Plastic Generation: Oh my, what an astounding number of unique and varied parts to try out. This lent itself to heavy customization and allowed for the mxing and matching of attributes. This led to a surplus of types including Smash Attack, Solid Defense, Pure Survival, Zombies, Spin-Stealers, Compacts, Balance Types, and Upper Attackers, and combinations of any of the above. The extreme depth of the metagame can mostly be contributed to: The excess of bearing parts, the seperation of AR and WD, and the SG system.
Than HMS comes along, and reduces the customization factor DRAMATICALLY, by only allowing a bey to have 4 parts. This eliminated most inbetween types, and left only Zombies/Spin-Stealers, Pure Smash Attack (The extreme force of metal on metal collision virtually eliminated Upper Attack, no, Samurai/Circle Upper are primarily smash), Pure Survival, Pure Defense, and Compacts.
To say compacts existed is just that, THEY EXISTED, they were not a very popular choice, and there was very little room for change withing them. The pool of parts for compacts was pitiful.
AR's: Metal Ape, Metal Spring, Jirayia Blade
WD's: Circle Heavy
RC's: Metal Change Core
With Balance type combos and more niche type blades losing their ability to preform, HMS basically sent the metagame towards higly specialized blades excelling in one of the three categories of the HMS Trifecta: Attack, Defense, and Stamina, with most players leaning towards attack, and primarily three RC's being used: Bearing Core, Bearing Core 2, and GFC(UM). This severely crippled the metagame, making it much less dynamic and much less exciting.
Then comes MFB, retaining one aspect of the trifecta of the HMS series: Attack.
RF is GFC(UM) reincarnate, and took up the torch where it had left off. So what happens to the other two types? Bearings are gone, eliminated, done, succesfully chopping down the family tree of RC's like Bearing Core and Bearing Core 2, leaving defense and survival/stamina to wither and die. This severely skews the metagame towards attack, as bottoms like WB/RS/WD and SD/D/WD just cannot keep up, specifically with the extremely high recoil with metal on metal contact, the attacker, with the flat rubber bottom, and the most friction and invariably survives the encounter where a defense type with the measly WB does not.
RS has poor stamina and balance issues, as soon as MF is released, defense will be completely doomed. Due to this ridiculous inconsistency in types, attack IS the type. The single type. The only type you can use to succeed. Balance is superfluous, as when PURE DEFENSE cannot stand up to the power house that is attack, neither will a measly balance type, which will also fail in comparison to a more specialized bey of the same type.
Beyblade has lost competitive depth as time has gone by.
Unless TT releases some sort of bearing type track or bottom soon, expect some more of the same: Complete attack type dominance, and until more complex systems are released with more room for customization, don't expect to find the development of any types outside of Attack/Defense/Stamina
NOTE: This was sort of a stream of conciousness thing, so if it's poorly worded or structured then oh well.
Than HMS comes along, and reduces the customization factor DRAMATICALLY, by only allowing a bey to have 4 parts. This eliminated most inbetween types, and left only Zombies/Spin-Stealers, Pure Smash Attack (The extreme force of metal on metal collision virtually eliminated Upper Attack, no, Samurai/Circle Upper are primarily smash), Pure Survival, Pure Defense, and Compacts.
To say compacts existed is just that, THEY EXISTED, they were not a very popular choice, and there was very little room for change withing them. The pool of parts for compacts was pitiful.
AR's: Metal Ape, Metal Spring, Jirayia Blade
WD's: Circle Heavy
RC's: Metal Change Core
With Balance type combos and more niche type blades losing their ability to preform, HMS basically sent the metagame towards higly specialized blades excelling in one of the three categories of the HMS Trifecta: Attack, Defense, and Stamina, with most players leaning towards attack, and primarily three RC's being used: Bearing Core, Bearing Core 2, and GFC(UM). This severely crippled the metagame, making it much less dynamic and much less exciting.
Then comes MFB, retaining one aspect of the trifecta of the HMS series: Attack.
RF is GFC(UM) reincarnate, and took up the torch where it had left off. So what happens to the other two types? Bearings are gone, eliminated, done, succesfully chopping down the family tree of RC's like Bearing Core and Bearing Core 2, leaving defense and survival/stamina to wither and die. This severely skews the metagame towards attack, as bottoms like WB/RS/WD and SD/D/WD just cannot keep up, specifically with the extremely high recoil with metal on metal contact, the attacker, with the flat rubber bottom, and the most friction and invariably survives the encounter where a defense type with the measly WB does not.
RS has poor stamina and balance issues, as soon as MF is released, defense will be completely doomed. Due to this ridiculous inconsistency in types, attack IS the type. The single type. The only type you can use to succeed. Balance is superfluous, as when PURE DEFENSE cannot stand up to the power house that is attack, neither will a measly balance type, which will also fail in comparison to a more specialized bey of the same type.
Beyblade has lost competitive depth as time has gone by.
Unless TT releases some sort of bearing type track or bottom soon, expect some more of the same: Complete attack type dominance, and until more complex systems are released with more room for customization, don't expect to find the development of any types outside of Attack/Defense/Stamina
NOTE: This was sort of a stream of conciousness thing, so if it's poorly worded or structured then oh well.