First, if anyone is going to yell at me, this isn’t necroposting since this is a thread to post testing on twin nemesis
So I just did some tests, I didn’t post them here but it was basically trying to find a different driver than destroy’ for mixed attack to see if I could up my options for the combo
I tried out some drivers I personally like for mixed attack
Ultimate reboot’
Power
Venture
Here’s my observations from the tests
I kept twin nemesis in upper mode with the 0 expand disc to maximize weight, alignment of weight, and keep it from self KOing since the 0 disc has more IWD than most other discs because of the 2 large balls on each side near the middle
I tested against a variety of right spin stamina/defense combos I use consisting of layers like hazard Kerbeus, alter chronos, and screw trident (this layer was just for pure stamina) and drivers like revolve, atomic, orbit metal, and a personal defensive balance combo using unite’
I’m sure you all already know about destroy’ since that is the driver people use with this combo the most, so I won’t waste time explaining that part
Ultimate reboot’ certainly had the attack power and burst resistance to go with it, but it did go out of control and speed up around the reige wasting stamina from time to time. And even when it did get the consistent hits, which was the majority of the time, it didn’t have as much stamina as things like destroy’ power or venture
Power was basically the same as destroy (as predicted) which I predicted because both power and destroy have a mostly-flat tip with spikes around the edge. I really like power as a driver but it was disappointing to see that it basically did what destroy’ did but more consistent. Which may sound good but destroy’ also has burst resistance, more defense, more lad, and a bit more speed. So I don’t see myself using power when destroy’ exists unfortunately, but I will find a use for power eventually.
Venture was like destroy but with a bit less speed and more stamina. I noticed that it hit the opponent much harder than destroy but it also wasn’t as aggressive or fast. So venture definitely has promise and that’s why I like venture as well for a more stamina and hard hitting based mixed attack driver.
After these testings I did venture and destroy’ in LAD, and against other attackers tests. I knew the key difference between the 2 but wanted to see how much more variety there was so I knew which to choose if I go with this combo in a deck or first stage.
Venture clearly had worse LAD than destroy, I’d say venture is comparable t9 nothing which would’ve been decent like 4 years ago. Destroy’ obviously has just a bit more LAD than atomic which honestly isn’t much since most drivers used will have more LAD than it anyway, but it will at least still be able to take out other left spin destroy and below LAD of that combos.
Venture definitely had the upside against other attackers, destroy’ did well but venture just had the more defensive power. I didn’t catch why, but my thinking is that the large rubber ring near the flat tip kind of gripped the stadium maybe? Or maybe it’s just that it’s not as fast as destroy and was able to maintain stamina? Idk to be honest.
So I just did some tests, I didn’t post them here but it was basically trying to find a different driver than destroy’ for mixed attack to see if I could up my options for the combo
I tried out some drivers I personally like for mixed attack
Ultimate reboot’
Power
Venture
Here’s my observations from the tests
I kept twin nemesis in upper mode with the 0 expand disc to maximize weight, alignment of weight, and keep it from self KOing since the 0 disc has more IWD than most other discs because of the 2 large balls on each side near the middle
I tested against a variety of right spin stamina/defense combos I use consisting of layers like hazard Kerbeus, alter chronos, and screw trident (this layer was just for pure stamina) and drivers like revolve, atomic, orbit metal, and a personal defensive balance combo using unite’
I’m sure you all already know about destroy’ since that is the driver people use with this combo the most, so I won’t waste time explaining that part
Ultimate reboot’ certainly had the attack power and burst resistance to go with it, but it did go out of control and speed up around the reige wasting stamina from time to time. And even when it did get the consistent hits, which was the majority of the time, it didn’t have as much stamina as things like destroy’ power or venture
Power was basically the same as destroy (as predicted) which I predicted because both power and destroy have a mostly-flat tip with spikes around the edge. I really like power as a driver but it was disappointing to see that it basically did what destroy’ did but more consistent. Which may sound good but destroy’ also has burst resistance, more defense, more lad, and a bit more speed. So I don’t see myself using power when destroy’ exists unfortunately, but I will find a use for power eventually.
Venture was like destroy but with a bit less speed and more stamina. I noticed that it hit the opponent much harder than destroy but it also wasn’t as aggressive or fast. So venture definitely has promise and that’s why I like venture as well for a more stamina and hard hitting based mixed attack driver.
After these testings I did venture and destroy’ in LAD, and against other attackers tests. I knew the key difference between the 2 but wanted to see how much more variety there was so I knew which to choose if I go with this combo in a deck or first stage.
Venture clearly had worse LAD than destroy, I’d say venture is comparable t9 nothing which would’ve been decent like 4 years ago. Destroy’ obviously has just a bit more LAD than atomic which honestly isn’t much since most drivers used will have more LAD than it anyway, but it will at least still be able to take out other left spin destroy and below LAD of that combos.
Venture definitely had the upside against other attackers, destroy’ did well but venture just had the more defensive power. I didn’t catch why, but my thinking is that the large rubber ring near the flat tip kind of gripped the stadium maybe? Or maybe it’s just that it’s not as fast as destroy and was able to maintain stamina? Idk to be honest.