Okay, this seems crazy, but I had an idea for a Beyblade sport, called "Beyrun". The field would be a straight plastic line... road, I guess, with 2-inch walls on both sides. It would be about 4 yards long and 2-3 feet wide, and it would have a small Beystadium-like bowl at one end. The other end would be open.
From the open side, there'd be a line marked after about a foot. That is the "Runner" line. We'll get to that in a bit. Then, about a foot from the bowl (called the "Pocket Goal") is another line, called the "Guardian" line. Also talked about later. Then, about a foot from the middle, closer to the Pocket goal, is yet another line called the "Defender" line.
On each team, there are 6 players, 3 defensive, 3 offensive. The offensive players are the "Runner", and 2 "Protectors". The defensive players are the "Guardian", and 2 "Defenders". The team MUST have 6 players, but they can rotate positions.
Likewise, when they rotate positions, they can rotate out their Bey. Each player MUST have 1-4 Beys registered. The maximum registered is 4 because each member may have one Bey of each different position.
Now, the goal of the game is to get 10 points. You get points by getting your Runner into the Pocket goal. The Defenders try to run into the Runner and stop him. The Guardian is positioned in front of the goal to try to stop the Runner there. The Protectors try to stop the Defenders and/or knock out the Guardian.
There are sets called "Cycles". During a Cycle, the offensive team has 5 attempts to get their Runner into the Pocket goal. At the beginning of each attempt, they count down "3-2-1, Let it Rip", and all players launch their Beys. ALL offensive Beys must be launched from behind the Runner line. The Guardian must be launched from behind the Guardian line. Same for the Protectors.
Each time that the Runner fails to make it into the Pocket goal, all Beys are taken out of the "Dash Track" (the long strip of stadium), and they start again by launching from the lines. If a Bey besides the Runner falls into the Pocket goal, and it is NOT the cause of impact with another Bey, it is considered a foul. That simply means that the attempt is RESTARTED, not counted as unsuccessful.
If the Runner has unsuccessfully attempted to make the goal all 5 times, another Cycle is started, with the teams on offense and defense switched. If the teams are tied after 13 Cycles, "Final Cycle" is started. During Final Cycle, Protectors and Defenders are NOT used. Also, if the Runner doesn't make the goal, he doesn't get another attempt. The offense and defense are immediately switched. This repeats until a team scores. That team is the winner.
TIPS:
For a good runner, use a light Beyblade with an attack-type tip.
For a good Guardian, use a very heavy Beyblade with some variation of WD.
For a good Protector, use a decently heavy Beyblade with an attack type tip.
For a good Defender, use a heavy Beyblade with any kind of tip.
Oh, also, I want to know if you guys think this is a good idea, if you would play this, if you would change anything, or if you are unclear about anything.
From the open side, there'd be a line marked after about a foot. That is the "Runner" line. We'll get to that in a bit. Then, about a foot from the bowl (called the "Pocket Goal") is another line, called the "Guardian" line. Also talked about later. Then, about a foot from the middle, closer to the Pocket goal, is yet another line called the "Defender" line.
On each team, there are 6 players, 3 defensive, 3 offensive. The offensive players are the "Runner", and 2 "Protectors". The defensive players are the "Guardian", and 2 "Defenders". The team MUST have 6 players, but they can rotate positions.
Likewise, when they rotate positions, they can rotate out their Bey. Each player MUST have 1-4 Beys registered. The maximum registered is 4 because each member may have one Bey of each different position.
Now, the goal of the game is to get 10 points. You get points by getting your Runner into the Pocket goal. The Defenders try to run into the Runner and stop him. The Guardian is positioned in front of the goal to try to stop the Runner there. The Protectors try to stop the Defenders and/or knock out the Guardian.
There are sets called "Cycles". During a Cycle, the offensive team has 5 attempts to get their Runner into the Pocket goal. At the beginning of each attempt, they count down "3-2-1, Let it Rip", and all players launch their Beys. ALL offensive Beys must be launched from behind the Runner line. The Guardian must be launched from behind the Guardian line. Same for the Protectors.
Each time that the Runner fails to make it into the Pocket goal, all Beys are taken out of the "Dash Track" (the long strip of stadium), and they start again by launching from the lines. If a Bey besides the Runner falls into the Pocket goal, and it is NOT the cause of impact with another Bey, it is considered a foul. That simply means that the attempt is RESTARTED, not counted as unsuccessful.
If the Runner has unsuccessfully attempted to make the goal all 5 times, another Cycle is started, with the teams on offense and defense switched. If the teams are tied after 13 Cycles, "Final Cycle" is started. During Final Cycle, Protectors and Defenders are NOT used. Also, if the Runner doesn't make the goal, he doesn't get another attempt. The offense and defense are immediately switched. This repeats until a team scores. That team is the winner.
TIPS:
For a good runner, use a light Beyblade with an attack-type tip.
For a good Guardian, use a very heavy Beyblade with some variation of WD.
For a good Protector, use a decently heavy Beyblade with an attack type tip.
For a good Defender, use a heavy Beyblade with any kind of tip.
Oh, also, I want to know if you guys think this is a good idea, if you would play this, if you would change anything, or if you are unclear about anything.