(Jan. 26, 2020 1:26 AM)Rouzuke Wrote: (Jan. 26, 2020 1:06 AM)BuilderROB Wrote: Yeah, it seems mobile attackers don't benefit from more stationary-oriented combos, but that is the thing about Twin Nemesis. It works so well on plastic attack drivers and stationary drivers.
I guess tN's shape as more of a smoother oval compared to Judgment makes the former quite versatile, if weight was not the concern.
Burst resistance-wise, it'll probably lose quite a lot to same-spin match ups especially when going up against Dash Driver-powered combos after God System Layers. I think the only God Layers that can still give some fight against most meta combos nowadays would be Sr, dF, aB, and nL. Everything else will easily die out of the stadium or Burst when simply tapped by Chouzetsu and GT Beys.
Ah, but we aren’t testing for standard, we are testing for limited, which will be coming out soon enough in the next few months. That’s why all the tests were against God beys, as that will be the generation limited focuses on.
Anyways, Twin Nemesis (MGC and Upper Mode) 0Expand Octa Vs. Drain Fafnir (MGC) 7Cross Xtend+. I did ten rounds.
Results:
Twin Nemesis: 40% (3 Burst’s 1 KO)
Drain Fafnir: 60% (3 Burst’s 2 KO’s 1 OS)
I thought I was using 7 on tN, so no wonder it self burst a few times. Still, I think this combo is really gonna be very good in Limited. I’ll continue to do more testing to be sure though.
Hey there! My name is BuilderROB and I am an organizer who hosts tournaments in North Carolina.