Hey everyone! Just published another new tournament report. This time it's for Back to the Classics Part 1, which was our first Burst Classic tournament in Toronto in two years!
It was the third different format we played in July. It was honestly a little overwhelming and left me wondering: does Beyblade have too many competitive formats?
In this new tournament report I've shared:
- Why I judged, but did not play.
- My approach to ranked events and choosing an area of specialty in Beyblade.
- A summary of some of my observations, including the Beyblades that were used and the combinations that were used by the winning players.
Read Now: Does Beyblade Have Too Many Competitive Formats? (WBO Burst Classic Tournament Report)
(Jul. 23, 2021 10:55 AM)[[ NØBØDY ]] Wrote: Love this article as I haven't played limited for a while now.
I was interested that you did not include drift in your deck, I personally like it on Hazard Kerbeus 00B as it is quite able to KO or burst attack types in same spin (albeit with a burst risk) with practice.
I also use a similar Geist combo.
I like to use Hell Kerbecs remake on a stable dash driver as it has sufficient recoil to KO and burst attack types with good LAD and stamina.
So far haven't found a stable layer for drift in Limited.
Thank you! Glad you enjoyed it.
My overall strategy was pretty similar across both that event and the standard Burst Format event we did that day. I knew there would be a big focus from players on the Drift Driver and I really want to do my best to avoid playing the Drift versus Drift game with everyone. Thanks to my confidence in the benefits of the awoken Rise Driver alongside other Drivers like Bearing and Zone'+Z, I was able to get away with not using it. I'm not even sure I like it that much in Burst Limited. In the standard Burst Format it instantly became more attractive because it acts more calm on DB Layers, but that isn't the case in Burst Limited.
Hazard Kerbeus is a Layer I'd like to test more with. It always seems to do well at events, but I haven't loved it personally in my testing with it so far. I might have tested with it more in preparation for this event, but I was riding so high on the Rise Driver and spent a lot of the time I had to test making sure that I was confident my Rise combos were legitimate contenders. I spent a lot of time deciding what Layers to use on it. In particular I spent a lot of time comparing the pros and cons of Right αrtemis versus the Rock Layer Base on Rise. There was another pure attack type combo that I enjoyed the performance of during my testing that I didn't end up feeling the need to use, but I won't reveal that for now just in case I need to use it in the future.
I didn't test with Hell Kerbecs much, but do you find it bursts frequently? I spent more time trying to find a combination for Flame Sagittario, Ray, or Earth Aquila that might work for the format. Ended up deciding on Earth Aquila with Metal Defense as I mentioned in the report ... but I wasn't all that confident in it and only used it for fun in the one match at the end of the round robin where I was already guaranteed a spot in the finals.