I know, I know "Another whining thread by Yamislayer"
Well yes, but please sit down for a second, and listen to the story of this old man (not really, but sounded cool, hahah)
This thread is about Italian metagame history, and some final questions i have for everyone.
What's happening to this game?
When I started playing this game in a competitive way, there were people teaching me, people beating me with ease, and when watching experts playing I used to see a high skill level I HAD TO REACH, and go even above.
It was the First-Italian-Metagame-Era.
The RF Domination Era.
Basicly, good players tested metal wheels and the various phases of rf while worning.
Combos were quite balanced, some played pre hws leo, others ray, others lightning, rock, pre hws pegasis, and so on...
Every wheel could face the opposing one. Obviously there were positive and negative matchups, but usually, the most skilled player used to win.
However, after Gravity came out, I was able to find some new launch technique which made me win a lot of tournaments even when facing the strongest italian players.
People started playing gravity, but still, it obtained good but not godlike results, as gravity could be smashed out by other wheels.
(and that's why I was able to win tournaments, with some new weak, but accurate shoot, i was able to keep myself in the stadium, winning by stealing spin and having better stamina at low rotations)
To be competitive, you had to use low attack combinations (X metal wheel, 85/90 RF).
I call that The Perseus Era.
Even in this Era you could face everything with enough skill.
After that, we got the maximum series.
At first, Kerbecs 85/90/BD145 RF gave literally no choice. you had to use hell OR bd145 somehow.
For the first time as i remember, you HAD to buy that bey to be competitive.
After that, a new friend, 230, came to us.
Obviously, our metagme was destroyed by this piece. 85/90 rf isn't that good against 230.
After this piece was made, the game started becoming too much matchup dependant. there were 145 users, beating 230 users. 230 users beating 85/90 users and finally, 85/90 users beating 145 users.
At first, skill seemed not to be enough to face a negative matchup.
After that, Basalt came out.
At first everyone noticed its great defensive properties, even if its weight was too much to handle, and something was going to happen.
Later on, I found out that basalt could really be dangerous, especially with combos once listed as competitive.
http://www.youtube.com/watch?v=hb9zP7MI4sQ
Of course, we only needed to wait for the creation of basalt230cs ultra famous combo.
it was the safest choice ever. you basicly could risk using another combination that does well against it (but still not an auto win) but performs terrible against others, or just risk a mirror match.
(this is valid before customizations and way to play against it was actually functional)
So once again, you HAD to buy basalt to be competitive. even if you didn't want to play it, you had to learn how to deal with it.
so, basicly, in our first era there were really good pieces you were HIGLY RECCOMMENDED to own. but not forced.
in the perseus era, the thing is similar, except that perseus was almost a mandatory purchase.
but with hell kerbecs and basalt horogium around, the story was different.
pure skill as not enough. They were not just very powerful, they were necessary to be competitive.
After basalt horogium was out, with its massive weight, standards really changed. NO ONE even tried to play a storm or a rock metal wheel any longer. Quite obvious, they didn't want to see their combo bounced back with ease.
But guess what? 4D beyblades, we got a look at those. every single metal wheel was SUPER DUPER HEAVY, every wheel had about 40 grams in it.
Big Bang Pegasis seemed nothing special, but we could not say the same for Beat Lynx, which AT FIRST seemed the one and only definitive attack piece.
after some time, a bey capable of outspinning basalt without suffering basalt properties too much, scythe kronos was out.
If you wanted to play a tourney where basalt was really popular, your hopes were to own this beyblade.
after that, vari ares came out. Now it's considered one of if not the best metal wheel for attack, here in Italy. You have to own one.
So we needed something that could handle this, and Jade Jupiter came out with its fantastic RB, which was seen as the "Defense type rebirth"
Then, Phantom Orion surprised everyone with its stamina inredible properties, but something was not ok. Scythe Kronos, Basalt,Phantom... Circular shape, super heavy beasts. there's no way for an old earth metal wheel to handle these.
You need phantom, its outspinning i guess everything? Got your Phantom? Good!
But Hey, it seems that someone tested a new, super heavy, circular metal wheel
that, if tests results members did turn out to be the effective truth, defends great and
outspins phantom: Duo metal wheel. (did I stress enough with this circular shape and super heavy thing?
Nah...)
Every single bey released seems to be thought like "must be overpowered for what's available now"
Circular wheels and/or SUPER HEAVY wheels come out one after another.
Any of them has some gimmick or a round shape, or both (kreis cygnus,fusion hades, diablo nemesis)
I don't know if newer releases will be more balanced or not,
I only know that it's not like time ago, where you bought a new released bey, with great performance, but still deeatable by others with a bunch of skill.
What I feel like now is...
Is this game going to be a "buy the newest releases everytime you could to win"?
Look at Fusion Hades, if it happens to be necessary to be competitive, will it be useless once Diablo Nemesis is out?
(I mean, look at its weight, it's insane)
and after that will the new beyblades have a standard of 50+grams per metal wheel?
I won't be buying every single new release WHEN FORCED TO.
This is the end of the thread, luckily, I have these questions in my mind, and this is MY point of view, maybe I'm just wrong, bbut that's what I feel like when i think to this game played in a competitive way.
What about you?
(I even doubt people will be seriously reading this, but i hope at least someone does, hahah.)
