When Zero-G first arrived, we expected it to be a revolution in the game. A change from the meta-game of that time, which was HEAVILY dominated by Defense and Stamina types. Duo, Phantom, Death, etc etc.
Thankfully though, Flash provided the much awaited change.
Coming back to Zero-G though-
Seeing the swaying stadium, we all expected it to be a game where Attack types would have a nice enough chance to win. Its sad to hear that the Zero-G scenario too, is dominated by Stamina types(even I, like Temporal, have very less knowledge about Zero-G; so what I read here is new for me). :\
Then again, I hear that swaying KO is still an effective method to win. Moreover, I also read in the BBG-28 thread(in a post by Kei) that a Dual-Spin wheel would be a great way to execute SKOs; because a beyblade spinning in the opposite direction has an upper hand in getting a decent SKO. Back when I left, Dragooon had been dominating due to its great spin-steal ability and probably also because of the reason stated above(opposite spin gets more self-KOs). Sooo, has it not been possible to defeat Dragooon Stamina combos by using an aggressive right-spin combo? The latter would probably score an SKO, no?
If it is a right-spin wheel dominating, has a Dragooon combo not been used to score an SKO? B: D and BWD - from what I can see - are not the type of tips that would be invulnerable to the swaying of the stadium(as most Sharp tips are, from what TT has claimed and seemingly proved). So, why are they not SKOed easily?
I ask only to with a view to learn.
Thankfully though, Flash provided the much awaited change.
Coming back to Zero-G though-
Seeing the swaying stadium, we all expected it to be a game where Attack types would have a nice enough chance to win. Its sad to hear that the Zero-G scenario too, is dominated by Stamina types(even I, like Temporal, have very less knowledge about Zero-G; so what I read here is new for me). :\
Then again, I hear that swaying KO is still an effective method to win. Moreover, I also read in the BBG-28 thread(in a post by Kei) that a Dual-Spin wheel would be a great way to execute SKOs; because a beyblade spinning in the opposite direction has an upper hand in getting a decent SKO. Back when I left, Dragooon had been dominating due to its great spin-steal ability and probably also because of the reason stated above(opposite spin gets more self-KOs). Sooo, has it not been possible to defeat Dragooon Stamina combos by using an aggressive right-spin combo? The latter would probably score an SKO, no?
If it is a right-spin wheel dominating, has a Dragooon combo not been used to score an SKO? B: D and BWD - from what I can see - are not the type of tips that would be invulnerable to the swaying of the stadium(as most Sharp tips are, from what TT has claimed and seemingly proved). So, why are they not SKOed easily?
I ask only to with a view to learn.