(Apr. 08, 2022 5:14 PM)CrisisCrusher07 Wrote: So just clarifying here, You feel that Ko's should be worth 2 points in the first stage formats as well, even when being used in the first stage and not just the top cut?
Correct. Increased attack usage all around = increased variety and diversity of parts and combos used = decreased hour-long draw sessions.
(Apr. 08, 2022 5:14 PM)CrisisCrusher07 Wrote: So, for this one a lot of people seem to like the idea of making the usage of the DB stadium for ranked tournaments a separate format entirely. Which I don't see being an issue. From what you are saying here I'm just trying to understand if you are saying it would need to be part of a different ranking system entirely or if it should be part of the already established ranking system just as a different format?
Different system entirely would be my ideal.. I think I'm a minority in that, though. I could see why people would prefer a different format instead, as it is less extreme of a change. Sort of like MFB Limited and MFB Standard, which we already have a set precedent for.
Either way, there needs to be some distinction between Standard and events that see the use of DB instead.
(Apr. 08, 2022 5:14 PM)CrisisCrusher07 Wrote: Here I just want to clarify that you understood what I said. Just because I read the part where you talk about switching it between sets. Which to me is also a good idea and another way this could be handled. But I was approaching it the same way as the WBBA where after you reveal your combos to each other during the Selection Phase you then would be allowed to mode change, and this would include spin rotation changing. It's just I'm saying after you decide to change it you can't change it back until after the reshuffle and you’re in the next set of battles.
For 3on3? I don't know what you mean.. You'll have to explain. In the 3on3 format everything is initially hidden, so the only opportunity you would have to make a more informed decision is after the first go around with each deck?
If you could see each other's decks and order in advance, using something like Drift that can nearly ensure a draw or free point would not make sense.
(Apr. 08, 2022 5:14 PM)CrisisCrusher07 Wrote: This is what I have been looking for to be honest. I had the hardest time trying to think of definitions for these 2 rules. For the spinning definition this is the closest to the WBBA as I could get it. I get the concern for things like Ultimate with how it could fall more at the end because of its shape and under this rule it would be considered a win. However, I was trying a stationary attacker with Ultimate on Hxt+' and I had it against Vanish also on Hxt+' and I don't think I had many battles where it was that close to where I needed to check the footage for an out spin. I think where Ultimate’s shape does help with those split-second last-minute falls and could get points that way, I think it's very far and few between the ones that do happen like this. I feel as if the WBBA's definitions hurt us over here because we are so competitive that we want every single edge to be in our favor so we can get the win. Nothing is going to be so sound that it will be able to accommodate every blade, every driver, or every disk and how they perform. So, if a part comes out that has a bit of an edge let it have that edge. Eventually something will probably come out that takes that edge away completely.
So on the Knock-Out definition I'm a little confused. It seems as if you are saying that under this rule if a bey hits the corner where the back wall and side wall of the pocket meet that it wouldn't be a Knock-out because it hit the corner and not the back wall. Is that correct?
Perhaps? I think that mostly just rules-out Ultimate's use on HXt+' for this purpose. I had it fall over regularly enough on Bearing pseudo mirror matches.
As for Knock-Outs, yes, I am taking your rule literally. Back wall and corner back are different things.
Mentioning this distinction existing and that is also counts as a Knock-Out would prevent people arguing "Well the rule says back wall only, and this was actually closer to the side wall" when it is evident the Beyblade was hit with enough force and in an orientation that it was no longer making contact with the dish with its Driver.
(Apr. 08, 2022 5:14 PM)CrisisCrusher07 Wrote: Since this is a draft, I knew there might have been some things I forgot to type down that were in my head but I might of forgot to physically type them. So, thank you for bringing this up. I had one of 2 ideas in my head, and that was either to make it so the players must always announce when they are going to mode change, or just add a "Mode Change Phase" where after both bladers reveal their combo, both players MUST turn around and preform all mode changes they wish to preform for that Battle within a time frame of say 20-30 seconds. Then after that time is up, they can reveal their bey again in the modes it will be launched in for that battle. I don't know which would be easier or better, but i think one of them would be the best way to do it.
Yea, no problem. Give it some thought and refine this process a bit to where it is more streamlined for both players and judges.