(Aug. 23, 2021 1:11 AM)Shindog Wrote: Consider a different solution for just a minute. Let’s look how WBBA is dealing with Drift….well they don’t. They play the 5G format where Drift can only be on one of your combos. You must play other combos also.
Suppose we play WBBA style 3v3 in first stage. Drift will only be on one of the 3 combos. Both players can have 1 drift. Suppose we score all win conditions 1 point, which is what we do now. This means besides drift, you would have to have played at least 2 other combos to get 3 points. Is drift so bad than?
In the finals, WBO deck should be a much friendlier environment for specific drift counters.
It would be nice to avoid banning parts people paid for. Just curious, if we can lessen the overall effect of drift has in the first stage by, let’s say, playing 3v3 deck , would we still want it banned? Is it kinda like perhaps the queen in chess doesn’t need a ban then? I don’t know, I am not good enough at chess to make this comparison probably. If I am right, would this help to also solve future problem parts?
Just something to think about
Changing our entire tournament format for a part, to one which also doesn't work at all with the first generation of Beyblade, seems odd.
I generally dislike no shared part rules as it encourages superficial variation in combos (using different metal faces) and actually restricts actual combo variation - the use of obscure parts with good ones is basically a no go at that point (eg running xc'+z is basically sui as you skip Zn'+Z). It is also nigh-objectively deleterious in plastics (one said this endlessly on discord, but force smash is awesome - who is gonna run it tho).
In much the way banning drift means people who paid can't use it, the same rule means people who paid for an xc' or similar more marginal part can't use it. People who paid for 2 drifts can't use one... Whether these are perfect examples is mostly academic, but the argument let people use what they paid for does not seem fully compatible with NSP. Or deck, really.
Personally I don't like drift but I also don't like making people (esp kids) have to think harder than necessary just to spin some dang tops with NSP rules and stuff. God I wish I was here when the idea was being considered in the first place - that would have been a more useful hill to die on 😅
For what it's worth, I don't like drift or zone'+z in the meta at all, but they aren't really the issue with burst std, the stadium and its small exits are more of an issue. More passive drifts are admittedly probably a little too good in same spin and defensive/counter ability but I don't think it's a Basalt/BD145 or F230(G)CF in ZG level issue?
I also suggested this in Discord: why doesn't someone run a test tournament and see what happens? I've seen plenty of purple usernames complain about drift, mayhaps it is time for someone to put their money where their mouth is and give us a glimpse of what could be!