WBO Organized Play Rule Updates August 2017 – mG God Chip Restrictions + More

Outlined below are several important new ruling additions, updates, and clarifications to all WBO Organized Play rulebooks and the Organizers' Guide. View all WBO Organized Play Rules & Resources here, a summary of the changes below:

Rule Updates Overview

  • IMPORTANT: Maximum Garuda God Chip Restrictions
  • Disassembling or Swapping Layer Components is Illegal
  • Receiving Help Before a Match: Must be Announced
  • Judge Neutrality: Advice Restrictions
  • Incorrect Seeding Issues & ‘Random’ Seeding Clarification
  • Dropped Participants Clarification
  • Event Proposals: Required Interest Now 4 Players Minimum



Burst Format Updates


IMPORTANT: Maximum Garuda God Chip Restrictions
Effective immediately, the Maximum Garuda Layer in Beyblade Burst cannot be used with any other God Chip except for the default God Chip that comes with stock mG–Maximum Garuda.8F.Fl from B-87–or the soon to be released B-91 Metal God Chip.

It was recently announced by TAKARA-TOMY that they would be implementing this same change after the discovery of a particular mold of God Chip fitting much, much tighter with other parts than other molds. You can read more about the different molds of God Chips here.

Disassembling or Swapping Layer Components is Illegal
It is now officially illegal to disassemble all Beyblade Burst Layers or swap components between them. This means that you may not, for example, take the clear ‘over Layer’ from one Layer such as Victory Valkyrie and swap it with one from another Layer.




Updates to All Rulebooks

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Receiving Help Before a Match: Must be Announced
To allow for an even playing field where both players have a fair chance of knowing what they are up against, it is now mandatory for players to announce to the judge and their opponent if they are receiving advice or parts from someone else during the Beyblade Selection phase of a match.

We don’t want to discourage communication between players at our events, but the disadvantage created for Bladers  playing someone who they don’t know are receiving advice or parts from someone else is apparent. If your opponent is receiving help, you can’t make an informed Beyblade selection if you’re making that decision based on what you know solely about your opponent, and not based on what you know about the person helping them.

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Beyblade & Launcher Presentation
Like Deck Format, players are now required to present both their Beyblade and Launcher to their opponent before the first round of every match.

Beyblades (with mode changes that do not require disassembly) and Launchers with multiple spin directions available may be changed after the presentation phase.

Players do not need to present their Beyblade or launcher prior to subsequent rounds in the same match.



Organizers' Guide Updates


Judge Neutrality: Advice Restrictions
This almost goes without saying, but we have added additional clarification to the Organizers’ Guide for judges regarding neutrality. All WBO Organized Play judges are expected to exert a neutral, unbiased stance for everything that may occur during any given match.

✗ Judges May Not
Give any advice to either player as it pertains to the battle itself. Some examples of this include combo selection advice or telling one player to “weak launch” to have a better chance of winning.

✓ Judges May
Give technical equipment-related advice to players. Some examples of this include an observation that something may be broken with their launcher, if their Beyblade is not properly attached prior to the beginning of a round, and so forth.





Incorrect Seeding Issues & ‘Random’ Seeding Clarification
After a recent event in which the seeding was handled incorrectly by accident, we have revised our Organizers’ Guide to specify precisely what is meant by “random seeding” and expanded slightly upon why seeding is incredibly important. You can read the full update in the section below, but here is a quote from the tournament report I wrote outlining why proper seeding is paramount:

Incorrect Seeding Issues (Click to View)

While there is unfortunately some room for interpretation currently as the BeyPoint System Queue is not up to date yet, we expect Organizers to make smart decisions about where certain players are seeded; the most obvious and clear cut being that returning players should not be given the bottom seed in an event ahead of new players.




Dropped Participants Clarification
One thing which has never really been clear in our rules is how Organizers should deal with players who–for one reason or another–drop from tournaments and have to leave before their matches have been completed. We have now addressed this in the Organizers’ Guide with specific rulings

For all formats, if a player drops before the conclusion of the event their battles played will be ultimately processed into the rankings as normal. However, for the following formats:

Round Robin & Block Round Robin
If a player drops from an event before completing all of their matches in a Round Robin-based event, they will be given "losses" for every match both played and unplayed.

