Hello everyone!
Since the community has very good / knowledgable Beyblade players, I'd like to build a Meta parts list with all of your feedback and opinion.
Feel free to express yourself, but rule number 1 is to keep it civil ;)
What I had in mind, was to list the parts in 3 tiers (Tier 1 is the best, Tier 2 is the next to best, and Tier 3 is simply outclassed).
To suggest a part, I also want a reason, or the specific use for the part.
Please specify Classic if it applies to the Classic Metagame.
The 3 categories possible would be Attack, Defense and Stamina. I don't know if balance is a thing.
There can be multiple parts of the same tier for a specific category.
Note: As you may know, I'm behind the Beyblade Planner Tool and I'd like to put the results in the meta section. Significant feedback will be credited and this thread will be linked for people to comment.
Thanks!
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LAYERS
- Tier1: Zwei, because it's very heavy and has 2 good contact points for attacks.
- Tier1: Judgement, its attack point are made of rubber and provides it with great burst potential.
- Tier1: Lord, able to change spin direction, can do any role.
- Tier2: Dread, heavy layer for a defensive left-spin layer, needs a Chip with tall teeth to be formidable which renders its entire gimmick null (as it won't activate as easily).
- Tier2: Tact, having 6 blades that protrude depending on the kind of GT Weight it is paired with (Gen = no protrusions, Sen = 6, Ten = 4, etc) doesn't really change much of its overall performance. Best used for Defense combos, but may have niche potential for spin-equalizing Stamina.
- Tier2: Archer Hercules, Used to be a monster in pure LAD and OWD, but was dethroned by Perfect Phoenix. The metal bows extend a bit further on powerful spins which provide good contact points for attacks, and on slightly slower spins will retract and assume a better Stamina form. Best used with the contact points slightly worn-down, but still works quite well from mint condition. Compatible and best used with Level Chips.
- Tier1: Perfect Phoenix, This took over the slot of aH for quite some time, mainly because its gimmick enables it to provide an obstacle in the stadium for the opponent (double-edged sword as it can inhibit your own combo), and the remaining Core has amazing LAD and OWD on the right combos. Compatible and best used with Level Chips.
- - - - - - - - -
GATINKO CHIPS
- Tier1: Diabolos, because it's among the heaviest combo (Chip + Layer Weight). Sadly can't use a different Layer Weight to affect its balance.
- Tier1: Bahamut, a must have chip for left spinning bey, provides good burst resistance and is great for attack.
- Tier2: Valkyrie, has 2 tall teeth, mostly used with Stamina/Defense Drivers that have weaker springs.
- Tier1: Spriggan, all-around good chip suitable for both spin direction.
- Tier2: Achilles, good balanced chip for right spin layers.
- Tier2: DragonII, synergy with Imperial Base, works a bit better than the original Dragon Chip for attacking. Works best with Dash Drivers.
- Tier1: Odin, Good attacking chip, synergy with Knockout Base, works best with Dash Drivers but still has good Burst resistance with most meta-worthy Drivers (due to somehow tall teeth akin to Valkyrie).
- Tier1: Longinus, Quite similar to Valkyrie Chip but for exclusive left-spin. Best partnered with Dash Drivers to fully utilize the Burst resistance, but will still do good on non-Dash Drivers with the correct combos.
- - - - - - - - -
LAYER WEIGHTS
- Tier1: Diabolos, because it's among the heaviest combo (Chip + Layer Weight). Sadly can't use a different Layer Weight to affect its balance.
- Tier1: Goku, the heaviest layer weight without a chip included, balanced for general usage.
- Tier2: Gen, helps with burst resistance but sacrifices weight. Used mostly in left-spin for spin equalization.
- Tier2: Zan, has balanced capabilities, and still has better OWD than Sen with ample weight to boot.
- - - - - - - - -
FORGE DISCS
- Tier1: Sting, great for about anything, heavy.
- Tier1: Blitz, heavy and great for attacking.
- Tier1: 00, the heaviest core disc, high OWD, excels in LAD stamina combos. Combine it with a frame.
- Tier1: 0, very tight with some layer, heavy and accepts a frame.
- Tier2: 10 good for stamina combos
- Classic Tier1: Heavy, among the heaviest in classic, provides ample balance.
- - - - - - - - -
DISC FRAMES
- Tier1: Wall, godly with bearing for LAD, kinda bad for anything else.
- Tier2: Proof, provides good LAD, but is a bit light.
- Tier1: Cross, great LAD and The four protrusions also can work for Attack-oriented combos and adds to the contact points for spin-equalization.
- Tier2: Bump, used for its weight and large circumference that makes it good for defense. Could be used for attack too.
- - - - - - - - -
DRIVERS
- Tier1: Bearing, godly combo with the Wall frame, very good LAD and stamina. Use against opposite spin.
- Tier1: Atomic, great stamina, a top choice for same spin opponent.
- Tier1: Xtend+, amazing LAD and stamina, excels in opposite spin battles.
- Tier1: Xtreme', crazy attack patterns, very aggressive.
- Tier1: Quick', crazy attack patterns, very aggressive.
- Tier2: Hn', good attack patterns.
- Tier2: Destroy', great attack, LAD and good stamina. Balanced driver.
- Tier1: Keep', provides very good defense against KO.
- Tier2: Unite', while it requires to be worn a bit, it provides ok defense.
- Classic Tier2: Yielding, offers the best burst resistance and used in stamina combos.
