I know Nightmare Longinus is an old part that we know a lot about already, but recently I got curious enough about the trend in Toronto of using Turn on nL combos to try it out myself, and we didn't really have a dedicated nL thread, so here we go I guess. I was a bit worried about Turn scraping, so I also tried out nL.T.Ev hoping that Ev's height could balance out the low hanging Frame, but even on X' it didn't end up being a noticeable issue except for two or three occasions.
Nightmare Longinus Turn Xtreme' vs Asteroid Zeutron Z3 0Proof Atomic
nL.T.X': 12 wins (11 KO, 1 Burst)
aZ3.0P.At: 8 wins (all OS)
nL.T.X' win rate: 60%
Nightmare Longinus Turn Evolution vs Asteroid Zeutron Z3 0Proof Atomic
nL.T.Ev: 10 wins (all KO)
aZ3.0P.At: 10 wins (all OS)
nL.T.Ev win rate: 50%
Nightmare Longinus Turn Evolution vs Twin Nemesis 00Proof Atomic
nL.T.Ev: 13 wins (10 KO, 2 Burst, 1 OS)
tN.00P.At: 7 wins (1 KO, 1 Burst, 5 OS)
nL.T.Ev win rate: 65%
I'd say these are pretty good numbers for a KO Attacker like nL against opposite spin Stamina/Defense/Balance hybrids. It's putting up numbers, bro.
Nightmare Longinus Turn Evolution vs Geist Fafnir 00Expand Atomic
nL.T.Ev: 9 wins (4 KO 5 Burst)
gF.00E.At: 1 win (OS)
nL.T.Ev win rate: 90%
Idk whether it was Turn, or Evolution, or maybe nL is just way better is just same spin than I thought. This matchup made Geist seem kinda wimpy. I still think its best setup is on Ds', but I don't have that, and now I'm also wondering about the viability of a gF KO Defense combo using something like Kp'. Speaking of which
Nightmare Longinus Turn Xtreme' vs Maximum Garuda 00 Keep'
nL.T.X': 5 wins (all KO)
mG.00.Kp': 15 wins (all OS)
nL.T.X win rate: 25%
Nightmare Longinus Turn Evolution vs Maximum Garuda 00 Keep'
nL.T.Ev: 1 win (OS)
mG.00.Kp': 9 wins (all OS)
nL.T.Ev win rate: 10%
mG walled it pretty effectively. If for left spin in Limited we have nL for KO Attack, Drain and Inferno for Stamina, bL for mixed and stationary attack, so that leaves gF for Defense? Should gF combos also move towards being more defensive?
Nightmare Longinus Turn Xtreme' vs Asteroid Zeutron Z3 0Proof Atomic
nL.T.X': 12 wins (11 KO, 1 Burst)
aZ3.0P.At: 8 wins (all OS)
nL.T.X' win rate: 60%
Nightmare Longinus Turn Evolution vs Asteroid Zeutron Z3 0Proof Atomic
nL.T.Ev: 10 wins (all KO)
aZ3.0P.At: 10 wins (all OS)
nL.T.Ev win rate: 50%
Nightmare Longinus Turn Evolution vs Twin Nemesis 00Proof Atomic
nL.T.Ev: 13 wins (10 KO, 2 Burst, 1 OS)
tN.00P.At: 7 wins (1 KO, 1 Burst, 5 OS)
nL.T.Ev win rate: 65%
I'd say these are pretty good numbers for a KO Attacker like nL against opposite spin Stamina/Defense/Balance hybrids. It's putting up numbers, bro.
Nightmare Longinus Turn Evolution vs Geist Fafnir 00Expand Atomic
nL.T.Ev: 9 wins (4 KO 5 Burst)
gF.00E.At: 1 win (OS)
nL.T.Ev win rate: 90%
Idk whether it was Turn, or Evolution, or maybe nL is just way better is just same spin than I thought. This matchup made Geist seem kinda wimpy. I still think its best setup is on Ds', but I don't have that, and now I'm also wondering about the viability of a gF KO Defense combo using something like Kp'. Speaking of which
Nightmare Longinus Turn Xtreme' vs Maximum Garuda 00 Keep'
nL.T.X': 5 wins (all KO)
mG.00.Kp': 15 wins (all OS)
nL.T.X win rate: 25%
Nightmare Longinus Turn Evolution vs Maximum Garuda 00 Keep'
nL.T.Ev: 1 win (OS)
mG.00.Kp': 9 wins (all OS)
nL.T.Ev win rate: 10%
mG walled it pretty effectively. If for left spin in Limited we have nL for KO Attack, Drain and Inferno for Stamina, bL for mixed and stationary attack, so that leaves gF for Defense? Should gF combos also move towards being more defensive?