What this means is that the matches the dropped player has played will be counted for the WBO Rankings, but will all be considered "losses" within the context of the event. If someone wins four matches in an eight-player round robin and drops, they'll get the four wins (for the matches played) and three losses (for the matches missed) within the WBO Rankings, but will receive seven losses within the context of the tournament. This will ensure that the flow of the tournament is not disrupted in any way; players who lost to the player that dropped won't be at a disadvantage compared to the players who didn't and get free wins as a result.

Swiss Format
If a player drops from a Swiss tournament, they will retain their wins but receive match losses for the remainder of the tournament. Players who drop from a Swiss event will not be eligible for additional Credits beyond the +1 Participation Credit due to the greater inconvenience it places on the tournament organizer and all participants in comparison to other formats.

However for all formats, if a player stays to complete their round robin/swiss round matches and makes the finals, they will only be given losses for their battles in the finals.

To help avoid the possibility of participants dropping from your event, we encourage all Organziers to announce the estimated length of the tournament before it begins.





Event Proposals: Required Interest Now 4 Players Minimum
The minimum required number of confirmed participants for members planning to schedule an event and become an Organizer is now 4. However, anybody proposing an event with less than 8 participants (the threshold where your event becomes eligible for ranked status, prize reimbursement, etc), must be doing so with the intention of trying to gather more participants and to grow their community.

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Submit Social Media Content, Help Your Community Grow!
We understand that the best way to get your event noticed is to have it posted in our official WBO Beyblade Tournaments forum, and hope that this change will allow for more communities to host events and grow.

To allow us to help you do this, remember that all Club Format events are required to submit a group photo. This photo, along with any other photos or video you can submit to us to post on our social media are one way we can help promote your community after each of your events. This also applies to all Organizers in general, regardless of the size of your event!




Feedback?
If you have any feedback on these particular changes, or any questions or suggestions for further adjustments or additions, please post your thoughts below or in the WBO Organized Play Rules thread.

Thank you to everyone for your continued support of WBO Organized Play! We appreciate any and all feedback and are always looking to improve and clarify things where possible.

View all WBO Organized Play Rules & Resources here.
@[AaryanBITW], @[Snidmist], @[Eurekaboy], @[ronitnath].

Wow that was quick adaptation to mG god chip issue. I agree with most of rules here (though I have to control myself while a battle from giving advice lol)
(Aug. 12, 2017  4:36 AM)FIREFIRE CPB Wrote: Wow that was quick adaptation to mG god chip issue. I agree with most of rules here (though I have to control myself while a battle from giving advice lol)

It was necessary. mG is totally broken with the A# Mold God Chip.

And haha, remember you can still give advice if you're a spectator, but not as a judge!
What is the ruling if someone has a Maximum Garuda that happens to have a really tight God Chip stock, or has a Metal God Chip that fits tightly in their mG Layer? Would this just turn into another orange F230 scenario, just with tightness of God Chips instead of degree of free spin?

And while I understand that seeding players incorrectly is an issue, I wouldn't say high-level players seeded near the bottom would necessarily have an easier path... they would be matched up against the other high-level, top seeded players right away (which still isn't really fair to either party).

The clarification about dropped participants is definitely appreciated, though.
The new rules are great but why is disassembling or swapping Layer components illegal. Does it change the performance?
(Aug. 12, 2017  10:48 AM)TL14 Wrote: The new rules are great but why is disassembling or swapping Layer components illegal. Does it change the performance?

People might not screw it back correctly I guess
(Aug. 12, 2017  6:28 AM)Wombat Wrote: What is the ruling if someone has a Maximum Garuda that happens to have a really tight God Chip stock, or has a Metal God Chip that fits tightly in their mG Layer? Would this just turn into another orange F230 scenario, just with tightness of God Chips instead of degree of free spin?

And while I understand that seeding players incorrectly is an issue, I wouldn't say high-level players seeded near the bottom would necessarily have an easier path... they would be matched up against the other high-level, top seeded players right away (which still isn't really fair to either party).

I don't think this is a possibility. We assumed that if TAKARA-TOMY has made the ruling like this, the A# Mold of God Chip must not exist with any mG or Metal God Chips.

