Hmm, after reading this, I opened another rP to test, and yep there seems to be some sort of mould issue/difference.
My first rP has somewhat brittle armour with slight give that I could see leading to a potential break, along with the loose armour not clicking into place very well despite excellent advice from this thread. The second, however, is not brittle, has no give when pressure is applied, and the armour clicks in tightly and stays on with no problems. The teeth are significantly tighter, too. Now I understand why those who got a better quality rP might still be calling the layer OP.
Quite an unfortunate discovery. :/ I'll start stress testing the both of them to get conclusive results on the differences. Second rP's armour burst six times out of the ten quick rounds I just did, while first rP's armour burst nine out of ten, versus each other. I'll update with more findings.
Alright, preliminary testing wasn't bad at all. Close to two hours of heavy testing and the "loose" rP shows no signs of breakage. Both look pretty good, actually—just a couple light scrapes I have to look at closely in good lighting to see. Normal wear and tear. I'll likely keep testing and doing some for fun, but I don't think the Revive Armour is going to break on either. Ultimately time and experience from others will tell whether a serious breakage issue is in the works or not.
I'll refer to the Revive Phoenixes as "tight" and "loose" for clarity's sake. Some of these combos are obviously not good for competitive play and were done merely for fun and personal testing reasons.
These were done without level chips. I may redo all of this when I get them next week.
- rP.10.Fr: Tight rP's armour burst 2/10 times, loose rP's armour burst 9/10 times. Tight rP won 8/10 matches. All spin finishes.
- rP.10C.Fr: Tight rP's armour burst 5/10 times, loose rP's burst 9/10 times. Tight rP won 7/10 matches. All spin finishes. No clue why adding this frame caused the armour burst rate to go up so much. An aside: Cross balances 10's shape and is beastly.
- rP.10B.Fr: Tight rP's armour burst 4/10 times, loose rP's burst 8/10 times. Tight rP won 8/10 matches. 9 spin finishes, 1 stadium out (over finish?).
- rP.10B:Ds: Tight rP's armour burst 6/10 times, loose rP's burst 8/10 times. They tied at 5 matches each. 8 spin finishes, 2 over finishes.
- rP.0B.Ds: Tight rP's armour burst 5/10 times, loose rP's burst 9/10 times. Another tie at 5 matches each. All spin finishes.
- rP.7/7B.Ds: Same results as above. 8 spin finishes, 2 over finishes.
- rP.7/7B.X: Tight rP's armour burst 8/10 times, loose rP's burst 9/10 times. Loose rP won 7/10 matches. 7 spin finishes, 3 over finishes. Xtreme was a "for fun" choice and ended up being the great equalizer, haha. Also used 10/10B and results proved similar, but both beys fully burst each other twice simultaneously.
- rP.7.Jl: Tight rP's armour burst 9/10 times, loose rP's burst 10/10 times. Tight rP won 6/10 matches by a hair. 5 spin finishes, 3 over finishes, and 2 burst finishes. Lots of draws here involving full bursts and over finishes, tbh.
- rP.10B/C.O: Tight rP's armour burst 4/10 times, loose rP's burst 7/10 times. Tied at 5 matches each. All spin finishes.
- rP.0B/C.O: While not identical, results almost exact to previous combo.
- rP.0B/C.R: Tight rP's armour burst 5/10 times, loose rP's burst 6/10 times. Loose rP won 6/10 matches. All spin finishes.
- rP.0B/C.Et: Tight rP's armour burst 7/10 times, loose rP's burst 9/10 times. Loose rP won 6/10 matches. All spin finishes.
- rP.10B/C.Et: Armour burst rate same as above. Tied at 5 matches each. 8 spin finishes, 1 burst finish, 1 over finish. Revive Phoenix is a legit monster on Eternal, my god. Not sure why Et gets called bad, though it may be that I haven't had my Revolves as long to compare properly.
- rP.10B/C.At: Tight rP's armour burst 5/10 times, loose rP's burst 8/10 times. Tight rP won 6/10 matches, extremely close. 9 spin finishes, 1 hilarious over finish.
- rP.0B/C.At: Results very similar to previous combo.
- rP.0B/C/10B/C.Br: I only own one Bearing so this was basically out of interest. Armour burst rate on either wasn't radical, but both beys only fully burst a total of 3 times out of 20 matches against all of the above. LAD was godly. That's... pretty wild, and a solid case as to why I'll need to buy more than one of the new Triple Booster Set, RIP wallet.
I did some other combos with 7 disc variations, but found they weren't really worth noting. It's interesting how much frames seem to influence Revive Armour's burst rate. My verdict for this round of testing is obviously tight Revive Phoenix, haha.
Keep in mind this is only Revive Phoenix vs Revive Phoenix. Its teeth are great on both versions IMO, but it's still not unstoppable versus other beys as I noted earlier in the thread. I don't think a loose armour rP is automatically doomed to fail. In fact, it serves it well when it goes off balance and will take the win 90% of the time if the opposing rP's armour doesn't burst as well to counterbalance. This may or may not change with the addition of LCs.
That's about it until I get some new parts in the mail. If you have any requests, feel free!