Whoops!
I thought that.... You know what.
I thought you were saying why did Twin Horn's S-AR not get popular enough.
I thought that.... You know what.
I thought you were saying why did Twin Horn's S-AR not get popular enough.
(Jan. 07, 2012 7:26 AM)th!nk Wrote: ... It affects spin velocity less than hitting something that is directly connected to the bey.
Please, lrn2science before replying
jan: The thing I posted was Hasbro Twin Horn AR With a Galeon SAR, not the other way round
(Jan. 08, 2012 7:31 PM)th!nk Wrote: I feel like no one noticed me say this:I noticed! Though I don't generally post here, that's why I have no proof of this...
Another note: Guardian Odin/Anubis suggested something along the lines of AR: Smash Turtle/WD: 10 Heavy/SG:HMC/BB: (get this) SG Sharp.
I tried it and it is actually hard to KO. It's got a really smooth base (use base clips that match the slope, they were released with some of the SG sharp releases but not others), so it's not easy to make heavy contact with, and Smash Turtle is pretty round (but if you get under it at all, because it's so wide, it's easy to destabilise. That said, the whole combo has some impressive resistance to KO, though, if you're using a decent smash attacker you should be able to smash it about til it scrapes and stops spinning.
(Jan. 08, 2012 7:53 PM)th!nk Wrote: That shouldn't really be that hard to KO, as it lacks the ability to maintain rotation from 10 Heavy and the HMC, but I guess it depends on your attacker.Well, it's not that great.
(Jan. 08, 2012 8:01 PM)CRUelty Wrote:(Jan. 08, 2012 8:00 PM)th!nk Wrote: Lose the MG core, replace it with something lighter.Metal Weight or SG Right?
And yeah, you need a really strong, good launch to make Fantom Grip move well.
Ah, I see now. I should work on it, then, haha.
(Jan. 08, 2012 9:28 PM)Gianmarco.93 Wrote: Driger v2 base is better than driger S base?