BTW, if you aren't able to launch your top manually, you don't really have full control over the top. =/
And thanks for clearing that up a bit.
And thanks for clearing that up a bit.
(Mar. 23, 2009 11:56 PM)Pichuscute Wrote: BTW, if you aren't able to launch your top manually, you don't really have full control over the top. =/
And thanks for clearing that up a bit.
(Mar. 24, 2009 12:28 AM)Commie Wrote: You do after the launch.
But seriously, if you want to differentiate yourselves from beyblades, then don't make a fighting spinning top toy. Everyone will call it a beyblade.
Instead, if you want to make a new product, take the great elements of what beyblade had, and add in the magnetic thing and whatever else you want to.
(Mar. 25, 2009 5:42 PM)Giga Wrote: Oh my god
http://www.youtube.com/watch?v=3UjRBC77DHY
2:19
(Mar. 25, 2009 6:09 PM)Bey Brad Wrote: "it's not like your ordinary beyblade" lol
So it comes in six different parts but we have no details on what those parts are and what they control ... furthermore, I'm not convinced that being able to vaguely control the top adds anything to gameplay; if anything, it may detract from the nuances.