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THIS IS THE BEST RECOLOR EVER!
THIS IS THE BEST RECOLOR EVER!
(Dec. 13, 2021 3:43 AM)DeceasedCrab Wrote:(Dec. 12, 2021 6:59 PM)Attila Wrote: Question: why cant I use my pro series stadium for official battles? It’s practically the same thing
Just because you say that doesn't make it true. It's got 4 pockets, and they're pockets instead of holes. Has anyone measured and compared the incline and sizes of the central pocket and tornado ridge? Have you?
More to the point, has any organizer run an unranked Burst Standard tournament only using the Pro Series Beystadium for testing purposes? That's what you'll need if you want that to be allowed. Probably a bunch of them. Better get to it.
(Dec. 09, 2021 6:07 PM)DeceasedCrab Wrote:I haven't been able to attend any tournaments yet, but I typically use low moving attack types(Dec. 06, 2021 12:45 PM)AJL Blader Wrote: Going out to all Bladers at the WBO
what is your blading style when it comes to finals deck format?
I prefer stamina/defense hybrids that have LAD, defense against attack types, and decent enough same spin stamina
I also occasionally experiment with attack combos and have recently implemented an attack/stamina hybrid into my deck for both knockout potential as well as LAD potential
I wish someone had taken your honest question more seriously.
You're well aware of my finals deck style. I tend to have a left spin stamina and a right spin stamina. If I'm feeling self-destructive I might throw in an attack type. I tend towards Drifts and Bearings, and so far I still rely heavily on Dynamite, Roar, and Mirage because they just keep working. I usually leave the attack slot for experiments like a Hybrid driver or something fun like Prominence.
(Dec. 18, 2021 12:18 AM)TheRogueBlader Wrote: Hey everyone, I was wondering any legal ways to awaken savior? I’ve been putting it up against really hard hitting combos like guilty longinus over evolutionk/charge metal-2 and astral Perseus giga Octa/Xtend+ attack mode-10.
I was thinking to cut the 3 rubber pieces of with a scissor?
Another way my friend told me is to just twist the pieces until they come off
(Dec. 18, 2021 12:31 AM)#Fafnir Wrote:That makes sense. Sharp disc contact combos can really hit hard, but I feel like if guilty and astral on heavyweight combos didn’t work by now this would be as much if not less effective. I’ll give it a try though, anything else at this point cause these rubber pieces are not coming off with literally hours of battles, and I’m not complaining about the amount of time cause I’m fine with hours of battles. I’m just angry that the rubber pieces aren’t coming off. But anyway, thanks for the tips #Fafnir!(Dec. 18, 2021 12:18 AM)TheRogueBlader Wrote: Hey everyone, I was wondering any legal ways to awaken savior? I’ve been putting it up against really hard hitting combos like guilty longinus over evolutionk/charge metal-2 and astral Perseus giga Octa/Xtend+ attack mode-10.
I was thinking to cut the 3 rubber pieces of with a scissor?
Another way my friend told me is to just twist the pieces until they come off
The only legal way to awaken the Savior blade is by use. I'm glad you asked before cutting it, because otherwise, you wouldn't have a legal Savior blade.
The way I awakened mine when it first came out was by using Rage 3A on a high driver and Savior on a short driver to enable 3A to act as the main point of contact. Using this method, awakening took about an hour, though this was with the original mold that's rumored to have softer rubber.
Nowadays, the fastest method would probably be using Guilty Longinus Karma high driver/Quattro-0 in high mode against a short Savior combo.
(Dec. 23, 2021 2:29 AM)AJL Blader Wrote: So now that high extend plus has been released for over a month what do you guys think Zone'+Z place in the meta is now because with the release of high extend plus you know have 4 drivers that each counter each other in different ways that sort of cycle back on to each other. The bearing driver has better same spin stamina than drift, zone'+z, and Mobius, and will occasionally beat drift and zone'+z in opposite spin depending on the bearing, but will get out spun in both the same spin and opposite spin by high extend plus'. This becomes complicated however when you consider the fact that while high extend plus' is the best out of these 4 for the same spin it loses in opposite spin to zone'+z and drift and occasionally Mobius. Due to these stats, however, it seems that Zone' +z only real advantage is being able to beat high extend plus which makes me now questionHonestly, I think it’s fallen out of the meta. In classic it’s useless, limited it’s banned, and standard the beys LAD is just so random that zone’+z, which would beat bearing easily just a year ago, loses/ties with it and loses in same spin. I could see it being used in BGT for its burst resistance, defense, and good enough stamina to OS defense types and KO attackers.
