(Oct. 30, 2011 5:19 AM)Uwik Wrote: That is interesting. I wonder if Hasbro Hades is not affected by the minute mold at all, and just generally spin for 2+ minutes, or the same minute mold is applicable for them also.
Sorry to revive an old thread, but seeing as there was only one test with the Hasbro version, and it looks like Hades will continue to be top tier in the Hasbro meta for a while, I figured it would be slightly relevant.
I have two Hades wheels that I tested. The first was bought when it was first released (and is heavily used), and the second was bought recently (used maybe twice). I am assuming they are from different waves based on what was on the shelves with them when they were bought. There are no "A" stamps on them that I can find. There are 8 reinforcement points and they are all equally spaced. All tests were done in boost mode, with the same CW, face bolt, BD145, and DS (these are all from the newest HK, and have barely been used). Beylauncher L/R (just launcher, no grip, etc.) and TT attack stadium. With both, there was a small amount of movement at first, but they settled in the middle fairly quickly.
Old HK
1) 3:42.5
2) 3:30.9
3) 3:13.7(I could tell this wasnt my best launch when I launched it)
New HK
1) 3:02.2 (again, knew it wasnt going to be my best launch)
2) 3:26.7
3) 3:32.9
I feel confident that if I practiced my launch a little more, that I could have come extremely close to the 4 min mark, especially with the older one. Sorry there are only 3 tests a piece, but I didnt have much time after work yesterday. Hope this helps!
Just for fun,
I also tested both with a Rev up launcher (locking mechanism removed). The results were interesting: Old went for 3:28.8 and New went for 3:33.1. The reason these were lower times than my best with the Beylauncher is because as soon as they landed they moved around a LOT. However, this tells me that there is a bell curve when it comes to launching stamina (and possibly defence) customs. I understand movement is caused if you arent steady with your launch. But the stronger the launch the more precise and steady you have to be, and there has to be a point where you just cant be that precise and steady because of uncontrolable factors (the bey doesnt latch on to the launcher perfectly balanced, weight distribution of the bey, human error, etc.).
TLDR: It seems to me there is a sweet spot with launch strength when it comes to stamina combos. Sorry if this is common knowledge, but I searched and didnt find anything, so this was a little breakthrough to me. HaHa