Okay since no one else has done so as of yet, here are some tests... I actually own the part (several actually, due to a shipping delay and error with my order I now have 7 of them so I hope it rocks lol). We all know the specifics of the wheels design, the mode changes etc so I'll spare you all.
Standard procedures
STOCK TESTS
death (attack mode) Quetzalcoatl 125RDF vs MFH Basalt kerbecs bd145MB
Death 18-20 all OS/Destabilized
Basalt 2-20 ko
Death 90%
Death(Attack Mode) Quetz 125RDF vs MFH Basalt Kerbecs BD145CS
Death 19-20 All OS/Destabilize
Basalt 1-20 OS
Death 95%
Yep an uncustomized out of the box Bey takes down Goliath so to speak. Kinda surprising, but when I get a Bey for the first time I always try it as it comes against top tier combos for some reason... so anyway it did well.
DEFENSE TESTS
Death and BD145 are a great match, there is roughly 1mm or less of space between Death MW and the Boost Disk, it fits like a well oiled glove...
MFH Death Quetz BD145RDF vs MFH VariAres R145RF
Attack Mode (bank)
Death 11-20 OS
Vari 9-20 KO
Death 55%
Defense Mode (straight shot)
Death 12-20
Vari 8-20
Death 60%
So the Defense mode, with RDF needs to be shot in the middle, otherwise the attacker hits you up to the ridge and the RDF goes wild when the Plastic takes hold and you go flying out faster than a poorly launched XF...
MFH Death (defense mode) BD145RDF vs MFH Basalt Kerbecs BD145MB
Death 20-20 all os
Basalt 0-20
Death 100%
MFH Death Quetz BD145CS vs MF Blitz Herculeo S130R2F
Attack mode
Death 12-20
Blitz 8-20
Death 60%
Defense mode
Death 15-30
Blitz 15-30
Death 50%
MFH Death Quetz BD145CS vs MFH VariAres CH120RF Right Spin
Attack mode
Death 18-20
Vari 2-20
Death 90%
Defense mode
Death 16-20
Vari 4-20
Death 80%
Again, both modes perform pretty equally, and I couldn't tell you which does the better job overall, in the Blitz matchup I would tend to say defense mode, because in attack mode, the indents on the side of death match up with the contact points on Blitz, so there is a greater potential for an early KO due to the excess surface area in attack mode leaving more for Blitz to 'dig in/grab on to', but in other matches you want those deep smooth ridges because there is actually less for say Basalt to grind against...
MFH Death Quetz BD145CS vs MFH Basalt Kerbecs 230CS
Attack mode
Death 5-10
Basalt 5-10
Death 50%
Defense Mode
Death 7-10
Basalt 3-10
Death 70%
okay, in this matchup, the defense mode is the clear winner, I was somewhat surprised, I had expected the 'teeth' in attack mode to do a better job of destabilizing, and it may well have, if not for the floor scraping of the BD145, so AD145 might yield better results in attack mode than defense, though this is pure speculation at this point.
MFH Death (Attack mode)Quetzalcoatl BD145RDF vs MF LLD BD145LRF
Death 10-10 (all OS, most very close, but no ties)
LLD 0-10
Death 100%
Here is a weird one:
MFH Death Quetz BD145CS vs MF Phantom (Stamina mode) BD145CS
Attack Mode
Death 10-10 all OS
Phantom 0-10
Death 100%
Defense Mode
Death 10-10 all OS
Phantom 0-10
Death 100%
So this was really strange, it almost suggests there is stamina potential for Death, that may match the abilities of phantom, which I do not wish to believe, however the tests suggest it may be so...
MFH Death (Attack mode)Quetz 85CS vs MFH VariAres R145RF
Death 20-20
Vari 0-20
Death 100%!!!
WTH?!?! I really didn't expect this, at all, but yeah, LTDC works VERY well with death, at this point, I think its fair to say that outside of BD145, the lower tracks are generally better...
ATTACK TESTS
MF Death (Attack mode) CH120RF vs MFH Basalt Kerbecs BD145CS
Death 0-10 (normal Banking)
Basalt 10-10 all OS
Death 0%
Not too surprising here, they are both pretty round metal wheels with not a whole lot of recoil, so it became a stamina battle... CS>RF in stamina... I'm thinking it needs to get under the opposing MW to utilize its attack potential...