That's not how Challonge works, though. For example, in a 19 player Swiss tournament Challonge pairs in the first round like this:

Seed 1 vs. Seed 10
Seed 2 vs. Seed 11
Seed 3 vs. Seed 12
Seed 4 vs. Seed 13
Seed 5 vs. Seed 14
Seed 6 vs. Seed 15
Seed 7 vs. Seed 16
Seed 8 vs. Seed 17
Seed 9 vs. Seed 18
Seed 19: Bye

The top seeds are not matched with the bottom seeds and vice-versa; that would just be cruel. Challonge avoids pairing seeds that are close to each other until the later rounds. Here are the results for the event which spurred this discussion: http://challonge.com/Lmaobday

There's a lot of variables here, but for example you can see that by Round 2 I was–justifiably so–playing opponents seeded within the Top 10 by Round 2 and Top 5 by Round 3, while players like SUGOI-KONICHEWA and Drose (who have played in events before and were seeded at the bottom) were playing lower seeds for most of the event and were given the benefit of a bye in one round. This gave them less matches overall and lowers their Bucholz severely ultimately, but it didn't matter because in order to be fair to participants that this happens to, the +1.0 point for the Bye needs to be given, which was enough to keep them in the Top 8. Normally this doesn't really matter since low seeds don't typically make the finals (which is why they are the players Challonge gives Byes to), but it happened here because those two players should have actually been seeded around the #10 spot instead since they were more experienced and had played in events before. If they were actually lower seeds, it would have been fair, but because they were not, it gave them an advantage and created disadvantage for everyone else in the tournament.

(Aug. 12, 2017  10:48 AM)TL14 Wrote: The new rules are great but why is disassembling or swapping Layer components illegal. Does it change the performance?

It does bring us more in line with TAKARA-TOMY's ruling, which we like to try and follow where possible.

My thinking on this was that you could conceivably create a more balanced/stronger version of a part by swapping Layer components, making it unfair to those who can't do it and would otherwise have to spend money on multiple full parts in order to try and find the best one possible.

The goal here was to make the playing field for everyone as level as possible; we want to try and avoid adding rules that allow for people to take apart things like this (ie. requiring tools to do so) and make improvements to them.

You might be thinking, "but we do allow for launcher components to be swapped", however that is only as an effort to ensure people have launchers which function as normal (because they break relatively often especially in Burst); not necessarily better than normal (this might be a reason I am also potentially against the lubricant issue which was left out of this update because I think it requires more discussion). So, I think there is a distinction there.

In any case, this was admittedly a bit of a contentious issue internally and we might revisit it later. However, the rule stands for now. Happy to hear more opinions on this from everyone.
(Aug. 12, 2017  6:27 PM)Kei Wrote: I don't think this is a possibility. We assumed that if TAKARA-TOMY has made the ruling like this, the A# Mold of God Chip must not exist with any mG or Metal God Chips.

I'm sure that it is a possibility. TAKARA-TOMY only made that ruling after players had discovered that using tigther God Chips made Maximum Garuda more difficult to burst, so they couldn't have known about it beforehand to ensure that mG only had the looser chips before it was released. And if they are actually able to control random variations in the manufacturing process like that, then the tightness variations wouldn't exist in the first place...
(Aug. 12, 2017  7:23 PM)Wombat Wrote: I'm sure that it is a possibility. TAKARA-TOMY only made that ruling after players had discovered that using tigther God Chips made Maximum Garuda more difficult to burst, so they couldn't have known about it beforehand to ensure that mG only had the looser chips before it was released. And if they are actually able to control random variations in the manufacturing process like that, then the tightness variations wouldn't exist in the first place...

Well, if it is, I'm sure we will find out eventually and respond accordingly. Smile For now, I'm going to trust that TT knows there are no tightly fitting A# mG God Chips or Metal God Chips. There's no way they would introduce this rule if this wasn't the case in my mind; if it was a possibility they would have introduced a more complicated rule for checking the God Chips.
Ok so I know modes that require disassembly are illegal to change but I've noticed that aC sometimes has its "bar" shifted when in battle.
If found then would you be able to ask for a sort of rematch?
@[Kei] Thank you for your reply. Smile It's great that the WBO makes rules so that everything is far for all Bladers. I completely agree with that. But how do we know if swapping layer components alters the performance? I know that Leo Burst did this mod for one of his videos. Maybe he can test it.
Forget what I said...
(Aug. 12, 2017  7:49 PM)Mage Wrote: Ok so I know modes that require disassembly are illegal to change but I've noticed that aC sometimes has its "bar" shifted when in battle.
If found then would you be able to ask for a sort of rematch?