Has Zone'+z fallen out of the meta/become the least competitive LAD driver?
What do you guys think?
(Dec. 26, 2021 2:59 AM)AJL Blader Wrote: How come LAD has recently been more of a focus in Beyblade meta conversations than knock out resistance because, from what I can tell, the release of High extend plus has prompted huge changes to the LAD drivers and how they should be used in the current metagame and yet I haven't heard or seen anyone talk about high extend plus's greatest flaw, its knockout resistance. When compared to other LAD drivers like bearing, zone'+z, and drift(depending on the quality, high extend plus, from my testings, has extremely low knockout resistance and when put on either dynamite or vanish will lose to a knockout more than 70 percent of the time whether it be a guilty or an ultimate combo that is the attacker.
(Dec. 23, 2021 6:22 AM)p0l1w4g06 Wrote: Hot Take :
TT and Hasbro don't understand game balance.
TT: New parts always better than the old stuff.
(Exception: Perfect Phoenix pre-DB, Hollow)
Hasbro: New parts always suck.
(Exception,clipse Evo Genesis)
Also, have TT/hasbro sponsored a single tournament??? That's probably why they don't understand game balance
(Jan. 05, 2022 1:35 PM)th!nk Wrote:(Dec. 26, 2021 2:59 AM)AJL Blader Wrote: How come LAD has recently been more of a focus in Beyblade meta conversations than knock out resistance because, from what I can tell, the release of High extend plus has prompted huge changes to the LAD drivers and how they should be used in the current metagame and yet I haven't heard or seen anyone talk about high extend plus's greatest flaw, its knockout resistance. When compared to other LAD drivers like bearing, zone'+z, and drift(depending on the quality, high extend plus, from my testings, has extremely low knockout resistance and when put on either dynamite or vanish will lose to a knockout more than 70 percent of the time whether it be a guilty or an ultimate combo that is the attacker.
Honestly? It's been mentioned, but it's probably because a lot of the current active areas seem to be more scared of Self-KOing with rubber attack than they are of losing via choosing the wrong stamina/lad match up. I think it's a shame, because even some of our more experienced competitors seem to genuinely struggle with a basic sliding shot... I know some feel that it isn't my place to talk about things that happen at or impact tournaments, but while it's been a while since I competed I did manage to win a couple of matches by using attack during one of the more defensive eras in MFB, and that's in BB10, where self-KO is definitely easier - and it's not like this is something that has magically changed in a decade. People gotta practice with this stuff - and not one person practice, get a practice buddy and actually get it done real-world style if you want to know for sure you can nail it at a tournament.
But yeah, rant aside, HXt+' has basically zero knockout resistance, it's laughable. Actually, Zn'+Z may have more of a place in the format if people used more attack as it is a bit harder to KO than the other big stamina/lad drivers.
(Dec. 23, 2021 6:22 AM)p0l1w4g06 Wrote: Hot Take :
TT and Hasbro don't understand game balance.
TT: New parts always better than the old stuff.
(Exception: Perfect Phoenix pre-DB, Hollow)
Hasbro: New parts always suck.
(Exception,clipse Evo Genesis)
Also, have TT/hasbro sponsored a single tournament??? That's probably why they don't understand game balance
TT run massive numbers of tournaments through the WBBA - they make new stuff better because it means they sell to the players in those tournaments (and elsewhere).
Hasbro have sponsored tournaments - actually, they sponsored one in my little backwater a couple years back, but they have pretty blatantly not really cared about competitive play since day 1, much as they have had some championships and so on over the years.