Hm, Cardfight Vanguard. I was about to make a thread about this, until I saw this one.
Contrary to what most of you say, the combat system is actually very immersive, with attributes from many a different Children's Card Game:
1: Yu-Gi-Oh!: Beautiful artwork, ridiculously large Attack Powers for their creatures, and similar effects. You could say the tribute system is present in this as well, or the Nomi clause (This card cannot be Called except by a Rank-X Card). Attack and Defense points, definitely.
2: Magi Nation: Penalties for using cards from different clans (Episode 9 showed us that you can't receive Drive Triggers for cards of different clans), as well as a similar damage system (In MN, take out the opponent's three Magis, in CFV, deal 6 damage).
3: Magic: The Gathering: Beautiful artwork, similar effects, and an efficient way of summoning creatures (the "Sufficient Mana" rule in Magic, and Calling in CFV). Also, the "Tap and Block" system that makes up Magic's combat system is 50% of the game. Power and Strength. 4 of the same card limit.
4: Pokemon: Retreating/retiring your units.
... And there's so many more. The cards are simplistic, but the military strategist feel is interesting. Its minimum 50-card deck does have me on edge (I'm more used to the 40-card for Yu-Gi-Oh), and the limitation of 4 Heal Triggers is risky (all 4 heals could land in the bottom), however I am definitely looking forward to this game, and I will spend a ridiculous amount on it, even if it's in two years when I'm 20.
Also:
(Mar. 06, 2011 9:12 AM)Megablader9 Wrote: It will be funnier than seeing all those "Signer Dragons" in one deck.
The Signer Dragons are staples in every deck that uses Synchro Monsters. It may be amusing to see people using them wrong, or "Because Yusei does," but I take offense to people who mock me for having all five Signers in my Extra Deck.