed to cause Stamina to burst, Defense is designed to resist exploding against Attack customs, but is
not designed to cause other tops to burst, and Stamina is designed to OS Defense.
Essentially, the Burst Finish becomes the new KO.
Other than that, I don't see how they can prevent this new system from either being dominated completely by Attack customs, or being almost completely dependent on luck.
But again, only time (and testing) will tell.