So I just got a bunch of stuff from Dan (here's his selling thread), as part of my effort to close out my collection and test everything. I have a few preliminary observations - note the word preliminary, it's one evening messing around:
1. Hayate AR should be formally legalised asap (yes I've sneakily had a banned part on the cc list for years as it was pretty close to being legalised below I left), because it wrecks stuff and is amazingly fun. It has rotational recoil out the wazoo and can bend itself over the SG but it also sends stuff sailing through the air so often, I love it. So explosive. Looks mean as hell too. I've owned the hasbro version since I was a kid and testing of that mold was what qualified it for the list, but not having the poles seems to take it to the next level #FreeHayate
2. The Takara base for Hayate is even worse than Hasbro's, though I'm actually not sure if it's worse than Trygle. I will actually be doing safety focused tests on it, which is kind of new as an idea, as the rulings around it from Takara are very unclear and there's no competitive reason to ban it if anyone wants to be *that guy* as long as it is safe.
3. Customize Gear Free Shaft Ver+Light Sharp CEW (Zeus EG+cew) with Normal Base (wolborg 4 or rock bison ver) and maybe first clutch base (driger g ver.) is looking like an easily top tier right spin zombie setup. Not that right spin zombies are popular or all that useful but it has great LAD attributes and is a double bearing setup with a bk style tip in a lower friction plastic.
4. Desert Sphinxer's AR is quite good for right spin smash. It looks dumb but if it were thicker rather than having a Sub AR it would probably be competitive (it may still be!)
5. Crab Diver is good, but Manta is still the big boy. Crab Diver looks like it has too much rotational recoil for its own good at this point but I'm going to do some testing nonetheless. I can say though that the Divers are notable for all of them being at least "good" offensively, as Orca is quite effective as well.
6. The hasbro pro stadium is horrible for plastics, punishing strong attack types due to rebounding Beys hitting them into the opposite pocket. Unless the rule around rebounds/pockets changes, it must be considered a separate metagame. Not sure how the TT burst stadium compares but I'm now concerned about anything with rebounds.
7. Black Burning Kerberous is everything I ever hoped for, I am in love and I haven't even assembled it yet.
By the way, I have every part coming that I don't have already, aside from the metal bit chip and as of the moment, Dranzer V Hyper Red Ver's North Magnecore (Dranzer V Hyper Red Ver.). I have the South version from regular dranzer V but not the North one, but I'll sort that soon. Yes, I even splashed out on a poseidon just to test it myself. It remains to be seen whether I will financially recover from this.
1. Hayate AR should be formally legalised asap (yes I've sneakily had a banned part on the cc list for years as it was pretty close to being legalised below I left), because it wrecks stuff and is amazingly fun. It has rotational recoil out the wazoo and can bend itself over the SG but it also sends stuff sailing through the air so often, I love it. So explosive. Looks mean as hell too. I've owned the hasbro version since I was a kid and testing of that mold was what qualified it for the list, but not having the poles seems to take it to the next level #FreeHayate
2. The Takara base for Hayate is even worse than Hasbro's, though I'm actually not sure if it's worse than Trygle. I will actually be doing safety focused tests on it, which is kind of new as an idea, as the rulings around it from Takara are very unclear and there's no competitive reason to ban it if anyone wants to be *that guy* as long as it is safe.
3. Customize Gear Free Shaft Ver+Light Sharp CEW (Zeus EG+cew) with Normal Base (wolborg 4 or rock bison ver) and maybe first clutch base (driger g ver.) is looking like an easily top tier right spin zombie setup. Not that right spin zombies are popular or all that useful but it has great LAD attributes and is a double bearing setup with a bk style tip in a lower friction plastic.
4. Desert Sphinxer's AR is quite good for right spin smash. It looks dumb but if it were thicker rather than having a Sub AR it would probably be competitive (it may still be!)
5. Crab Diver is good, but Manta is still the big boy. Crab Diver looks like it has too much rotational recoil for its own good at this point but I'm going to do some testing nonetheless. I can say though that the Divers are notable for all of them being at least "good" offensively, as Orca is quite effective as well.
6. The hasbro pro stadium is horrible for plastics, punishing strong attack types due to rebounding Beys hitting them into the opposite pocket. Unless the rule around rebounds/pockets changes, it must be considered a separate metagame. Not sure how the TT burst stadium compares but I'm now concerned about anything with rebounds.
7. Black Burning Kerberous is everything I ever hoped for, I am in love and I haven't even assembled it yet.
By the way, I have every part coming that I don't have already, aside from the metal bit chip and as of the moment, Dranzer V Hyper Red Ver's North Magnecore (Dranzer V Hyper Red Ver.). I have the South version from regular dranzer V but not the North one, but I'll sort that soon. Yes, I even splashed out on a poseidon just to test it myself. It remains to be seen whether I will financially recover from this.