(Jan. 08, 2012 7:31 PM)th!nk Wrote: I feel like no one noticed me say this:
Another note: Guardian Odin/Anubis suggested something along the lines of AR: Smash Turtle/WD: 10 Heavy/SG:HMC/BB: (get this) SG Sharp.
I tried it and it is actually hard to KO. It's got a really smooth base (use base clips that match the slope, they were released with some of the SG sharp releases but not others), so it's not easy to make heavy contact with, and Smash Turtle is pretty round (but if you get under it at all, because it's so wide, it's easy to destabilise. That said, the whole combo has some impressive resistance to KO, though, if you're using a decent smash attacker you should be able to smash it about til it scrapes and stops spinning.
I noticed! Though I don't generally post here, that's why I have no proof of this...
I kinda modified it since I have a limited collection of plastics, so my closest was:
AR: Upper Dragon
WD: Ten Wide
SG: Neo Right (MG Core)
BB: SG Sharp.
It gave my attackers a tough time, but they still managed to win slightly, usually by OS.
Keep in mind I have a limited collection, so my attackers will be more of the decent side

EDIT:
Also, looking at the Wolborg 4 BB/EG+Wide Defense+Tiger Defenser thing.
If it's as much of a monster as you say, I should look into getting a Wolborg 4 LOL
What WD would you recommend with it since I don't have Wide Defense? I have Ten/Eight Wide, Ten/Eight Heavy, and Ten/Eight Balance. I'm sure the best would be one of the 10 series, but which one would perform closer to Wide Defense? Again, limited plastic knowledge/collection