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Disclaimer- the next test, you need a MAD powerful launch, 110% for it to work, or I suppose a modded RUL will do the trick as well..NOT TORNADO STALLED
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MF Death (defense mode) CH120RF vs MFH Basalt Kerbecs BD145CS
Death 18-20 (3KO) Banking, STRONG Launch
Basalt 2-20
(Attack mode)
Death 16-20 all OS Banking, STRONG Launch
Basalt 4-20
So like I said this is not tornado stalling, if you can launch an RF like a madman and get it to stay in, it will outlast the CS and destabilize the basalt... as Death has much better balance/weight distribution than Basalt does, it will hit basalt multiple times, destabilizing, thus causing the BD145 to scrape and eventually OS for the win...
MFH Death Quetz (Attack mode) R145RF vs MFH Phantom(Stamina mode) B: D (7min+ B)
Death 0-10
Phantom 10-10
Death 0%
I think 145 is much too high a track for Death to be an effective attacker, even 120 seems i little high, perhaps 85-105 will be best, I believe the spikes will be most effective under the opposing wheel, as all of the good contact points are on top of the wheel's edge.
MF Death Quetz (Attack mode) 85RF vs MFH Phantom(Stamina mode) B: D
Death 10-10
Phantom 0-10
Death 100%
Much better, true 'upper' attacks, lifts the opposing bey off the ground...
MF Death Horogium (attack mode) 85RF vs MFH Basalt Kerbecs TH220RSF
Death 5-10 3KO
Basalt 5-10
Death 50%
Yeah those little 'teeth' are great, I think at this point 100 might be the most universal track for Death + RF, at 85, it has to destabilize a bit and get basalt wobbling so the teeth can make MW contact and eject Basalt from the stadium... so at 230, 85 would not be able to hit the underside of the opposing wheel easily if at all, so 100 would do the trick IMO, but testing will of course be needed to prove 100 to be optimal...
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So far I'm uncertain as to which mode is best to use for a given situation, as they both perform similarly... it may come down to there simply not being a definitive 'best' mode to use for any given combo, rather merely a better mode to use in a given match-up with said combo... only more time/testing will determine this for sure, but so far I could definitely see this being true..
After many many battles/tests with Death, I think it most definitely has a spot in the current metagame... even straight out of the box it is very competitive, probably the only other bey that can be said about is Phantom Orion, but not to the same extent... 120-130 seems to be a great versatile height for Death, so while a plain 125 might not be optimal track, it is a very usable height, while D/T125, S130, and CH120 would be obvious upgrades, they are not necessarily needed... and the RDF is a great part as well, again best at 120-130 to use to its full potential, when any lower you cannot use the 'DF' part of RDF, that is to say the giant plastic WD-sized HF... when it catches, look out, it goes fast, and when on lower heights, the MW scrapes before this can happen or while its happening causing instant self-destabilization... so overall, the out of the box Death Quetz 125RDF is a bey that I would be comfortable taking to a tournament, and maybe only add a MF/MFH...
So there is a ton of potential for Death, it is very versatile, it is a great defense wheel, that beats current defense heavyweights, and has good numbers against the top attack combos... and the 'mode changes' are not as dramatic as I had initially hoped, as they both seem to be about equal outside of a few specific matches where one mode has a slight advantage to the other... there are a few odd results I got from the tests, such as BD145CS OS-ing the same Phantom combo, every single time... and Death being able to eat up Basalt BD145MB and KO it on occasion, yet loses to Phantom B (R145RF only) and again that is due to the height making it awkward...
Death is definitely worth buying, although I don't think it is better than Phantom at this point, its a little early to say where Death fits, but it will most definitely find its home in the metagame, either as a defense custom must have (which is the most likely), or as an attack/anti-meta or hopefully a great balance piece... time will tell.
Currently I'm working on a Balance/quasi-attack combo for death, if I find something decent, I'll obviously post it...
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More tests to come, I have attack and defense/balance combos ready to put up later in the evening. If anyone has any requests of combos you would like to see, pm me, I have minimum of 2 of every part and wheel so I can accommodate any request.
