Counter to Maximum Meteor

TT ATK Stadium
Bey Launcher L/R for MM
Right Beylauncher for MMC
Alternating Shots/Sliding shoot

___Big Bang Pegasis(galaxy ver)BD145LRF VS MM

1.MM
2.MMC
3.MMC
4.MMC
5.MMC
6.MM
7.MMC
8.MMC
9.MMC
10.MMC
(MMC win rate 80% 7 ko/1 os)

if you want test yourselves or against any other current meta-combos
a) Are you shooting XF right?
b) Why LF on a right spin combo?
c) Explain how it won, it seems like a completely random combo to me.
(May. 27, 2011  3:05 AM)GaHooleone Wrote: a) Are you shooting XF right?
b) Why LF on a right spin combo?
c) Explain how it won, it seems like a completely random combo to me.

a)yes
b) ok so how i see it is that R2F anf others like LRF and LF are designed when spun on a respective bey it spins the opposite directon the bey is spinning which to me slows it down by disruption of the opposite spins why i used LF because it has nothing to stop or disrupt the beys spin
c) when MM goes to do the sliding shoot flower patter Pegasis is spinning so fast that when it hits meteos rubber that it some what cancelles the disruption meteo would do to any other combo which causes Pegasis to get such a easy KO.

PS do not come dow on me and my comments Joyful_3
nice can u video and also so let me get this staight you shoot and which bey was shot first but well if MM shot first flower pattern then meteo does random hits like a attack type stopping its hits and KOS did ypu sliding shoot the MMC too?
(May. 27, 2011  3:19 AM)BillyBlast Wrote: nice can u video and also so let me get this staight you shoot and which bey was shot first but well if MM shot first flower pattern then meteo does random hits like a attack type stopping its hits and KOS did ypu sliding shoot the MMC too?

No vid. The shots were alternated, even it MM was shot last MMC leaves it no time to move
(May. 27, 2011  3:05 AM)GaHooleone Wrote: a) Are you shooting XF right?
b) Why LF on a right spin combo?
c) Explain how it won, it seems like a completely random combo to me.

I love how this is the first question.
I don't understand the point of MM counters when it's already well known it doesn't do well against attack types?

Not a bash on this combo, just a general comment.
u do know that Hell Kerbecs BD145 LRF/RF/R2F/LF would do the same thing
also, do you tornado stall, bank, or slide shoot MM? it makes a big difference in the results
(May. 27, 2011  10:37 AM)momiji manju Wrote: I don't understand the point of MM counters when it's already well known it doesn't do well against attack types?

Not a bash on this combo, just a general comment.

It kills right-spin attackers, which is my main gripe with this combination. Plus it isn't even using RF/R2F/LRF so honestly if it was left-spinning it is anybodies game.
(May. 27, 2011  9:59 PM)Dan Wrote:
(May. 27, 2011  10:37 AM)momiji manju Wrote: I don't understand the point of MM counters when it's already well known it doesn't do well against attack types?

Not a bash on this combo, just a general comment.

It kills right-spin attackers, which is my main gripe with this combination. Plus it isn't even using RF/R2F/LRF so honestly if it was left-spinning it is anybodies game.
the combo is only ment to be used with LF beacuse it gets more speed
(May. 27, 2011  10:35 PM)Dan Wrote: what?
you said that MM kills Right Spin Attackers and that MMC wasnt using rf r2f lrf. and i was saying MMC is only meant to be used with LF
You don't get it.
MM can't compete well with Rubber bottoms because it has less grip than them and of course it couldn't equalize left-spinners. This combination is on a plastic bottom, and can be equalized with MM, I'm saying it makes no sense how you get those results.
(May. 27, 2011  10:48 PM)Dan Wrote: You don't get it.
MM can't compete well with Rubber bottoms because it has less grip than them and of course it couldn't equalize left-spinners. This combination is on a plastic bottom, and can be equalized with MM, I'm saying it makes no sense how you get those results.

im saying that BBP is Tornado Ridging so fast that as soon as MM goes around that it smash hits it
This, looks a little more interesting. I am liking this. Though, LF is what catches me most. BB is 42 G's, am I wrong? So, I think LF wouldn't go all ape on this. SO I see your respective results.

I like these tests!
Tbh, I thonk mm will do well here launched at 20%. Please try to find the right launch for mm before posting counters. The versatility of mm is in the malleability of xf that comes from varied launching.
(May. 28, 2011  1:18 AM)th!nk Wrote: Tbh, I thonk mm will do well here launched at 20%. Please try to find the right launch for mm before posting counters. The versatility of mm is in the malleability of xf that comes from varied launching.
Well, that doesn't prove MM's strength. It will just prove technique of its shooter. LF will just control unless somehow controlled.
What? So the fact that with the right launch it can beat most combo's is worth nothing? Really? So in your world, in a tourney, I wouldn't win because I didn't launch at 100% like everyone else?

Yeah, technique is part of MM's ability, the combo itself allows that malleability to occur. I don't see how that makes the fact mm could probably beat this irrelevant?

This thread is about a niche counter to mm, I'm saying I doubt it can do even that. What's your problem?
just a quick vid http://youtu.be/lGBng5IO3gM
Is it just me or did that video not make sense I could barely see any of that video.
It made sense to me...

Why did you always launch Counter first?
(May. 28, 2011  3:48 AM)Mr. N Wrote: It made sense to me...

Why did you always launch Counter first?
because when i go to launch MM it goes into the flower pattern the it just rolls out of the stadium
Your launching it unfairly. They must be alternate. Practice with the XF more and do alternate. I think this because my tests are completely opposite.

This is the exact problem with solo testing, when two massive speeds are going at the same time, it's likely the bey which is already at max speed will KO first. It's because you launched LF first it wins extremely early on, did it never think that if you mastered XF and launched it first, it would win?
(May. 28, 2011  5:01 AM)Sniperâ„¢ Wrote:
(May. 28, 2011  3:48 AM)Mr. N Wrote: It made sense to me...

Why did you always launch Counter first?
because when i go to launch MM it goes into the flower pattern the it just rolls out of the stadium
Also, you have hardly any control over Meteo L drago CH120XF, how do you expect to find a counter to it if you can barely keep it in the stadium?

By that logic, your combo could just as easily had been an uncustomised Storm Capricorne, if all you did was self KO with Meteo L drago.
(May. 28, 2011  3:17 AM)The Ryuga Wrote: Is it just me or did that video not make sense I could barely see any of that video.

Ninja Blades!

@th!nk judging from the speed of the counter beyblade, I'm guessing there wouldn't be enough time for MM to equalize if it's launched at 20%.
edit: oh yeah, I forgot to mention, I don't have the parts to use either Meteo L-Drago CH120 XF or Big Bang Pegasis 125 LF, so I can't say anything based on personal experience with it, but I would love to see a beyblade launched at 20% beat one launched at 90% or 100%.