Modes that require disassembly are indeed illegal to change within the same match.

In your specific case I would say that you would be permitted to fix it back into the original position, but not ask for a rematch. We can't control what happens with specific parts mid-battle, and that is a risk you take in using parts that change modes. Another example would be if your Trans Driver switches from the sharp tip to flat mid-battle because of the way it was hit or touched the stadium; that is simply a risk you take in choosing that part.

(Aug. 12, 2017  8:05 PM)TL14 Wrote: @[Kei] Thank you for your reply. Smile It's great that the WBO makes rules so that everything is far for all Bladers. I completely agree with that. But how do we know if swapping layer components alters the performance? I know that Leo Burst did this mod for one of his videos. Maybe he can test it.

All parts in Beyblade Burst are not manufactured to be 100% identical. Even though they use the same molds, there is inherently variances in the manufacturing process that can alter how well or balanced a particular part is. Being able to switch Layer components would make it easier to craft the "ultimate" version of a part, but it also requires tools, which isn't something we want to start allowing for things like this as it creates an environment where this sort of modification becomes expected from all players who want to do well. It adds another barrier to entry in the competitive scene, which we certainly don't need for a hobby already mostly predicated on the importing of products from Japan.
(Aug. 12, 2017  8:11 PM)Kei Wrote:
(Aug. 12, 2017  7:49 PM)Mage Wrote: Ok so I know modes that require disassembly are illegal to change but I've noticed that aC sometimes has its "bar" shifted when in battle.
If found then would you be able to ask for a sort of rematch?

Modes that require disassembly are indeed illegal to change within the same match.

In your specific case I would say that you would be permitted to fix it back into the original position, but not ask for a rematch. We can't control what happens with specific parts mid-battle, and that is a risk you take in using parts that change modes. Another example would be if your Trans Driver switches from the sharp tip to flat mid-battle because of the way it was hit or touched the stadium; that is simply a risk you take in choosing that part.

(Aug. 12, 2017  8:05 PM)TL14 Wrote: @[Kei] Thank you for your reply. Smile It's great that the WBO makes rules so that everything is far for all Bladers. I completely agree with that. But how do we know if swapping layer components alters the performance? I know that Leo Burst did this mod for one of his videos. Maybe he can test it.

All parts in Beyblade Burst are not manufactured to be 100% identical. Even though they use the same molds, there is inherently variances in the manufacturing process that can alter how well or balanced a particular part is. Being able to switch Layer components would make it easier to craft the "ultimate" version of a part, but it also requires tools, which isn't something we want to start allowing for things like this as it creates an environment where this sort of modification becomes expected from all players who want to do well. It adds another barrier to entry in the competitive scene, which we certainly don't need for a hobby already mostly predicated on the importing of products from Japan.

Thank you Kei for explaining. Smile
(Aug. 12, 2017  10:48 AM)TL14 Wrote: The new rules are great but why is disassembling or swapping Layer components illegal. Does it change the performance?

I think it makes them hard to burst .. i have seen this
Ok so I know these rules just came out but I would like to propose a new rule to add.

Last tournament in Toronto, Kei was using mG and Newtype used lS. lS basically KOed mG but mG just bounced straight back into the stadium since it was too big to exit, now this only use happened with huge hits in burst but this hit was very minor and super easy to tell that mG was indeed supposed to stay in that stadium out area.

So I think a rule should be added where if a bey touches the back wall of the knock out area and bounces back in it should count as a knock out. It's really not hard to keep track of such things so I really don't want to hear an excuse where "oh it's gonna make judging too complicated" it's really not hard to see if a bey bounces off that wall lol. Adding this rule would also make the burst stadium more viable for other formats such as MFB where big hits happen often and cause beys to bounce back in.

Personally I see this having huge positive outcomes of KOs being more common and make attack users less salty when this incident happens to their attack type, and this will only take a bit more effort in the judging process.
(Aug. 14, 2017  9:35 PM)1234beyblade Wrote: Ok so I know these rules just came out but I would like to propose a new rule to add.

