INTRODUCTION
Ever since the Phoenic chrome wheel came out, I was excited to see an attack wheel from Zero-G that might actually have some potential. As a fan of Blitz and Flash, I wanted to "graduate" my bey to Zero-G and finally have a Zero-G bey that I would use competitively.
The odd shape of the wheel seems to indicate that a Synchromed Phoenic wheel would lose most of its attack capability, but I wanted to test it out for myself. I tried using a MSF-H Phoenic Phoenic TH170XF at our recently concluded Smash Attack! tournament and went 2-1, losing to Shogun and his MF-M Duo Aquario 230WD. Shogun eventually went on to win the tournament, but I was intrigued because every single one of my wins were stadium KOs. Opponents' beys would fly out of the stadium, which was extremely satisfactory. I even got one out from Shogun, but failed to connect the other two times.
Very quick testing the night before also indicated very promising results, as it would knock even heavy beys like Basalt or Diablo out of the stadium and suffering very little recoil in return. After the tournament, I decided to rework my concept and test the wheel again.
THE COMBO
MSF-H - With no stamina to speak of, the aim now was to make a heavy bey with powerful enough smash, so I chose to use the heaviest available Face Bolt.
BD145 - BD145 seems to bring out the best in Synchromed chrome wheels, adding more weight to an already heavy wheel. While usually used for defense, I've observed BD145's successful use against dominant 230 combos and wanted to go in that direction.
RF - Although I'm a fan of XF, it just doesn't work well with BD145 and RF is a top-tier track that gives me enough control. We're also not worried about Stamina, so RF works just fine for our purposes.
THE TESTS
DISCLAIMER
I've a ways to go yet with regards to launching technique, so while I can sliding shoot or create flower patterns consistently enough, I also often have my bey stall along the tornado ridge, spinning for a while and losing stamina before going back into a flower or spiral pattern. I'm quite certain more advanced players can pull off a more efficient launch and get even better results.
FINDINGS
Ever since the Phoenic chrome wheel came out, I was excited to see an attack wheel from Zero-G that might actually have some potential. As a fan of Blitz and Flash, I wanted to "graduate" my bey to Zero-G and finally have a Zero-G bey that I would use competitively.
The odd shape of the wheel seems to indicate that a Synchromed Phoenic wheel would lose most of its attack capability, but I wanted to test it out for myself. I tried using a MSF-H Phoenic Phoenic TH170XF at our recently concluded Smash Attack! tournament and went 2-1, losing to Shogun and his MF-M Duo Aquario 230WD. Shogun eventually went on to win the tournament, but I was intrigued because every single one of my wins were stadium KOs. Opponents' beys would fly out of the stadium, which was extremely satisfactory. I even got one out from Shogun, but failed to connect the other two times.
Very quick testing the night before also indicated very promising results, as it would knock even heavy beys like Basalt or Diablo out of the stadium and suffering very little recoil in return. After the tournament, I decided to rework my concept and test the wheel again.
THE COMBO
MSF-H - With no stamina to speak of, the aim now was to make a heavy bey with powerful enough smash, so I chose to use the heaviest available Face Bolt.
BD145 - BD145 seems to bring out the best in Synchromed chrome wheels, adding more weight to an already heavy wheel. While usually used for defense, I've observed BD145's successful use against dominant 230 combos and wanted to go in that direction.
RF - Although I'm a fan of XF, it just doesn't work well with BD145 and RF is a top-tier track that gives me enough control. We're also not worried about Stamina, so RF works just fine for our purposes.
THE TESTS
Spoiler (Click to View)
DISCLAIMER
I've a ways to go yet with regards to launching technique, so while I can sliding shoot or create flower patterns consistently enough, I also often have my bey stall along the tornado ridge, spinning for a while and losing stamina before going back into a flower or spiral pattern. I'm quite certain more advanced players can pull off a more efficient launch and get even better results.
FINDINGS
Spoiler (Click to View)