Standard procedures
STOCK TESTS
death (attack mode) Quetzalcoatl 125RDF vs MFH Basalt kerbecs bd145MB
Death 18-20 all OS/Destabilized
Basalt 2-20 ko
Death 90%
Death(Attack Mode) Quetz 125RDF vs MFH Basalt Kerbecs BD145CS
Death 19-20 All OS/Destabilize
Basalt 1-20 OS
Death 95%
Yep an uncustomized out of the box Bey takes down Goliath so to speak. Kinda surprising, but when I get a Bey for the first time I always try it as it comes against top tier combos for some reason... so anyway it did well.
DEFENSE TESTS
Death and BD145 are a great match, there is roughly 1mm or less of space between Death MW and the Boost Disk, it fits like a well oiled glove...
MFH Death Quetz BD145RDF vs MFH VariAres R145RF
Attack Mode (bank)
Death 11-20 OS
Vari 9-20 KO
Death 55%
Defense Mode (straight shot)
Death 12-20
Vari 8-20
Death 60%
So the Defense mode, with RDF needs to be shot in the middle, otherwise the attacker hits you up to the ridge and the RDF goes wild when the Plastic takes hold and you go flying out faster than a poorly launched XF...
MFH Death (defense mode) BD145RDF vs MFH Basalt Kerbecs BD145MB
Death 20-20 all os
Basalt 0-20
Death 100%
MFH Death Quetz BD145CS vs MF Blitz Herculeo S130R2F
Attack mode
Death 12-20
Blitz 8-20
Death 60%
Defense mode
Death 15-30
Blitz 15-30
Death 50%
MFH Death Quetz BD145CS vs MFH VariAres CH120RF Right Spin
Attack mode
Death 18-20
Vari 2-20
Death 90%
Defense mode
Death 16-20
Vari 4-20
Death 80%
Again, both modes perform pretty equally, and I couldn't tell you which does the better job overall, in the Blitz matchup I would tend to say defense mode, because in attack mode, the indents on the side of death match up with the contact points on Blitz, so there is a greater potential for an early KO due to the excess surface area in attack mode leaving more for Blitz to 'dig in/grab on to', but in other matches you want those deep smooth ridges because there is actually less for say Basalt to grind against...
MFH Death Quetz BD145CS vs MFH Basalt Kerbecs 230CS
Attack mode
Death 5-10
Basalt 5-10
Death 50%
Defense Mode
Death 7-10
Basalt 3-10
Death 70%
okay, in this matchup, the defense mode is the clear winner, I was somewhat surprised, I had expected the 'teeth' in attack mode to do a better job of destabilizing, and it may well have, if not for the floor scraping of the BD145, so AD145 might yield better results in attack mode than defense, though this is pure speculation at this point.
MFH Death (Attack mode)Quetzalcoatl BD145RDF vs MF LLD BD145LRF
Death 10-10 (all OS, most very close, but no ties)
LLD 0-10
Death 100%
Here is a weird one:
MFH Death Quetz BD145CS vs MF Phantom (Stamina mode) BD145CS
Attack Mode
Death 10-10 all OS
Phantom 0-10
Death 100%
Defense Mode
Death 10-10 all OS
Phantom 0-10
Death 100%
So this was really strange, it almost suggests there is stamina potential for Death, that may match the abilities of phantom, which I do not wish to believe, however the tests suggest it may be so...
MFH Death (Attack mode)Quetz 85CS vs MFH VariAres R145RF
Death 20-20
Vari 0-20
Death 100%!!!
WTH?!?! I really didn't expect this, at all, but yeah, LTDC works VERY well with death, at this point, I think its fair to say that outside of BD145, the lower tracks are generally better...
ATTACK TESTS
MF Death (Attack mode) CH120RF vs MFH Basalt Kerbecs BD145CS
Death 0-10 (normal Banking)
Basalt 10-10 all OS
Death 0%
Not too surprising here, they are both pretty round metal wheels with not a whole lot of recoil, so it became a stamina battle... CS>RF in stamina... I'm thinking it needs to get under the opposing MW to utilize its attack potential...
