Since it's release, Coated Sharp (CS) had been the go-to defensive tip. With the release of Ray Gil, RSF was introduced into the game. Between the two tips, their performance varies indefinitely. RSF being aggressive, CS being calm (in most of all cases). The next two defensive tips that were released were Rubber Ball (RB) on August 6th 2011, and Rubber Defense Flat (RDF) on October 23rd 2011.
A quick synopsis of these tips to describe performance and uses:
CS: http://wiki.worldbeyblade.org/index.php/...D125CS.jpg
Calm, takes hits, rubber tends to prevent from KO.
RSF: http://wiki.worldbeyblade.org/index.php/File:Rsf2.jpg
Aggressive, small flower patterns if not worn. Can take and dish-out the KOs.
RS: http://wiki.worldbeyblade.org/index.php/...dKetos.JPG
Calm, in the aspect of pure defense, best in the game. Poor balance, high defense.
RB: http://wiki.worldbeyblade.org/index.php/File:Jade16.jpg
Can be aggresive, and calm (depending on wear and debris buildup). In terms of defense, it is risky depending on the combo it may be facing. When near the tornado ridge, relatively easier (compared to other tips) to push out.
RDF: http://wiki.worldbeyblade.org/index.php/...F-Side.jpg
Good defense, can be aggressive with the correct launch, spin-equalizing capabilities.
My point being: CS has capabilities that other defensive tips do not. It can go into a stall and ride the tornado ridge for a longer period of time, rather than one or two bouts around the stadium. While going against an attack type, it is crucial to disturb which ever pattern your opponent is using so there may be a better chance to OS the attacking bey.
Questions, comments, discussion, go ahead.
And don't assume anything if an argument breaks out in the comments, keep it civilized.
A quick synopsis of these tips to describe performance and uses:
CS: http://wiki.worldbeyblade.org/index.php/...D125CS.jpg
Calm, takes hits, rubber tends to prevent from KO.
RSF: http://wiki.worldbeyblade.org/index.php/File:Rsf2.jpg
Aggressive, small flower patterns if not worn. Can take and dish-out the KOs.
RS: http://wiki.worldbeyblade.org/index.php/...dKetos.JPG
Calm, in the aspect of pure defense, best in the game. Poor balance, high defense.
RB: http://wiki.worldbeyblade.org/index.php/File:Jade16.jpg
Can be aggresive, and calm (depending on wear and debris buildup). In terms of defense, it is risky depending on the combo it may be facing. When near the tornado ridge, relatively easier (compared to other tips) to push out.
RDF: http://wiki.worldbeyblade.org/index.php/...F-Side.jpg
Good defense, can be aggressive with the correct launch, spin-equalizing capabilities.
My point being: CS has capabilities that other defensive tips do not. It can go into a stall and ride the tornado ridge for a longer period of time, rather than one or two bouts around the stadium. While going against an attack type, it is crucial to disturb which ever pattern your opponent is using so there may be a better chance to OS the attacking bey.
Questions, comments, discussion, go ahead.
And don't assume anything if an argument breaks out in the comments, keep it civilized.