- - - - - - - - -
Since the community has very good / knowledgable Beyblade players, I'd like to build a Meta parts list with all of your feedback and opinion.
Feel free to express yourself, but rule number 1 is to keep it civil ;)
What I had in mind, was to list the parts in 3 tiers (Tier 1 is the best, Tier 2 is the next to best, and Tier 3 is simply outclassed).
To suggest a part, I also want a reason, or the specific use for the part.
Please specify Classic if it applies to the Classic Metagame.
The 3 categories possible would be Attack, Defense and Stamina. I don't know if balance is a thing.
There can be multiple parts of the same tier for a specific category.
Note: As you may know, I'm behind the Beyblade Planner Tool and I'd like to put the results in the meta section. Significant feedback will be credited and this thread will be linked for people to comment.
Thanks!
- - - - - - - - -
LAYERS
- Tier1: Zwei, because it's very heavy and has 2 good contact points for attacks.
- Tier1: Judgement, its attack point are made of rubber and provides it with great burst potential.
- Tier1: Lord, able to change spin direction, can do any role.
- Tier2: Dread, heavy layer for a defensive left-spin layer, needs a Chip with tall teeth to be formidable which renders its entire gimmick null (as it won't activate as easily).
- Tier2: Tact, having 6 blades that protrude depending on the kind of GT Weight it is paired with (Gen = no protrusions, Sen = 6, Ten = 4, etc) doesn't really change much of its overall performance. Best used for Defense combos, but may have niche potential for spin-equalizing Stamina.
- Tier2: Archer Hercules, Used to be a monster in pure LAD and OWD, but was dethroned by Perfect Phoenix. The metal bows extend a bit further on powerful spins which provide good contact points for attacks, and on slightly slower spins will retract and assume a better Stamina form. Best used with the contact points slightly worn-down, but still works quite well from mint condition. Compatible and best used with Level Chips.
- Tier1: Perfect Phoenix, This took over the slot of aH for quite some time, mainly because its gimmick enables it to provide an obstacle in the stadium for the opponent (double-edged sword as it can inhibit your own combo), and the remaining Core has amazing LAD and OWD on the right combos. Compatible and best used with Level Chips.
- - - - - - - - -
GATINKO CHIPS
- Tier1: Diabolos, because it's among the heaviest combo (Chip + Layer Weight). Sadly can't use a different Layer Weight to affect its balance.
- Tier1: Bahamut, a must have chip for left spinning bey, provides good burst resistance and is great for attack.
- Tier2: Valkyrie, has 2 tall teeth, mostly used with Stamina/Defense Drivers that have weaker springs.
- Tier1: Spriggan, all-around good chip suitable for both spin direction.
- Tier2: Achilles, good balanced chip for right spin layers.
- Tier2: DragonII, synergy with Imperial Base, works a bit better than the original Dragon Chip for attacking. Works best with Dash Drivers.
- Tier1: Odin, Good attacking chip, synergy with Knockout Base, works best with Dash Drivers but still has good Burst resistance with most meta-worthy Drivers (due to somehow tall teeth akin to Valkyrie).
- Tier1: Longinus, Quite similar to Valkyrie Chip but for exclusive left-spin. Best partnered with Dash Drivers to fully utilize the Burst resistance, but will still do good on non-Dash Drivers with the correct combos.
- - - - - - - - -
LAYER WEIGHTS
- Tier1: Diabolos, because it's among the heaviest combo (Chip + Layer Weight). Sadly can't use a different Layer Weight to affect its balance.
- Tier1: Goku, the heaviest layer weight without a chip included, balanced for general usage.
- Tier2: Gen, helps with burst resistance but sacrifices weight. Used mostly in left-spin for spin equalization.
- Tier2: Zan, has balanced capabilities, and still has better OWD than Sen with ample weight to boot.
- - - - - - - - -
FORGE DISCS
- Tier1: Sting, great for about anything, heavy.
- Tier1: Blitz, heavy and great for attacking.
- Tier1: 00, the heaviest core disc, high OWD, excels in LAD stamina combos. Combine it with a frame.
- Tier1: 0, very tight with some layer, heavy and accepts a frame.
- Tier2: 10 good for stamina combos
- Classic Tier1: Heavy, among the heaviest in classic, provides ample balance.
- - - - - - - - -
DISC FRAMES
- Tier1: Wall, godly with bearing for LAD, kinda bad for anything else.
- Tier2: Proof, provides good LAD, but is a bit light.
- Tier1: Cross, great LAD and The four protrusions also can work for Attack-oriented combos and adds to the contact points for spin-equalization.
- Tier2: Bump, used for its weight and large circumference that makes it good for defense. Could be used for attack too.
- - - - - - - - -
DRIVERS
- Tier1: Bearing, godly combo with the Wall frame, very good LAD and stamina. Use against opposite spin.
- Tier1: Atomic, great stamina, a top choice for same spin opponent.
- Tier1: Xtend+, amazing LAD and stamina, excels in opposite spin battles.
- Tier1: Xtreme', crazy attack patterns, very aggressive.
- Tier1: Quick', crazy attack patterns, very aggressive.
- Tier2: Hn', good attack patterns.
- Tier2: Destroy', great attack, LAD and good stamina. Balanced driver.
- Tier1: Keep', provides very good defense against KO.
- Tier2: Unite', while it requires to be worn a bit, it provides ok defense.
- Classic Tier2: Yielding, offers the best burst resistance and used in stamina combos.
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