--------------------------------------------------
Disclaimer- the next test, you need a MAD powerful launch, 110% for it to work, or I suppose a modded RUL will do the trick as well..NOT TORNADO STALLED
--------------------------------------------------
MF Death (defense mode) CH120RF vs MFH Basalt Kerbecs BD145CS
Death 18-20 (3KO) Banking, STRONG Launch
Basalt 2-20
(Attack mode)
Death 16-20 all OS Banking, STRONG Launch
Basalt 4-20
So like I said this is not tornado stalling, if you can launch an RF like a madman and get it to stay in, it will outlast the CS and destabilize the basalt... as Death has much better balance/weight distribution than Basalt does, it will hit basalt multiple times, destabilizing, thus causing the BD145 to scrape and eventually OS for the win...
MFH Death Quetz (Attack mode) R145RF vs MFH Phantom(Stamina mode) B: D (7min+ B)
Death 0-10
Phantom 10-10
Death 0%
I think 145 is much too high a track for Death to be an effective attacker, even 120 seems i little high, perhaps 85-105 will be best, I believe the spikes will be most effective under the opposing wheel, as all of the good contact points are on top of the wheel's edge.
MF Death Quetz (Attack mode) 85RF vs MFH Phantom(Stamina mode) B: D
Death 10-10
Phantom 0-10
Death 100%
Much better, true 'upper' attacks, lifts the opposing bey off the ground...
MF Death Horogium (attack mode) 85RF vs MFH Basalt Kerbecs TH220RSF
Death 5-10 3KO
Basalt 5-10
Death 50%
Yeah those little 'teeth' are great, I think at this point 100 might be the most universal track for Death + RF, at 85, it has to destabilize a bit and get basalt wobbling so the teeth can make MW contact and eject Basalt from the stadium... so at 230, 85 would not be able to hit the underside of the opposing wheel easily if at all, so 100 would do the trick IMO, but testing will of course be needed to prove 100 to be optimal...
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So far I'm uncertain as to which mode is best to use for a given situation, as they both perform similarly... it may come down to there simply not being a definitive 'best' mode to use for any given combo, rather merely a better mode to use in a given match-up with said combo... only more time/testing will determine this for sure, but so far I could definitely see this being true..
After many many battles/tests with Death, I think it most definitely has a spot in the current metagame... even straight out of the box it is very competitive, probably the only other bey that can be said about is Phantom Orion, but not to the same extent... 120-130 seems to be a great versatile height for Death, so while a plain 125 might not be optimal track, it is a very usable height, while D/T125, S130, and CH120 would be obvious upgrades, they are not necessarily needed... and the RDF is a great part as well, again best at 120-130 to use to its full potential, when any lower you cannot use the 'DF' part of RDF, that is to say the giant plastic WD-sized HF... when it catches, look out, it goes fast, and when on lower heights, the MW scrapes before this can happen or while its happening causing instant self-destabilization... so overall, the out of the box Death Quetz 125RDF is a bey that I would be comfortable taking to a tournament, and maybe only add a MF/MFH...
So there is a ton of potential for Death, it is very versatile, it is a great defense wheel, that beats current defense heavyweights, and has good numbers against the top attack combos... and the 'mode changes' are not as dramatic as I had initially hoped, as they both seem to be about equal outside of a few specific matches where one mode has a slight advantage to the other... there are a few odd results I got from the tests, such as BD145CS OS-ing the same Phantom combo, every single time... and Death being able to eat up Basalt BD145MB and KO it on occasion, yet loses to Phantom B (R145RF only) and again that is due to the height making it awkward...
Death is definitely worth buying, although I don't think it is better than Phantom at this point, its a little early to say where Death fits, but it will most definitely find its home in the metagame, either as a defense custom must have (which is the most likely), or as an attack/anti-meta or hopefully a great balance piece... time will tell.
Currently I'm working on a Balance/quasi-attack combo for death, if I find something decent, I'll obviously post it...
--------------------------------------------------------------------------------------------------------------------------------------------
More tests to come, I have attack and defense/balance combos ready to put up later in the evening. If anyone has any requests of combos you would like to see, pm me, I have minimum of 2 of every part and wheel so I can accommodate any request.