Last tournament in Toronto, Kei was using mG and Newtype used lS.  lS basically KOed mG but mG just bounced straight back into the stadium since it was too big to exit, now this only use happened with huge hits in burst but this hit was very minor and super easy to tell that mG was indeed supposed to stay in that stadium out area.  

So I think a rule should be added where if a bey touches the back wall of the knock out area and bounces back in it should count as a knock out.  It's really not hard to keep track of such things so I really don't want to hear an excuse where "oh it's gonna make judging too complicated" it's really not hard to see if a bey bounces off that wall lol.  Adding this rule would also make the burst stadium more viable for other formats such as MFB where big hits happen often and cause beys to bounce back in.

Personally I see this having huge positive outcomes of KOs being more common and make attack users less salty when this incident happens to their attack type, and this will only take a bit more effort in the judging process.

Kei brought that issue up to us a little while ago, so we will definitely look into it. Honestly, I thought that we had that covered, at least in the past Universal Rulebook we had all of these rules that apply and mark these instances as losses:
·  When is a Beyblade considered knocked-out?
     Ø A Beyblade is considered out of play once it exits the play area, not when it touches
        the floor/ground outside of the BeyStadium. The moment a Beyblade exits the play
        area it is considered out of play. 

·  A Beyblade exits the play area, but is still sitting on the edge of the BeyStadium.

     Ø Some BeyStadiums have design features outside of the playing area that Beyblades
        can become trapped in. If a Beyblade is knocked past the edge where it can feasibly
        return to the playing area of the BeyStadium, it is considered out of play and the
        round ends. However, if it continues to spin in an area where it can still re-enter the
        playing area, it is in-play. It must therefore immediately bounce back into the 
        stadium, otherwise it is deemed out of play.

·  A Beyblade returns to the BeyStadium after being knocked out of play.

     Ø Once a Beyblade is knocked out of play, the round ends. Once a Beyblade is
        considered out of play, it cannot become "in-play" again. 


I did not think we ever counted bounces as in-play...
hmm, I think we based the bounce back in off the walls like ZRG kinda, where it goes into the pocket but comes back in immediately. In the BB-10 the KO is obviously very clear and I think we just pushed off that first rule you mentioned to be BB-10 only. So basically once the driver leaves that second ridge into the pocket from the Standard Type Beystadium it's a KO regardless if it's a big hit with a lot of speed that causes it to bounce back into play immediately?
"It must therefore immediately bounce back into the stadium, otherwise it is deemed out of play"

That kinda covers this entire situation honestly.

mG fits in the pockets fine and, in most cases, being knocked in there causes a Burst for it so it's not recoverable anyway. If it manages to survive and pop back in, let it continue, the RNG gods have favoured you this day. It's just a factor of unpredictability in the gameplay and, if you take more of the unpredictability away, I'd argue that some of the excitement is also being lost.

However, it does incentivise attack more to just call it a KO, so it's a win-win either way for me. I'll support whatever the community feels is most fair in this situation, haha.

Any idea how TT handles this as well?
Since this is regarding a proposed new rule, I've replied to the above discussion here: https://worldbeyblade.org/Thread-WBO-Org...pid1390313
ok this is kinda important, i just found that press makes mG super tight, even tighter than A mold god chips do, it's literally like putting TT drivers on Hasbro layers this time.

Just want to add this has the same effect on gK, it no longer makes it burstable with Press.

Here's a 144i video showing how tight it is lol

I just tried this with my mG and three Press Drivers (two from K2, one from Q2) and didn't observe any difference in the tightness. Can some other people try this with their parts?

edit: I was talking to 1234beblade and the tightness is the same with both of his Platinum Press and Q2 Press Drivers.
Have you double checked the locking mechanism of your mG for anything out of the ordinary? @[1234beyblade]
(Sep. 06, 2017  12:07 PM)Angry Face Wrote: Have you double checked the locking mechanism of your mG for anything out of the ordinary? @[1234beyblade]

I tried other press' and they were normal, I can't really notice anything different between the tight and normal press' they seem exactly the same.
I tried this a few weeks back when I saw a Team Five Star video about it. I tried 3 different press drivers (K2, Q2 & Platina) and they all had the same tightness for me.