(Jul. 26, 2020 4:30 PM)ShaDowTr3x Wrote:(Jul. 26, 2020 4:30 PM)Vtryuga Wrote: Lol what has this thread become..... Do we need DeceasedCrab ?
We should change it to someone needs gwyns sempai drum
yep totally right
(Jul. 26, 2020 4:30 PM)ShaDowTr3x Wrote:(Jul. 26, 2020 4:30 PM)Vtryuga Wrote: Lol what has this thread become..... Do we need DeceasedCrab ?
We should change it to someone needs gwyns sempai drum
(Jul. 26, 2020 4:39 PM)Ali Baba Wrote: Kai, answer me one thing, how do use math and phisics during the battle (before launch), I can't see any reason for this, because there are so many variables that can break the equations, like the opponent, his launch and launcher can't be calculated, so, i want to know how do you use math to win in beyblade.He has big brain of coarse he always finds away
(Jul. 26, 2020 4:44 PM)ShaDowTr3x Wrote:Agree to disagree(Jul. 26, 2020 4:39 PM)Ali Baba Wrote: Kai, answer me one thing, how do use math and phisics during the battle (before launch), I can't see any reason for this, because there are so many variables that can break the equations, like the opponent, his launch and launcher can't be calculated, so, i want to know how do you use math to win in beyblade.He has big brain of coarse he always finds away
(Jul. 26, 2020 4:59 PM)kai edits Wrote:(Jul. 26, 2020 4:47 PM)ShaDowTr3x Wrote: ? You know I’m joking rightGuys this was supposed to be about what math gwynn uses not this.
(Jul. 26, 2020 4:39 PM)Ali Baba Wrote: Kai, answer me one thing, how do use math and phisics during the battle (before launch), I can't see any reason for this, because there are so many variables that can break the equations, like the opponent, his launch and launcher can't be calculated, so, i want to know how do you use math to win in beyblade.
(Jul. 26, 2020 5:01 PM)kai edits Wrote:(Jul. 26, 2020 4:39 PM)Ali Baba Wrote: Kai, answer me one thing, how do use math and phisics during the battle (before launch), I can't see any reason for this, because there are so many variables that can break the equations, like the opponent, his launch and launcher can't be calculated, so, i want to know how do you use math to win in beyblade.
I use this formula 4x(6y+7ba)=99y
(Jul. 26, 2020 5:01 PM)kai edits Wrote:what formula is this?(Jul. 26, 2020 4:39 PM)Ali Baba Wrote: Kai, answer me one thing, how do use math and phisics during the battle (before launch), I can't see any reason for this, because there are so many variables that can break the equations, like the opponent, his launch and launcher can't be calculated, so, i want to know how do you use math to win in beyblade.
I use this formula 4x(6y+7ba)=99y
(Jul. 26, 2020 5:03 PM)ShaDowTr3x Wrote:(Jul. 26, 2020 5:01 PM)kai edits Wrote: I use this formula 4x(6y+7ba)=99y
Well this proves right here he’s big brain
(Jul. 26, 2020 5:04 PM)Ali Baba Wrote:(Jul. 26, 2020 5:01 PM)kai edits Wrote: I use this formula 4x(6y+7ba)=99ywhat formula is this?
(Jul. 26, 2020 5:05 PM)kai edits Wrote:(Jul. 26, 2020 5:03 PM)ShaDowTr3x Wrote: Well this proves right here he’s big brain
The answer will be 24xy+28xba=99y
(Jul. 26, 2020 5:04 PM)Ali Baba Wrote: what formula is this?
My formula for genesis of course
(Jul. 26, 2020 5:08 PM)JoMario67 Wrote:Calculating genesis clash head on the a meta bey. I do what gwynn does I write my formulas everywhere.(Jul. 26, 2020 5:05 PM)kai edits Wrote: The answer will be 24xy+28xba=99y
My formula for genesis of course
The formula means nothing without numeric values though, just what exactly are you calculating with that formula?
