General Competitive Pokemon Topic

1 turn is all I need.



Zoroark has terrific stats!
Great speed,Above average attack/Sp.Atk,and really good defense/Sp.Def!
It's Sp. Atk is okay, but everything else isn't too good.
(Jun. 17, 2014  6:21 PM)TheWhiteTiger Wrote: It's Sp. Atk is okay, but everything else isn't too good.

According to bulbapedia,at Lv.50 it's speed and attack is 105,which means that they are nearly as good as its Sp.atk so...
The Sp.atk is 120 and so is the HP.
According to Bubapedia, it's Sp. Atk is 120...
IK,I checked again(before you wrote that)and edited.
Again, its HP is 60. XD
(Jun. 17, 2014  6:52 PM)TheWhiteTiger Wrote: Again, its HP is 60. XD
well, you're pretty much right, but if you count ev's
(Jun. 17, 2014  9:26 PM)Pokemo Wrote:
(Jun. 17, 2014  6:52 PM)TheWhiteTiger Wrote: Again, its HP is 60. XD
well, you're pretty much right, but if you count ev's

Not a whole lot of pokemon are good after just catching them, that's why there's the training aspect of pokemon. So just train zoroark to get it's preferred stats and move on from there. If that's still not enough, items can be used for the pokemon to hold.
Yeah, but the same training and items can be used for any other pokemon thats better than Zoroark...
(Jun. 17, 2014  9:48 PM)TheWhiteTiger Wrote: Yeah, but the same training and items can be used for any other pokemon thats better than Zoroark...
yeah, you're right, it can also count considering it have a little bad stats and that magikarp wouldn't be good, but if you use milotic, for example, it can still beat it considering its HP is very low compared to the other pokemon (except shedinga)
So Zoroark is outclassed. Any sort of builds make him worth keeping?
(Jun. 17, 2014  11:06 PM)Kalthesuperior Wrote: So Zoroark is outclassed. Any sort of builds make him worth keeping?
not really, but you should catch strong legendary pokemon such as diagla etc. and you should catch meta gross and dragonite too
(Jun. 17, 2014  11:06 PM)Kalthesuperior Wrote: So Zoroark is outclassed. Any sort of builds make him worth keeping?

Good moves are Night Daze and Flamethrower. Depending on what you want to do with it you could use any combination of Nasty Plot, Taunt, U-Turn, and Foul Play. You could also do Extrasensory for more diversity or maybe Sucker Punch for priority.

Nature should be Modest, Timid, or Hasty and should have the generic Special Attacker setup. If you use Modest or Timid put the last four into Special Defense on the off chance you run into Genesect or one of the Porygons.
Everyone knows that Regigigas is hindered by it's Slow Start. Anyone know how to get Regigigas mostly undamaged after 5 turns?
(Jun. 26, 2014  10:15 AM)Kalthesuperior Wrote: Everyone knows that Regigigas is hindered by it's Slow Start. Anyone know how to get Regigigas mostly undamaged after 5 turns?

I think my way is a bit odd, but I would begin with a Pokemon setting up Screens to reduce the amount of damage, and then carry:
Regigigas @ Leftovers
- Thunder Wave
- Confuse Ray
- Return
- Your choice of move; Substitute, Knock Off, Giga Impact, whatever.

Thunder Wave & Confuse the foe, set up substitute in hopes for parahax or confusion, and basically you are good to go and can just return the carp out of the thing until it gets it together.
I'll have to use giga impact since I want to put it's stats good use.
But you still have Return to do damage.
I know that, but I like having more than one move that does damage.
giga impact what? no
why would you want a move that leaves you with an unusable turn? there's a reason why slaking is terrible despite his monstrous stats.

why are you even using regigigas outside of a double battle, even there he's eh
Not only is Giga Impact a terrible move in general (opponent sets up on you, 2HKOs you, or just switches into a Ghost type), there is no reason to use two STAB moves in the first place.
If you want the last move to be another attack, then at least use Knock Off or Earthquake for *coverage.
(Jun. 18, 2014  12:00 AM)Pokemo Wrote:
(Jun. 17, 2014  11:06 PM)Kalthesuperior Wrote: So Zoroark is outclassed. Any sort of builds make him worth keeping?
not really, but you should catch strong legendary pokemon such as diagla etc. and you should catch meta gross and dragonite too

>Strong legendary pokemon such as dialga

No
Stop

Stop using ubers
(Jun. 27, 2014  7:15 PM)Zancrow Wrote: Not only is Giga Impact a terrible move in general (opponent sets up on you, 2HKOs you, or just switches into a Ghost type), there is no reason to use two STAB moves in the first place.
If you want the last move to be another attack, then at least use Knock Off or Earthquake for overage.
The only reasons to have two STAB moves is if one is priority and one hits harder, like if you had Mach Punch and Close Combat, or if the Pokemon is a mixed attacker, so like Earthquake and Earth power. The former is much more common, but being mixed catches some defenders off guard.

EDIT: unrelated, but here are some of my battle video codes.
XDTW-WWWW-WWW7-JKRZ - Vs. Adam
QASW-WWWW-WWW7-JKRN - Vs. Noah (rematch)
J83W-WWWW-WWW7-JKRY - Vs. Noah
(Jun. 27, 2014  7:42 PM)Wombat Wrote: The only reasons to have two STAB moves is if one is priority and one hits harder, like if you had Mach Punch and Close Combat, or if the Pokemon is a mixed attacker, so like Earthquake and Earth power. The former is much more common, but being mixed catches some defenders off guard.

I was talking about Regigigas itself. Many other pokemon can actually pull off double STAB because they have OTHER coverage moves, however that Regigigas set doesn't have the room for it.
(Jun. 17, 2014  11:06 PM)Kalthesuperior Wrote: So Zoroark is outclassed. Any sort of builds make him worth keeping?

Yeah.
Flamethrower
Night Daze
Foul Play
And
Punishment/Hyper Voice

Zoroark really isn't that bad with few weaknesses,an immunity,and the defense to survive multiple supereffective attacks.In a way,Zoroark is kinda like Girantina
(Jun. 30, 2014  6:22 PM)King E.Emperor Wrote:
(Jun. 17, 2014  11:06 PM)Kalthesuperior Wrote: So Zoroark is outclassed. Any sort of builds make him worth keeping?

Yeah.
Flamethrower
Night Daze
Foul Play
And
Punishment/Hyper Voice

Zoroark really isn't that bad with few weaknesses,an immunity,and the defense to survive multiple supereffective attacks.In a way,Zoroark is kinda like Girantina

wut lol nope

Zoroark actually has poor defensive bulk, and I'm sure it's pretty easy to one-hit on 2x damage.

I would not suggest building with 3 different Dark moves, as that really limits your ability to sweep with super-effective damage.

Instead, I would build it with Night Daze, Flamethrower, Focus Blast, and either Nasty Plot, Grass Knot, or Sucker Punch as a fourth move. You may also want to switch Night Daze out for Dark Pulse because Night Daze will immediately give away your Illusion'ed Zoroark even if it doesn't get attacked.