I really want to get active with Zero-G Testing but there aren't many staple combos for me to test certain things against. Some findings though.
MB vs B:D In the latest tournament and supposedly The MD august Zero-G Tournament my MF-F/MF-H Duo Bull/Hades 230MB Beat a MF-H Duo Aquario/Cygnus B:D it was a close but defeated it everytime. MB just isn't affected by the stadium much B:D it affected but to the point of survival, B:D can get swayed but the bearings will sorta fight the sway for Medicore sway (?) not enough for the Bey to leave the stadium often. (Except when fighting a bey specialized in Sway KO's where B:D can be swayed but less easier than something such as D)
MB vs Spin Stealers But MB is not a D tip making it very vulnerable to the Popular Dragooon ^2 B:D/WD/EWD Combos which for needs another D to have any hope of countering. "But wouldn't these D Tips on Dragooon sway?" "D's Tips Suck in Zero-G your wrong!" Well It's true D tips including B:D do sway but I mentioned why B:D could stay in the stadium unless fighting a attack type it can not survive them enough B:D won't work for defense at least IMO but a safe form of stamina that I feel really MB could take over if it wasn't for spin stealers. But I'm getting off track there, As Insomniac (Previously Angry Face) Told me at the First Zero-G tournament that Left Spin Couldn't sway D tips which also works vice versa from many personal tests and from some of the MD tournament players. I'm just going to explain the some reasons which I believe to be true but not sure about some "technical" Terms.
Right Beys and Left Beys Swaying issues When 2 Right Spinning Beys fight or 2 Left Spinning Beys fight the move the Stadium in their direction, hence why some beys can use that to their advantage and other things, but a Right Spin Beyblade has trouble Sway KOing a Left Spin on a D tip which is the only thing I have seen tested, and vice evrsa for spin directions due to (insert Technical term here) well as I said above a Bey has to sway a bey in it's spin direction and there are other "special cases" but none of them occur liks Dranzer GT's Gimmick of moving the other direction but that would kill it's spin in Zero-G and it's obviously not allowed to be used in Zero-G Anyway Aka "Special Cases" A Bey that is spinning opposite (wish I just said that more) would have to be swayed from the oppositer directions it's Spin (As I will call it) however is opposite to which the stadium is moving, The Stadium must fight the beys "Spin" to Sway KO it which can be very difficult I like to use this unrealted but similar example, if you Drop something (reasonably of course) onto a bey whithout Force applied (for very obvious reasons) they Bey if at 100% and Recently Launched should supposedly stay spinning i feel the sradium would be more like draining the left Spin assuming that it is fighting a Right Spin "Sway" Bey will lose it's spin rather than being swayed which since beys have high air resistance shouldn't due much and the only real loss of spin would be from the stadium spinning opposite to the bey and the stadium will unless something extroadinary happens not have enough force to be spinning ridiclously fast and if that happens with the beys still in the stadium ( Which would be the Stadium Fighting the Tip at that point)
Conclusions: Duo 230MB beats Duo B:D Duo 230MB vs Dragooon ^2 B:D is a Autolose for Duo, B:D is a safer choice for Stamina but I believe MB outdoes it mostly, and Right Spin can't "Sway" Left Spin Vice Versa, also to prevent self Stadium outs from your own D tip not being affected by the other bey which is in the opposite directions just Weak Launch (I'll get Dan's thread in a sec)
The Conclusions are the only things 100% Accurate and get straight to some points about the Paragraphs.
I apolgize for the bad grammar, repetiton, bad format etc... I just wabted to get my views out on this and some clear things to straighten out some people. I am not basing this all off of my Experience in 2 Zero-G tournaments but I own a BBG-03 Attack Stadium as well. About some B:D tests they were done with 2 people launching at the same time, I am unable to test B:D due to mine being very worn down. Almost all the tests were tested in a Zero-G Attack Stadium or why else would I post it here I say most Because I "think" it is all but I cannot be certain.
1st Place Beyblade Colosseum 1 2013
1st Place Five Fists Beyday (Maryland Beyday 2012)
25 Tournaments Attended: 9 Placed In
Tournament List
Total 25 Tournaments, 2 HMS, 2 Plastics, 14 BB-10 MFB 7 Zero-G MFB 1 Limited
3/19/11 Spring Cherry Blossom ARISE
5/14/11 Blademore
5/29/11 Beydays come on
6/12/11 Fill my eyes double beyblade tournament
8/12/11 Summer Spin Showdown
9/18/11 Better Than School
10/16/11 The Dual Duel
11/19/11 Novembrr-Brawl
2/25/12 Leap Year Lashing
3/25/12 Cherry Blossom Combat 3rd Place
4/29/12 Spring Sortie 1st Place
5/26/12 Five Fist BeyDay 1st Place
7/22/12 The Triple Threat
8/12/12 The Lazy Hazy Swayz Beys of Summer
9/23/12 Autumn Assault 3rd Place
10/21/12 October Achtung 4th Place
11/17/12 Thrills, Spills, and Chills! 1st Place
2/2/13 Beyblade Colossuem 1st Place
3/24/13 Merry 2nd Anniversary 1st Place
4/21/13 Beyblade Revolution Qualifier
7/14/13 Heated Metal Plastic-y Madness!
1/19/14 Happy Gnu Year! 1st Place
3/30/14 GBT2: Maryland Qualifier