(Sep. 02, 2016 12:28 AM)Real_ilinnuc Wrote: One of the reasons I prefer MFB over Burst was skill. MFB was driven by skill. The best combo, best counter, best launch. That's how you won. Burst has that as well, but def not to the same degree. Bursts added a degree a randomness to the game, so luck became a more central part of the experience. With Hasbros, bursting is rarer. So it seems like the luck aspect has been decreased, which I'm okay with.
I suspect you're right that MFB is at least somewhat more skill-oriented than Burst, but there's still a ton of luck involved. Choosing a combo is a skill, sure, but you never have enough information to make a really informed decision, and matches in MFB are often pseudo-draws where one Beyblade stays in solely from hitting the stadium wall. The only series with any recoil like MFB is HMS, and the stadium walls were much lower, so you didn't see this quite so often.
If well-designed, the Burst mechanism shouldn't feel "random"; however, Takara-Tomy's design team hasn't been able to hit this bar and has produced a ton of essentially-defective products. We can scream "Hasbro, what have you done!?" to the heavens as much as we want; the stadiums suck and the colors are pretty garish, but nothing about the mechanism design seems to be
worse than Takara-Tomy's.
It's kind of a buzzkill for those of us that love to import, though.