(Jul. 10, 2020 6:09 PM)CitrusNinja3 Wrote: The HyperSphere Drivers that work the best in a normal Stadium are the ones that have a protruding tip, such as the three versions of Charge-H. Most of the other ones are a struggle, like what MagikHorse said. Also, the Disk thing probably has 3 excuses aside from production cost: 1) Heavier Beys might not work that well in HyperSphere Stadiums (yet Cho-Z Beys with things like Trick and Yard work just fine for me), 2) Big Disks get in the way, and 3) increasing backwards compatibility (but why make them Core Disks if you don't give us any new or existing Frames?).
Valor-H is my usual example, but I suppose the Charge trio works suitably well too. For many others they either require severe launching angles (e.g. Bullet-I-H, Keep-H) or simply cannot be controlled with a powerful launch no matter what you try (Linear-H).
Disk-wise, the first excuse falls flat entirely. Dread Hades 00Wall on a Hypersphere driver can still use a Hypersphere stadium with little difficulty, and that thing is
heavy, so that's not a big enough hindrance. That also disproves the second point, as Hypersphere drivers are so darned tall that even with massive frames like Wall, Turn, Lift, and Expand the frame still really can't make contact with anything. The third you've already sort of shown the pointlessness of, so... they really don't have much of an excuse left for this short of getting more profit per sale do they?
I do at least like seeing Power-S though. Gives me hope that some releases might actually be decent instead of whatever this Hypersphere stuff is supposed to be.
Cincinnati-based Organizer, and owner of every single currently released TT Burst bey part in at least one color. Hard to think of anything I don't have from MFB either...