Well yes, but please sit down for a second, and listen to the story of this old man (not really, but sounded cool, hahah)
This thread is about Italian metagame history, and some final questions i have for everyone.
What's happening to this game?
When I started playing this game in a competitive way, there were people teaching me, people beating me with ease, and when watching experts playing I used to see a high skill level I HAD TO REACH, and go even above.
It was the First-Italian-Metagame-Era.
The RF Domination Era.
Basicly, good players tested metal wheels and the various phases of rf while worning.
Combos were quite balanced, some played pre hws leo, others ray, others lightning, rock, pre hws pegasis, and so on...
Every wheel could face the opposing one. Obviously there were positive and negative matchups, but usually, the most skilled player used to win.
However, after Gravity came out, I was able to find some new launch technique which made me win a lot of tournaments even when facing the strongest italian players.
People started playing gravity, but still, it obtained good but not godlike results, as gravity could be smashed out by other wheels.
(and that's why I was able to win tournaments, with some new weak, but accurate shoot, i was able to keep myself in the stadium, winning by stealing spin and having better stamina at low rotations)
To be competitive, you had to use low attack combinations (X metal wheel, 85/90 RF).
I call that The Perseus Era.
Even in this Era you could face everything with enough skill.
After that, we got the maximum series.
At first, Kerbecs 85/90/BD145 RF gave literally no choice. you had to use hell OR bd145 somehow.
For the first time as i remember, you HAD to buy that bey to be competitive.
After that, a new friend, 230, came to us.
Obviously, our metagme was destroyed by this piece. 85/90 rf isn't that good against 230.
After this piece was made, the game started becoming too much matchup dependant. there were 145 users, beating 230 users. 230 users beating 85/90 users and finally, 85/90 users beating 145 users.
At first, skill seemed not to be enough to face a negative matchup.
After that, Basalt came out.
At first everyone noticed its great defensive properties, even if its weight was too much to handle, and something was going to happen.
Later on, I found out that basalt could really be dangerous, especially with combos once listed as competitive.
http://www.youtube.com/watch?v=hb9zP7MI4sQ
Of course, we only needed to wait for the creation of basalt230cs ultra famous combo.
it was the safest choice ever. you basicly could risk using another combination that does well against it (but still not an auto win) but performs terrible against others, or just risk a mirror match.
(this is valid before customizations and way to play against it was actually functional)
So once again, you HAD to buy basalt to be competitive. even if you didn't want to play it, you had to learn how to deal with it.
so, basicly, in our first era there were really good pieces you were HIGLY RECCOMMENDED to own. but not forced.
in the perseus era, the thing is similar, except that perseus was almost a mandatory purchase.
but with hell kerbecs and basalt horogium around, the story was different.
pure skill as not enough. They were not just very powerful, they were necessary to be competitive.
After basalt horogium was out, with its massive weight, standards really changed. NO ONE even tried to play a storm or a rock metal wheel any longer. Quite obvious, they didn't want to see their combo bounced back with ease.
But guess what? 4D beyblades, we got a look at those. every single metal wheel was SUPER DUPER HEAVY, every wheel had about 40 grams in it.
Big Bang Pegasis seemed nothing special, but we could not say the same for Beat Lynx, which AT FIRST seemed the one and only definitive attack piece.
after some time, a bey capable of outspinning basalt without suffering basalt properties too much, scythe kronos was out.
If you wanted to play a tourney where basalt was really popular, your hopes were to own this beyblade.
after that, vari ares came out. Now it's considered one of if not the best metal wheel for attack, here in Italy. You have to own one.
So we needed something that could handle this, and Jade Jupiter came out with its fantastic RB, which was seen as the "Defense type rebirth"
Then, Phantom Orion surprised everyone with its stamina inredible properties, but something was not ok. Scythe Kronos, Basalt,Phantom... Circular shape, super heavy beasts. there's no way for an old earth metal wheel to handle these.
You need phantom, its outspinning i guess everything? Got your Phantom? Good!
But Hey, it seems that someone tested a new, super heavy, circular metal wheel
that, if tests results members did turn out to be the effective truth, defends great and
outspins phantom: Duo metal wheel. (did I stress enough with this circular shape and super heavy thing?
Nah...)
Every single bey released seems to be thought like "must be overpowered for what's available now"
Circular wheels and/or SUPER HEAVY wheels come out one after another.
Any of them has some gimmick or a round shape, or both (kreis cygnus,fusion hades, diablo nemesis)
I don't know if newer releases will be more balanced or not,
I only know that it's not like time ago, where you bought a new released bey, with great performance, but still deeatable by others with a bunch of skill.
What I feel like now is...
Is this game going to be a "buy the newest releases everytime you could to win"?
Look at Fusion Hades, if it happens to be necessary to be competitive, will it be useless once Diablo Nemesis is out?
(I mean, look at its weight, it's insane)
and after that will the new beyblades have a standard of 50+grams per metal wheel?
I won't be buying every single new release WHEN FORCED TO.
This is the end of the thread, luckily, I have these questions in my mind, and this is MY point of view, maybe I'm just wrong, bbut that's what I feel like when i think to this game played in a competitive way.
What about you?
(I even doubt people will be seriously reading this, but i hope at least someone does, hahah.)