(Jul. 26, 2020 5:10 PM)kai edits Wrote:Could you name the variables?(Jul. 26, 2020 5:08 PM)JoMario67 Wrote: The formula means nothing without numeric values though, just what exactly are you calculating with that formula?Calculating genesis clash head on the a meta bey. I do what gwynn does I write my formulas everywhere.
(Jul. 26, 2020 5:01 PM)kai edits Wrote:(Jul. 26, 2020 4:39 PM)Ali Baba Wrote: Kai, answer me one thing, how do use math and phisics during the battle (before launch), I can't see any reason for this, because there are so many variables that can break the equations, like the opponent, his launch and launcher can't be calculated, so, i want to know how do you use math to win in beyblade.
I use this formula 4x(6y+7ba)=99y
(Jul. 26, 2020 5:10 PM)Ali Baba Wrote:4x(6y+7ba)=99t(Jul. 26, 2020 5:10 PM)kai edits Wrote: Calculating genesis clash head on the a meta bey. I do what gwynn does I write my formulas everywhere.Could you name the variables?
(Jul. 26, 2020 5:13 PM)BuilderROB Wrote:(Jul. 26, 2020 5:01 PM)kai edits Wrote: I use this formula 4x(6y+7ba)=99y
Explain what each number means and what each variable means. Otherwise this equation is senseless numbers and letters.
(Jul. 26, 2020 5:13 PM)kai edits Wrote:(Jul. 26, 2020 5:10 PM)Ali Baba Wrote: Could you name the variables?4x(6y+7ba)=99t
X=genesis
Y=force of a head on clash
Ba=current spin subtracted by current force of gravity times the current spin of the opponents bet
T=infinity lock working by a tilt of my launcher
(Jul. 26, 2020 5:13 PM)BuilderROB Wrote: Explain what each number means and what each variable means. Otherwise this equation is senseless numbers and letters.
Each number has value to my match
4x=genesis
6y=opponent bet
7ba=spin power by launcher
99y=tilt of launcher by the amount of angle times the negative value of the spin of the opponents bey
(Jul. 26, 2020 5:20 PM)Ali Baba Wrote: You should use circular motion and angular motion since where talking about beyblades and the head crash
(Jul. 26, 2020 5:21 PM)#Fafnir Wrote:(Jul. 26, 2020 5:13 PM)kai edits Wrote: 4x(6y+7ba)=99t
X=genesis
Y=force of a head on clash
Ba=current spin subtracted by current force of gravity times the current spin of the opponents bet
T=infinity lock working by a tilt of my launcher
Each number has value to my match
4x=genesis
6y=opponent bet
7ba=spin power by launcher
99y=tilt of launcher by the amount of angle times the negative value of the spin of the opponents bey
Explain to me how these equal each other.
(Jul. 26, 2020 5:21 PM)kai edits Wrote:TBH i don't think they really used consistent equations since we're talking of an anime about a toy and they wouldn't care about math because it'd cost time, and with weekly episodes they may don't have time(Jul. 26, 2020 5:20 PM)Ali Baba Wrote: You should use circular motion and angular motion since where talking about beyblades and the head crash
I been using it. People get back on subject.
What math gwynn uses any answers
(Jul. 26, 2020 5:21 PM)kai edits Wrote:(Jul. 26, 2020 5:20 PM)Ali Baba Wrote: You should use circular motion and angular motion since where talking about beyblades and the head crash
I been using it. People get back on subject.
What math gwynn uses any answers
(Jul. 26, 2020 5:21 PM)#Fafnir Wrote: Explain to me how these equal each other.
Solve the equation on both sides there are equal amount of variables
(Jul. 26, 2020 5:25 PM)Ali Baba Wrote:There is more than it seems in beyblade. Your just looking at the surface(Jul. 26, 2020 5:21 PM)kai edits Wrote: I been using it. People get back on subject.TBH i don't think they really used consistent equations since we're talking of an anime about a toy and they wouldn't care about math because it'd cost time, and with weekly episodes they may don't have time
What math gwynn uses any answers