(Jul. 03, 2020 10:51 PM)Shindog Wrote: AirKingNeo you have mentioned several times that classic is nicely balanced. Does that fit into your framework? In my opinion, left spin LAD in classic doesn’t fit your frame work that well. It does not consistently beat right spin stamina in my experience and right spin staller aren’t helpless against it at all. This is mostly because dragoons is so inconsistent. Is there a format in beyblade’s history that fits your framework we can look at? Any one point in history would be a nice example. Or this is the late god period you were talking about? The period before Spriggan requiem? Even then I am not sure if it really fits the frame work.
Also, beating something with attack really has a lot to do with skill or maybe a lot of luck. Can we perfectly balance a format for attack despite varying skill levels? Who or what should we use as the barometer for attack competency?
That framework would not be for Classic. Classic doesn't have left attack (or even left same spin) to account for. So of course things will be different (Dragoon F is very burstable from right spin offense, so of course the story is different with tornado stallers), but I do see it consistently beat right spin stam.
I don't know about any format that does it exactly; its just about how I envision Burst Limited. It also won't be 100% accurate or anything; certain driver variation could change a matchup. I could also just have certain points wrong though I mostly want the interactions between left and right spin I outlined. One thing that doesn't match up is Drain Fafnir on Atomic still hard loses to nL (as I will show below).
As for the attack question, I don't know how to answer it. I think attack should be super meta relevant since it takes a lot of skill (and I think Geist Fafnir would shift the meta in a more defensive direction, but probably wouldn't kill attack), but I don't know how one should account for skill when balancing exactly.
As for my testing, I did some testing using both Geist and Drain Fafnir on Atomic against Nightmare Longinus and Twin Nemesis. Drain Fafnir is for comparison. (Once again, I do not own Jolt' so I've settled for Jolt.)
vs Nightmare Longinus (these were really onesided)
Geist Fafnir.0Proof.Atomic vs Nightmare Longinus.Angle.Jolt
nL was always launched 2nd.
gF.0P.At - 8 wins (1 Knockout, 7 Spin Finish) (80% winrate)
nL.angle.Jl - 2 wins (2 Knockouts) (20% winrate)
Draws: 0
Drain Fafnir.0Proof.Atomic vs Nightmare Longinus.Angle.Jolt
nL was always launched 2nd.
dF.0P.At - 2 wins (2 Spin Finish) (20% winrate)
nL.angle.Jl - 8 wins (6 Burst Finish, 2 Knockout) (80% winrate)
Draws: 0
vs Twin Nemesis (soft launching left spin is strong, wow)
Geist Fafnir.0Proof.Atomic vs MGC Twin Nemesis.00Bump.Xtreme'
nL was always launched 2nd.
gF.0P.At - 8 wins (8 Spin Finish) (80% winrate)
MGC tN.00B.X' - 2 wins (1 Burst Finish, 1 Knockout) (20% winrate)
Draws: 0
Drain Fafnir.0Proof.Atomic vs MGC Twin Nemesis.00Bump.Xtreme'
nL was always launched 2nd.
dF.0P.At - 11 wins (11 Spin Finish) (73.33% winrate)
MGC tN.00B.X' - 4 wins (1 Burst Finish, 3 Knockouts) (26.67% winrate)
Draws: 0
I also did some LAD testing since I was curious to see if any LAD set up for Destroy on Geist Fafnir could beat something right spin on Outer Eternal. It seems like I could not, so Geist Fafnir seems to have not so great LAD as a layer.
Geist Fafnir isn't super overpowered or anything, but it does seem like a defensive step for left spin. I personally don't like it as I prefer for attack based metas, but it probably won't kill attack as a type. The only super concerning thing is that Geist can't be beaten by Nightmare Longinus.
Give us Assault' re-release, Iron', and Charge'. Give a non-limited re-release of Cho-Z Achilles.
Legend Spriggan on tall attack drivers for Burst Limited is fun.
Against layer powercreep in Burst Limited.